Under a Killing MoonUnder a Killing Moon

Game Details:  Mystery, 1994

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  11/11/2014

Suggested Listening:  Help Me Out (Ash 25)

Under a Killing Moon is the third in a series of adventure games starring hard-boiled detective Tex Murphy. This game continues after Martian Memorandum. The games are set in a dystopian future and deal with crimes against the backdrop of humans living in tenuous harmony with mutants. In this game, after solving a simple robbery, you are contacted by Countess Renier and contracted to find a missing statuette. The series continues with The Pandora Directive.

Day 1

Cuffing up Flemm

Tex's Office

Pick up the mail from near the front door and examine both items in your inventory. Go over to your desk and take a pen from the bottom left drawer, and a stamp from the bottom right drawer. In your inventory, combine the pen with the application form, then combine the stamp with it and it will be marked as "ready-to-mail". Look at the Crime Link computer and the fax machine, then go and look at your gun and pick it up from the cabinet on the other side of the room. Look at the phonograph machine and turn it on, then leave your office.

Chandler Ave

Head across the street and look at the blue mailbox, then use the application form with it. Go to the nearby corner and pick up the newspaper from the ground outside Brew 'n' Stew. Examine the paper in your inventory and read the article called "Burglaries Baffle Police". Now go over and enter Rook's Pawn Shop. Talk to Rook and accept the case. Out behind his store, move the knocked over garbage can and pick up the key. Look at the footprint on the ground, then pick up the glass shard to the right of the steps. Examine this in your inventory to find a red hair.

Go out to the alley and open the dumpster, then look inside. Take the radio from the outside of the dumpster and examine it to take out its batteries. Move the fire escape and climb up; look at the door to see it is just painted on the wall. Go back down and behind the wire fence, then pick up the basketball from the ground.

Tex's Office

Use the Crime Link computer and enter red hair and shoe size 14.

Chandler Ave

Talk to Chelsee at the news stand, and ask about the burglary.

Tex's Office

Use the Crime Link computer and enter male, green eyes and an anchor tattoo.

Police Station

Talk to Mac with options AAC, and he will give you some more details about the suspect.

Tex's Office

Use the Crime Link computer and enter Caucasian, non-mutant, two eyes and AB- blood.

Chandler Ave

Talk to the bum in the alley here to find out he really likes chocolate. Leave the alley and return to the main street. Enter the Brew 'n' Stew and talk to Louie. Ask him about chocolate and you will get some chocolate pie. Travel back to the alley again and talk to the bum, offering him the chocolate pie. Now ask him about the burglary to get some more clues.

Tex's Office

Use the Crime Link computer and enter 6'0"-6'4" and 281-320 lbs. There should now be only 1 suspect, so have a look at the file.

Chandler Ave

Talk to Chelsee at the news stand again, and ask about Beek Nariz. Now head down the end of the street and turn left, then go through the break in the fence to find Coit Tower (this will subsequently appear on your map).

Coit Tower

Talk to Beek with options CAC and offer him your surgery certificate (from the floor of your apartment). Now you can ask him about Mick Flemm and Rusty Clown.

Chandler Ave

Go straight ahead from the tower to the warehouse. Open the door here and head inside. Climb up the stairs and take the key from the wall, then go back downstairs and use this on the pulley control box. Open the box, then also open the crate and take the fireman's uniform from inside.

Leave the warehouse and go over to Rusty's Fun Masks. Look at the door, then move the welcome mat and take the key from beneath it. Use this key on the door and head inside. Pick up the suction dart crossbow from the left of the counter, and the Inspector Burns mask from the floor behind the counter. Move the top box from here and take a Rusty doll from the bottom box. Also collect the ring toss ring from the back wall, and the key from the wall (on the pillar in the back corner). Turn on the TV in the opposite wall to watch it. Now use your key on the employees only door. Head through and take the suction dart from the wall and the balloon from the sink. Open the barrel to look inside, then go back outside and return to the warehouse.

In your inventory, combine the batteries with the Rusty doll to make a live doll. Hang this on the pulley at the top of the stairs, then go back down and stand near the pulley control box; you will automatically scare Flemm when he comes inside. Take the bracelet and keys from the table. Use Flemm's key to open the locked compartment on the wall, then use the key from the alley to unlock the strongbox inside. Examine this to find a large jade. Leave the warehouse.

