TechnobabylonTechnobabylon

Game Details:  Sci-Fi, 2015

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  3/25/2023

Suggested Listening:  Give Up Now (Ash 25)

Technobabylon is a dystopian cyberpunk adventure set in the year 2087, where the populace is addicted to the Trance, and order is maintained by a central AI. You play as 3 separate characters, Charlie Regis, Latha Sesame and Max Lao, whose stories will overlap as they uncover a string of conspiracies. There are 40 Steam Achievements, all documented in the walkthrough below.

Game Setup

Start by turning on the Commentary in the Settings menu of the game. Leaving this turned on for the entire game will get you an achievement at the end�Talking Heads.

Chapter 1: Prisoner of Consciousness

Latha Sesame

Disconnect from the Trance in your inventory. Take the trophy from the table, then pull back the curtain and take the wetware from the shower stall. Look at the food machine on the left and insert your wetware into the recycler slot, then press the Mem Eject button to get a memory block. Back out and use your wetware on the door panel on the right to establish a link with it.

Use the Trance in your inventory. Read your Mail in your inventory, and download the attachment from EXS PHARMA, but don't access it. Next use your connection to the door panel on the right and talk to the knight. Use your connection to the food machine on the left and talk to Cheffie. Use the memory block from your inventory on the downloaded malware, then exit the Trance.

Go to the food machine and insert the memory block with the malware. Go back into the Trance and connect to the food machine to talk to Cheffie, then talk to the knight and have him get rid of Cheffie. Disconnect from the Trance again. Now put the trophy into the recycler slot above the food machine. Use the food machine and select metal from the 3D printing options, then select any of the meal options to receive a metal tray and metal fork. Use the metal fork on the door panel to the right Prisoner of Consciousness.

Chapter 10: Suicide City

Charlie Regis

Go inside and try the elevator twice - a body will fall to the ground outside. Search the body to get a keycard, and use this on the elevator controls. Examine the body up on the 26th floor, then use the active terminal next to it and read the emails. Now use the telephone to the right and call Roy Atwood, using conversation options 1, 1, 1 Middle Management. Now go over to the keypad on the left and enter code 6167. Head through the door and talk to the Mindjacker until he escapes.

Back at CEL, talk to Lao about everything. Use your terminal and read your email from @NULL, downloading the attachment. Use the VOIP Com program and dial 10 random numbers Sorry wrong number. Leave the office and use the elevator on the left to leave, driving to the balcony. Open the data package in your inventory, and you will end up talking to Lao and then driving to the subway.

Try to head up to the platform, and you will get a briefing from another officer before heading up. There are multiple ways to handle the conversation with the bomber:

  • Use conversation options 1, 1, 1, 1 Silver Tongue
  • Use conversation options 1, 1, 1, 4 Hopeless
  • Use conversation options 3, 3, 3, 3 Unpersuasive

No matter how you do it, you will end up back with Lao Suicide City.

Chapter 11: Fission

Charlie Regis

Interact with the floating sculpture to steal the mag coil. Try to open the door to apartment 2B twice, then use one of these methods to get the door unlocked:

  • Use your jolt-gun on the door controls Elliot Ness approach
  • Talk to Lao and ask her to unlock the door The Right One for the job
  • Use your Traveller to call Central about the locked door Official Procedure

Open the door and go inside. Open the cabinet below the food machine to get a knife and some cooking gel, then head upstairs into the bedroom. Pick up the hand and the coat hanger from the floor, and take the photograph from the nightstand. Look at the photograph to see it is from Paris. Use the control panel next to the door and you will take a fishing rod from the wardrobe that rises from the floor. Look in the jacuzzi to see there is something at the bottom. Combine your fishing rod and coat hanger, then use this on the jacuzzi. Add the magnet to the fishing rod, then try again and you will get a pistol.

