Two Hour Escape Mystery: A Puzzling Voyage
Game Details: Puzzle, 2023
Links: Moby Games, Steam
Walkthrough Updated: 1/28/2024
Suggested Listening: Give Up Now (Ash 25)
Shipwreck Museum
Talk to the pirate on the bench. There are 4 display cases and 4 pairs of pictures above them. You need to arrange the pictures to match the display cases and associated labels as follows:
- Salvaged Treasure: Cups, Treasure Chest
- Salvaged Wood: Shipwreck, Steering Wheel
- Salvaged Iron: Anchor, Chain
- Navigational Equipment: Compass, Spyglass
Take the wooden parrot (1/9) from the bench. Open the door and enter the next room.
Dining Room
Go to the 3 large animals on the opposite wall and open the cupboards to reveal books within. You need to rearrange the books so their first letters spell out the names of the animals (Dolphin, Parrot, Turtle). Take the wooden lantern (2/9) from the turtle bookshelf. Quickly duck back out to the Shipwreck Museum and take the coin from the bench The Golden Coin, then return to the Dining Room.
Walk around the room and eat the food from each of the tables One Hungry Sailor. Talk to the pirate sitting at the chess board. Pick up the wooden turtle (3/9) from the chess board. Look at the hat stand to the left of the fireplace and take the wooden tricorne (4/9). Read the notes on either side of the fireplace. Go back to the Dining Room to confirm where you can see where the sun is. Now rotate the boats so they point as follows (from left to right):
- Backwards (east)
- Forwards (west)
- Right (south)
- Left (north)
- Forwards (west)
- Left (north)
The fireplace will now be activated. On the opposite side of the room, search the big ship to find a wooden bottle (5/9). Now go behind the bookshelves and into the First Mate's room beyond.
First Mate's Room
Look at the sliding puzzle on the left wall. You need to rearrange the tiles as follows:
From the starting position, move these tiles: 2, 5, 4, 1, 7, 2, 5, 7, 8, 3, 2, 8, 3, 6, 1, 4, 7, 5, 8, 3, 6, 2, 3, 6, 5, 8. Take the drawer key from the opened compartment on the right.
Look in the trash bin next to the desk and pick up the wooden dolphin (6/9). Open the top left desk drawer and take the wooden anchor (7/9). Open the drawer beneath this one to see a cryptogram puzzle. The first sentence is "Captain's annual party will be on May Seventh". It should be easy to complete the rest. Once you are done, back out then pick up the decoded message and a door key from beneath it. Return to the dining room.
Dining Room
Go through one of the doors near the fireplace to find a small area with 3 other doors. Using your door key you can go through the door labeled Alfred.
Alfred's Room
Climb up to the top area and pick up a wooden treasure (8/9). Explore the right part of the jungle and remove a large bush to find a secret section. Here you will find a wooden lock (9/9). Return to where you entered and read the note next to the 9 hooks. You need to place the wooden items according to this:
- Top Row: Parrot, Tricorne, Lantern
- Middle Row: Bottle, Treasure, Dolphin
- Bottom Row: Turtle, Anchor, Lock
Turn around and look at the barrel puzzle, which is based on the decoded message from the First Mate's room. First you need to put 40 mL of water into the right bowl:
- Fill the right cup with water
- Pour from right cup to left cup
- Empty the left cup
- Pour from right cup to left cup
- Fill the right cup with water
- Pour from right cup to left cup
- Pour from right cup to right bowl
Now you need to put 60 mL of food into the left bowl:
- Fill the right cup with food
- Pour from right cup to left cup
- Empty the left cup
- Pour from right cup to left cup
- Fill the right cup with food
- Pour from right cup to left cup
- Empty the left cup
- Pour from right cup to left cup
- Fill the right cup with food
- Pour from right cup to left cup
- Pour from right cup to left bowl
Pick up the drawer key from just right of the barrels, then head back to the First Mate's room.
First Mate's Room
Read the book on the desk about invisible ink. Using your drawer key you can open one of the right desk drawers and take out an apparently blank note. Go out to the dining room.
Dining Room
Open the gate in front of the fireplace, and drag the note to the space indicated. You will be able to read the note, which mentions a phone number and the code 349261. Head back to the First Mate's room again.
First Mate's Room
Examine the combination lock on the right desk drawer and enter the code 349261. Open the drawer and take the door key, then read the note that mentions "Captain Raleigh's Adventures". Go back out.
Dining Room
In the area behind the fireplace, you can use the new key to unlock the door labeled Astronomy.
Astronomy Room
Read the notes on the wall to the right. To see the shapes of the various constellations, read the book called "Your Guide to the Stars" on the barrels to the left. Now look through the telescope eyepiece. You need to find the constellations in order from the note, and then find their associated numbers:
- Polaris: At the tail end of the Little Dipper (8)
- Orion's Belt: Three equally bright stars within Orion (3)
- Points to North Star: Two stars in the larger part of the Big Dipper (7)
- Brightest star in night sky: Brightest star in Canis Major (7)
- Body of the Bull: Cluster of stars in lower part of Taurus (6)
- Pollux: At the top of the left twin in Gemini (8)
Examine the combination lock on the chest and enter the code 837768. Read the note inside the chest, then return to the dining room.
Dining Room
Go to the large ship and fire the cannons in the order from the note inside the chest. If they are numbered 1-6 from left to right, fire them in this order: 214653. While you are here, pull the rope just to the left of the ship Flying Dutchman. Also look at the table closest to the left side of the fireplace and read "Captain Raleigh's Adventures". You are looking for mentions of these words:
- West (left)
- Starboard (right)
- Port (left)
- Left
- Right
- East (right)
Head back to the astronomy room.
Astronomy Room
The other door here is now unlocked, so head through.
Treasure Room
Look at the keypad here and press buttons according to the words you read in the book in the dining room:
Press the yellow button at the bottom once you are done, and the door will open. Enter the diamond room. Open the panel on the back of the pillar to see you need to place something inside. Return to the previous room.
Astronomy Room
Talk to the pirate, who tells you about the pressure sensor. Go to the First Mate's room.
First Mate's Room
Take the pressure sensor from the bottom left desk drawer, which should now be open. Return to the treasure room.
Treasure Room
Enter the same code and enter the diamond room again. Put the pressure sensor into the space beneath the diamond. Go back out to the astronomy room.
Astronomy Room
Use the barrels to hide behind them. Once you automatically come out from behind the barrels, head back to the Shipwreck Museum On to the Next!. There is an additional achievement if you complete the game within 1 hour Genius or Time Traveler?.