Time Gentlemen, Please
Game Details: Comedy, 2009
Links: Moby Games, Steam, Adventure Gamers
Walkthrough Updated: 2/28/2013
Suggested Listening: Give Up Now (Ash 25)
Present
Warehouse
Head right down the alley and use the panel on the left, then have Dan use the panel on the right - you will head inside. Use the elevator button and then pick up the arrow. Use the arrow on the middle door, then head inside. Pick up the reel from the machine in the bottom right corner. Use the keypad that is revealed to open the panel on the left. Go and pick up the time travel stick.
1945
Tower of London
Tell Hitler to wait it out, then lock you away, then say that you don't mind sharing. When you are in jail, use the time travel stick. Select any of the 3 options. Talk to Old Man Eckles, then answer his questions with "Churchill", "Neville Chamberlain" and "I don't know".
Open the cake box on the floor, then use Dan on the cake. Talk to Old Man Eckles again, then use Dan on him to get the map from his pants. Examine the reel in your inventory to get the tape, then use this on the rasp, then on the arrow. Use this combination on the bars on the window, then climb out.
Professor's House
Check out the coat on the left, then take the hip flask from the pocket. Next use the handbag and take the tights from inside. Pick up the umbrella from the floor. Use the hula doll on the table. Now head right and open the cupboard door, then take the mouse trap (complete with dead mouse).
Return left and use your lift arrow on the cuckoo clock on the wall - change the time to 10 o'clock then quickly use the doll that appears and you will remove its dress. In your inventory, put the dress on the dead mouse, then switch this with the hula doll. Use the hula mouse to get the mouse out of its hole, then take the sundial piece from the hole.
Use your piece on the sundial, then open the blinds. Look at the sundial to see it indicates the time 10:20. Change the time on the cuckoo clock on the wall to the same time. Click on the picture of the clock tower 3 times to change its time to 10:20 as well. Walk right to the digital clock and use it twice to turn it to the correct time. Now enter the grandfather clock.
Basement
Go down the stairs and take the skateboard and the wrench. Head to the far left and open the bottom drawer, then take the power cable from inside. Now use your umbrella with the bookshelf to get a book. Read the book in your inventory to discover the robot is the professor. Look at the robot, then at the schematic behind the workbench, and take the pin from its top right corner. Now look at your map and return to the prison.
Tower of London
Use your tape on the fridge magnet, then take it from the fridge. Open the fridge and take the jar from inside. Now use your wrench on the cog over on the left, and you will end up getting the cog. Use your umbrella on the skeleton's hand in the cage, then pick up the floppy disk and the hand. Use the map again.
Basement
Walk over to the workbench. Use your cog on the yellow generator, then add the tights to use as a belt. Fill the right side of the generator from your hip flask. Now attach your extension cord to the from of the machine, and press the green button. Try to pick up the other end of the extension cord, then get Dan to do it instead.
Pick up the report from the robot, then look at it in your inventory and note down the error code. Head over to the right and put your floppy disk in the computer, then use the computer. Select option 2, then enter "v4.2", "24.05.1655", "Professor Alan Hartnell" and your error code. Take the boot disk from the computer. Return left and use the boot disk on the robot, then use your time stick.
Time Rips
Basement
Pick up the skate that is lying next to Ben, then use the small time rip on the left.
Space Ship
Use your skate on the water dripping on to the floor, then go back.
Basement
Put the wet skate in the time machine and slide the lever to the right, then press the red button. Pick up the wheels and combine them with the skateboard in your inventory. Use the fixed skateboard on Ben, then push him through the time rip to wake him up. Now walk through the rip again.
Space Ship
Use your magnet on the left doorway to get a nail. Continue left and take the skateboard and some condoms from the pile. Use your map to reach the basement.
Basement
Use your hip flask on the robot to get some oil from the ground. Head right, up the stairs and through the door. When the guard is not looking, use the flask on the ground, and he will slip over. Use your map and head to the ruins.
Ruins
Walk right and talk to the guard, then give him your mouse trap. When the next guard arrives, give him your spanner. Now head through the rip.
Prehistoric Era
Take the feather from next to the tree, then go right and take a snotty tissue from the ground, and a stick of dynamite from the box. Use your map to return to the basement.
Basement
Put your snotty tissue in your jar. Put the jar in the time machine, move the lever to the right, and push the button to make a dino virus. Use your map again.
Tower of London
After the conversation, open the fridge, put your jar inside and close it again. Use your map.
Construction Yard
Use the time rip here, then talk to the clown. Give him your condoms and he will give you a balloon. Leave the time rip by heading left, then use your pin on the balloon to scare the worker. Pick up the toffee he spits out. Use your map.
Basement
Put your skeleton arm in the time machine, make sure the lever is over to the left, then press the button. Look at the arm to see a code. Use your map again.
Ruins
Talk to Rose, then use your arm on the door of the mech, and enter the code 4, 4, 2, 4, 7, 9, 10, 9, 7, 4. After the door opens, talk to Rose about the resistance. Head into the mech. Take the bottle of alcohol from the left and look at it - you need a corkscrew. Use your map.
Construction Yard
Talk to Frank. Salute him and give him the password. Ask for his saw, then take it before using the map again.