Go back downstairs and use the terminal. Click the "Forgotten?" button for a hint, then enter the password "Paris". Try using the hand on the panel but it is not recognized. Back out and examine your cooking gel, setting the temperature to 37°C. Use this on the hand to warm it up. Now use the terminal again and this time the hand will work. Use the terminal to call S&S Synthetics and talk about everything. Use your knife on the maid and you will get her power cell. Leave the apartment and use the power cell on the dock to the left, then go back inside and put the power cell back into the maid. Talk to her about everything, then use the terminal to call S&S Synthetics again to receive a CI Mind-State Splitter. Ask about this, then use the CI-Splitter on the drinks machine to the right, then the food machine to the left, and finally on the maid. Run through each of these 3 standard options, talking completely to the maid each time Three-in-One:

  • Maid: Set all 3 options to Maid
  • Chef: Set all 3 options to Chef
  • Barman: Set all 3 options to Barman

Now use the CI-Splitter on the maid again and choose the Chef personality, Maid memory and Barman role. Talk to the maid, then show her the pistol.

You will end up in the surgical lab. Leave CEL and drive to the balcony again. Pick up the fragments from the ground here, then put the memory module on the bench. Drive back to CEL HQ and enter Regis & Lao's office. Search Regis' desk to get the cooking gel, kitchen knife and Giel's hand. Leave the office and go to the surgical lab, then use the knife on the remains to get an explosive bone. Leave CEL once more and go to the apartment. Set the temperature on your cooking gel to 200C, then use it on the bone. Put the bone in the toilet and you will automatically leave Fission.

Chapter 100: Meeting of Minds

Charlie Regis

Leave your office and try to leave CEL, but a corpsman needs your help with an interrogation. Head to the far right, entering the waiting room. Talk to Latha about everything.

Latha Sesame

Pick up the paperwork and blue plastic cup from the table. Fill the cup with water from the water dispenser, then put the residue from your inventory into the cup. Use the screen and talk to the CEL officer about everything - you will get some tokens. Use the tokens in the food machine to get some food and a metal fork. Throw your food at the camera to block it, and put some more of the food into your cup.

Take the sheet from Guy on the left, and use your tokens on the table base to unscrew it. Climb on to the table. Wrap the sheet around the fork, then use it on the broken light to reveal a spark. Use the paperwork on the spark to light a fire, then put the burning papers in the trashcan. Use the cup in the fire to thaw out your wetware, then use it on the screen to connect it, and select the Trance in your inventory.

Go to the Infowall on the left to meet Jinsil - talk about everything. Disconnect from the Trance, then use your wetware on Guy before connecting to the Trance again. Open the connection to USR.GUY on the back wall to go through. Talk to Guy on the left about everything until you can collect the virtual epinephrine.

Leave the Trance and use the screen to call the CEL officer again. After the utility drone enters, steal its possessions (scalpel and auto-injector). Use the scalpel on the food machine to get two modules. Pull the table right twice and climb up so you can use the scalpel on the camera and get a lens. In your inventory, combine the lens and optical module, then combine the epinephrine and memory block. Put both the memory block and optical module back into the food machine. Put a token into the machine and you will get an epinephrine cartridge. Pull the table back to the left twice.

Fill the auto-injector with water from the water dispenser and use this on Guy Placebo Effect. Now put the epinephrine cartridge into the auto-injector and use it on Guy Hippocratic Oath.

Go back into the Trance and open the connection to USR.GUY. Talk to Guy again, then return to the hub and go to the security systems interface on the right. Controlling the utility drone, head right to the corridor, then right to the waiting room where Latha is being held. Disconnect from the Trance.

Use the sheet to trap the drone, then examine it to get a cutting laser. Move the table left once more, then climb on it again. Cut through the air vent with the cutting laser Meeting of Minds.

Chapter 101: Germination

Max Lao

Use your terminal and power it on. Read the mail and download the attachment from Galatea Vargas. Search Regis' desk to get a photograph, then leave CEL and travel to the crime scene. Talk to Dr Chigwa about everything, paying attention when she describes the plant you will need to sample (random with each game). Look at the plants until you find the one matching the description (it will be here or in the room to the left). Use the DNA sampler on the correct plant to get a sample (1/4), then use this on the gene sequencer near where you met Dr Chigwa to get some more of the message.

Head left into the Production Lab and try talking to Niester, then continue left to the Seed Bank and examine the body to report back to CEL. Return right twice and try to enter the airlock at the back of the room. Talk to Dr Chigwa about the airlock, then show her the photograph Guilt Trip. Also talk to her about Niester to learn that he needs some Hydroxypyruvate Isomerase. Now head through the airlock.