Day 2

Goose Eggs and Hamm

Tex's Office

Pick up the mail from near the front door, then examine the credit card before heading outside.

Chandler Ave

Use your credit card on the door to the electronics shop, then go inside and talk to Hamm. Use your credit card on the blue light special box, then pick up the fax machine and return to your office.

Tex's Office

You will automatically hook up the fax machine. Take the fax from the machine and examine it, then travel to the new location.

Countess' Mansion

You will automatically talk and leave again.

Chandler Ave

Talk to Chelsee at the news stand, and ask about the statuette.

Police Station

Talk to Mac about Franco Franco to learn he deals in jade.

Chandler Ave

Enter Rook's Pawn Shop and talk to Rook about Franco Franco and jade, then go out to the back alley. Open the recyclable garbage can in the far corner of the alley and take the magazine from inside. Examine the "Jewelry Weekly" in your inventory, then travel again.

Alhambra Theater

Talk to Franco Franco - offer him the jade from your inventory, and ask him about the mysterious artifact.

Tex's Office

Take the new fax from the machine and read it.

Police Station

Talk to Mac about Knickerbocker.

Chandler Ave

Enter the electronics shop and talk to Hamm with options CCBA. Use your credit card on the blue light special box, then pick up the laserblade.

Knickerbocker

Get the book from on top of the bookshelf and examine it to find a key. Open the closet door (the one on the left) and take the geigger trap and fish food. Now open the aquarium and use the fish food on it, then use the ring toss ring on the aquarium to fill it with water. Open the other door to find a hallway. Enter the hallway and look at the lasernets. Combine your suction dart and crossbow, and use this to hit the button at the end of the hall. Now use your filled ring on the end of the hall to disable the lasernets. Go through the door on the left to find a study.

Look at the geigger tank, then look around to the left and pick up the capture noose. While you are here, move the small mirror above the noose and use Eddie Ching's key on the lock (this opens a secret passage in the library). Pick up the geigger chow from behind the green statue on the floor and combine this with your geigger trap, then use this on the tank to capture the geigger. Pick up the fax from the floor behind the table and examine it to see the birthday 10/14/12. Now move the painting on the wall and open the safe with combination 101412. Take the security card and list of bidders, then examine the list.

Go back through the door you came through before, then turn right and go down the hall to return to the library. Now go through the secret passage you opened with the lock in the study. Take the red bandana from around the statue on the floor, and use it on the dirty sign on the side of a display case on the wall. Move one of the paintings on the wall and use your security card on the slot. Move the empty crate and it will slide over to the statuette. Now use your capture noose on the statuette to steal it. Travel back to your office.

Day 3

Colonel, Fran and Alley

Tex's Office

Head outside.

Chandler Ave

Enter the Slice O'Heaven pizza bar and talk to Francesca until you get the case. Examine the note in your inventory, then enter Brew 'n' Stew. Ask Louie about Sal Lucido, then head outside. Open the trash can next to the store and take the note scraps. Use these and solve the jigsaw puzzle, then combine this with your note from Francesca and solve the cryptogram to get this message: "We have confirmed your appointment with Chastity at the suite in the Golden Gate Hotel at the usual time. The password today is silicon."

Head down to the end of the street and enter the Golden Gate Hotel. Talk to Ardo about anything you want, then leave and head to Rusty's Fun House. Look at the nozzle in the clown's mouth on the left wall, then use your balloon on it to fill it with helium. In your inventory, combine the Inspector Burns mask and the fireman's uniform.

Golden Gate Hotel

Go inside and Ardo will say he's not allowed to talk to you. Go in once more and you will automatically wear your disguise; talk to Ardo with options AA. Enter the password "silicon" and you will have access to the escort suite.

Pick up the gold foil from the table on the left. Move the middle painting on the wall here and look at the twistee game. Turn right and move the painting on the right end of this wall, then look at Sal's list behind it. Open the white glass doors and enter the piano room. Play the piano, then take the deodoriser magnet from the window before returning to the main room. Go through the open double doors into the bedroom. Look at the top left desk drawer to see it is locked. Open the middle and bottom drawers on the left and look at the bible and camera inside them. Open the left nightstand cabinet and look at the magazine inside. Now open the closet to the left and take the champagne glass before returning to the main room.