Basement
Put the saw in the time machine, move the lever to the left, and press the button. Pick up the saw again and use your map.
Prehistoric Era
Put your toffee on the lowest branch of the middle tree. Chase the parrot until it gets stuck, then use your saw on the branch to get the parrot. Head right into the cave to find a cave disco and use your saw on the pig's tail to remove it. Use your map.
Basement
Put the pig's tail in the time machine, move the lever to the right, and press the button. Pick up the hardened tail and use it to open your bottle of alcohol. Use your map again.
Cave Disco
Pour the alcohol on the coals under the pig. Use your magnet on the caveman on the left to get his glasses. Use these on the coals and when the light shines through it will start a fire. Light your dynamite on the fire then use your map.
PAL's House
Put the dynamite in the chest beneath the digital clock, then take the dynamite from the chest. Use your map.
The Future
Go right and talk to the guard. Talk about Hitler and ask to go inside, then threaten him and you can pass. Look at the keypad and read the plaque, then use your map.
Tower of London
Talk to the guard and tell him there is something exciting in the fridge. Now talk to the Eckles on the right, then put the hipflask in his pants. Talk to the Eckles on the left about changing the security code. Use your map again to return to the future.
Hitler's Fortress
The Future
Use the keypad and head inside.
Big Ben Level 1
Use the glasses on the laser beams, then get Dan to flip the switch on the right. Pick up some dino flesh, then use the teleporter on the right.
Big Ben Level 2
Look at the hand scanner, then use your map.
Basement
Put the arm in the time machine, move the lever to the right and press the button. Pick up the skeleton arm and use your map.
Ruins
Head into the mech. Use the skeleton arm with the bloody toilet to get some of Hitler's DNA on it, then use the map again.
Big Ben Level 2
Use the skeleton arm on the hand scanner then use the teleporter on the right.
Big Ben Level 3
Read the plaque to the right of the microphone, then use your map.
Ruins
Head into the mech again. Get Dan to use the microphone, and make him say "We have meat here in the building". Head outside and use the parrot to record the message. Use your map.
Big Ben Level 3
Use the parrot on the microphone, then go through the time rip.
Alien World
Use your saw to cut down the tree, then use your umbrella to pry open the door of the space pod. Talk to the man here, then use your map again.
Basement
Use the computer on the right and select option 1. LOOK, then go NORTH. EXAMINE STAIRS to find a bug in the game, then hit escape to exit. Talk to Dan, then use him on the computer. Use the computer again to continue the game. EXAMINE STAIRS, then CLIMB STAIRS. EXAMINE PLINTH, then USE TABLET WITH SLOT. EXAMINE TOWER, then LOOK and you will see a crack. Hit escape to get out of the game, then use your map.
Alien World
Put your dynamite in the crack at the base of the tower, then when the updraft appears, use your umbrella on it. Throw some more dynamite into the crack, then take the umbrella and you will also get a crystal. Use this crystal on the space pod to bridge the gap. Now talk to Dan about the crystal and give it to him so he figures out the binary code. Use your feather on the bloody tree stump to make a quill, then give Dan the crystal once more - you will get the binary code using the quill/feather and the error message as a piece of paper. Use the time rip on the left.
Big Ben Level 3
Use the teleporter on the right.
Big Ben Level 4
Play the game using the joystick, but you can't win. Give the binary code to Dan and he will put it into the game. Now play the game again and use the crystal on the switch to turn off the force field. Exit the game and use the teleporter on the right.
Big Ben Level 5
Take the blueprint from the wall, then use your map.
Basement
Put the blueprint in the time machine, move the lever to the left and press the button. Take the blank blueprint. Put your cork in PAL to plug the hole. Put your dino flesh in the time machine, move the lever to the right and press the button. Use your flask to get the oil, then put it in PAL. Give your blank blueprint to PAL and ask him for a room full of kittens. Use your map.
Construction Yard
Put your blueprint in the bucket, then use the map.
Big Ben Level 5
Take the kitten by itself on the left, then use the map.
Construction Yard
Retrieve your blueprint and use the map.
Basement
Put the blueprint in the time machine, move the lever to the left and press the button. Give the blank blueprint to PAL and ask him for a small exhaust port. Use the map again.
Construction Yard
Put your blueprint in the bucket again, then use the map.
Big Ben Level 5
Use the kitten on the exhaust pipe, then you will use the final teleporter.
Final Fight
Use the magnet on the little hand to change the time to 10 o'clock. Use the skateboard in your inventory to put it on the ground, then push it over towards Dan. Pick up the gargoyle and put it on the skateboard, then push it back towards Ben.
Walk over towards Dan and Hitler will fire his laser beams at you. Use your glasses on the beams to deflect them at the dino robot. Use your magnet to get the robot's jaws, then sharpen them in your inventory using the rasp. Use the sharpened jaws on the gargoyle to cut off its wings. Push the skateboard back towards Dan.
Use the jacket from your inventory on the gargoyle, then push it back to Ben. Use your parrot on the gargoyle and you will hide it under the jacket. Push it back to Dan. Talk to the gargoyle/parrot and push it back to Ben again. Use the dynamite on the gargoyle then push it one last time.