Enter the jacuzzi room and look at the vase around to the left; it has a cork inside. Use your champagne glass on the jacuzzi, then on the vase and you will end up getting the cork. Examine this in your inventory to get a wire. Head back to the bedroom and use this wire on the top left drawer, then take the shoelace from inside. Return to the jacuzzi room. Move the towel from the floor to reveal a drain, then look down into it. Combine your magnet and shoelace, then use this on the drain to get a screwdriver. Use the screwdriver on the drain to get a roll of film. Now you can leave this area.

Chandler Ave

Enter the electronics shop. Use your credit card on the blue light special box, then pick up the film developing kit. Combine this with your film, then examine the photos. Head back to Slice O'Heaven to talk to Francesca, then offer her the photos from your inventory. Ask her about the mugging, then about Pug.

Coit Tower

Ask Beek about Pug, and you will end up meeting him; talk to him to get information and your wallet.

Colonel's Office

After your discovery you will end up talking to Eddie Ching.

Day 4

A Code, a Tode and a Cigarette Load

Tex's Office

Nothing to do in here today, so just travel.

Countess' Mansion

Look at the eagle up in the chandelier, then use the gold foil on it and it will drop something then fly away. Take the cigarette case from the floor, then examine it to find a cigarette inside. Move the newspaper on the ground and look at the cigarettes in the ashtray. Take the watch from on the fireplace mantel, then examine it in your inventory. Now go over to the trash can and take the note scraps from inside. Examine these and solve the jigsaw puzzle, then leave.

Colonel's Office

Go around behind the desk. Open the bottom left drawer, take the card from inside and examine it. Next open the bottom right drawer, take the envelope from inside and examine it. Move the bottom right vase in the bookshelf and take the disk. Now go over and turn on the computer, then use the disk in the computer.

Melahn Tode's Apartment

Talk to Melahn, offering her the greeting card, then ask her about the Colonel, and the Colonel's key.

Colonel's Office

Use the Colonel's key on the filing cabinet, then open the top drawer. Take the coded documents from inside and examine them. Move the magazines on the floor near the door and take the UPEX receipt, then examine this before leaving again.

Melahn Tode's Apartment

Talk to Melahn, asking about the UPEX receipt and getting a piece of paper (with the numbers 5-7-1).

Colonel's Office

Move the painting next to the filing cabinet, then examine the safe. Click the left knob 5 times, middle knob 7 times and right knob 1 time to open the safe. Take the code book from inside, then combine this with the coded files. Examine the decoded files. Save your game.

Roadside Motel

You will automatically talk to Alaynah and then leave.

GRS

When you have control, run left along the corridor and around the bend, entering the second door on the right, labelled "Research and Development".

If you get a message in this room about a security sweep, go to the far right corner and crouch down between the desk and the side wall. Take the San Francisco Stars pennant from the wall, and pick up the hex wrench from the floor and the portable TV from the desk. Examine the pennant and you will find a computer card. Now look at the computer on Paul Dubois' desk, turn it on, and use the card on it. Read everything available, then leave the office.

Turn left and go through the door on the left, labelled "Project Supervisors".

If you get a message in this room about a security sweep, crouch down behind the partition in the far left corner. Use your hex wrench on the small vent in the bottom of the door to the glass security area. Use the geigger on the opening, and the whole door will open. Enter the security area and take the minidisk from the desk, then read the note that was beneath it. Open the top left drawer of the other desk and take the laserdisc from inside, then open the bottom left drawer and take the security card. Leave the security area and crouch down so you can find Eva's computer card stuck to the underneath of her desk. Turn on the computer here and use Eva's card on it, then use the minidisk on it and watch the video. Now leave this room.

Turn right and go around to the other half of the office space, enter the door labelled "Conference Room".

If you get a message in this room about a security sweep, crouch down behind the small desk in the corner of the room. Look at the large video screen on the wall. Open the bottom left desk drawer and take the laserdisc player from inside, then go back out to the hallway.

Turn right and go through the door on the right, labelled "Marcus Tucker". Use the passkey to unlock this door so you can head inside.

If you get a message in this room about a security sweep, crouch down behind the plants in the corner of the room.

Look at the safe access panel and you will see that it requires Marcus Tucker's voice. In your inventory, combine the television and laserdisc player, then insert the laserdisc. Examine your loaded A/V equipment and you will hear the voice you require. Now open the bottom left desk drawer and look at the note inside to see the number 142235. Open the bottom right drawer and take a match. Save your game. Turn on the safe access panel and use your A/V equipment on it. Quickly go inside and take the buddha statue, videocassette and shredded note from the wastebasket. Go out and hide behind the plants again and wait for the security bot to enter the safe, then quickly go over and turn off the access panel to lock it inside. Now you don't have to worry about security sweeps any more. Examine the buddha statue to get a winter chip, then combine this with your watch. Examine the shredded note and reassemble it correctly, then leave.

Go back to the room labelled "Project Supervisors". Look at the wall safe and open it with code 142235. Take the viral powder from inside. Return now to the room labelled "Conference Room". Pick up the cabinet key from the ledge around the wall to the left. Use this on the cabinet beneath the large video screen on the wall. Look at the VCR, turn it on, and insert your videocassette. Go to the other end of the large conference table and use the remote here. Now you can finally leave this area.

Tex's Office

You will automatically end the day here.

Day 5

Beating the Odds, a Chameleon to One

Tex's Office

Nothing to do in here today, so just travel.

Bastion of Sanctity

Without moving forward, look at Chameleon and Alaynah. Now head into the corridor on the right and take the clamp from the wall near the coat of arms. Follow the passage around until you find a gargoyle on the wall, and take the gemstone from its right eye. Keep going and take the bungee cord from the left wall. Combine the cord and clamp, then add the gemstone to make a loaded slingshot. Next combine the cigarette and viral powder, then add the match to create a lit lethal cigarette.

Save your game. Use your loaded slingshot on the vase above where you found the gargoyle earlier. Quickly run back towards the entrance, then into the large room where you saw Chameleon. Use your lit lethal cigarette on his ashtray, and he will die in front of you. Move the shield on the wall, then turn the switch off. Talk to Alaynah.

Broken Skull

Talk to Lois with options BCB, then offer her a hundred dollar bill from your inventory. Continue with options BB.

Roadside Motel

Talk to Alaynah, asking about the token.

Chandler Ave

Enter Rook's Pawn Shop and talk to Rook, asking about a silver dollar.

Broken Skull

Talk to Lois with option A, then offer her the Susan B Anthony dollar. You will end up in a back room talking to Ferrel Pus. To win his game, choose the top, middle, bottom and bottom balls. Talk to Lois with options ACB

Day 6

Mooning the Cult

Start by looking at the leaves on the ground, then turn around and look at the door and the smoke alarm above. Go and open the closet door and take the lighter fluid from inside. Pick up a rake from the garden opposite the closet door. Look at all the low garden walls near the entrance door and pick up the loose brown stone. Pick up the small grey piece of flint from on top of the low garden wall to the right side of the main window. Go back to the pile of leaves and use the rake on it. Add the lighter fluid to the leaves. Combine the stone and flint in your inventory, then use the sparks on the leaves.

Find the door to the "Stasis Room" and head inside - you will automatically go around to the console. Carry out the following actions:

  • Turn the machine on
  • Increase the temperature to 58 degrees
  • Increase the oxygen ratio to 12 percent
  • Push the Epinephrine button
  • Push the Electrical Shock button
  • Increase the temperature to 86 degrees
  • Push the Sodium Pentathol button
  • Push the Epinephrine button
  • Increase the oxygen ratio to 14 percent
  • Increase the temperature to 98.6 degrees
  • Increase the oxygen ratio to 16 percent
  • Push the Epinephrine button
  • Push the Sodium Bicarbonate button

Back in the hallway, examine the mission paper. Find the "Observation Deck" and head inside. Use Eva's key on the panel door to the left. Move the Links 986 box and take the linkup computer from behind it. Go to the opposite corner of the room and moved the pot plant, then look at the floor panel.

Return to the hallway and now find the "Residential Decks". Take the pipe from the ground outside this room, then return to the Observation Deck. Use the pipe on the floor panel. Pick up a computer cord from in here. Take a cocktail glass from the table, and examine it to find a straw. Go back towards the door and look at the recessed button next to it. Use the straw on the button. In your inventory, combine the linkup computer, computer cord and Winter chip. Use this on the panel.