Open the first aid kit on the wall to get an auto-injector, and select to take the Hydroxypyruvate Isomerase. Go right to the Production Lab and use the injector on Niester Dramatically cleaned a screaming pile of biscuits. Talk to him about everything.

Head left to the Seed Bank again. Use the console to search for Acoraceae Brasiliera. Use your DNA sampler on the rail drone to collect another sample (2/4). While you are here, use the seedbank console to search for Xenosporans Tizardi (because it starts with the letter X) and take the growth matrix from the rail drone.

Return right and through the airlock again. Continue left to the Growth Lab and break the pipes on the left. Go back and tell Niester about the pipes, then come back to the growth lab and climb down the ladder on the right. Look at the control panel for the left growth cylinder to see this is Orchidaceceae Isotriae, then use your DNA sampler on the growth cylinder to take the next sample (3/4).

Put your growth matrix into the right growth cylinder. Climb the ladder and go straight back down, then get the final DNA sample (4/4) from the new purple fungus.

Climb up once more and put your DNA sampler into Niester's toolbox. Wait for Niester to leave, then go to the Production Lab again and take your DNA sampler back from his toolbox. Head right again and use the DNA sampler on the gene sequencer - there is an achievement for only using the DNA sampler to collect a total of 4 samples Microbiologist. You will automatically listen to the complete message Germination.

Chapter 110: Crisis of Consciousness

Charlie Regis

Pick up the bottle and look at it, then use it to drink its contents. Open the filing cabinet on the right to find a cigarette lighter. Examine the maintenance drone to get a paint cartridge. Now use the terminal and power it on. Read all of the emails, noting the code for the locker is 381. Open the power control app and slide all controls to the right, then click the Power Up button followed by the Link button.

Leave the room to see a camouflaged crisis agent. Return to the office and put the paint cartridge into the fire control panel on the left. Use your lighter under the smoke detector to spray the agent with paint. Leave the office again and wait until the crisis agent is close to you, then use the jolt-gun to take him out. Search his body to get a submachine gun. Use this on the crates to get some packing material. Now enter the locker room and open the right locker with code 381 to get some whiskey and polish. Drink some whiskey I Needed That.

Look through the giant crack in the floor. Put your packing material into the drain on the left and turn on the showers. Use the Traveller in your inventory to activate the factory power and kill another agent. Leave this room and go right to the stairway.

There is another crisis agent on the floor below. Use some more packing material in the whiskey bottle, light it with the lighter and throw it at the agent. Go down one flight and then left into the Optics Lab. Use the industrial laser to view its controls, and adjust the power to the far right (danger level). Continue left and through the large doors. Walk right, staying hidden behind one of the larger units on the conveyor belt. Use the controls to unlock the robotic arm, and switch the direction of the conveyor belt, then return to the left again - there is an achievement if you didn't get detected at all on this screen Shooting Gallery.

Go back through the Optics Lab to the stairway and go all the way down to the factory floor. Examine the robots on the production line to get a metal disk. Use your polish on this disk, then insert it into the large robot arm. Use the control panel to turn the arm so it is facing away from you (just press Rot Z- once). Use your Traveller to activate the factory power once more and if everything is aligned the laser will destroy the padlock so you can enter the sewers Crisis of Consciouness.

Chapter 111: Jahiliyyah

Viksha Perera

Talk to each of the scientists in the room and Vargas will then introduce the Central Project.

Latha Sesame

Talk to the bouncer about everything. Try to use the car, but an alarm will go off, so use your wetware on it instead - set a gear and a speed, then release the break. Now search the busted car to get a crowbar. Use this on the manhole cover and you will climb down. Use the crowbar on the panel cover here and then use your wetware on the utility control terminal. Download the hazard list from here. Now there are multiple ways to enter the trance den:

  • Turn off the power for 871 using the utility panel, then climb up, talk to the bouncer and head inside Ninja
  • Turn on the water for 871 using the utility panel, then climb up, talk to the bouncer and head inside Super Latha Bros
  • Use your crowbar on the grate to the left, then crawl through I don't need no ticket

Look at all of the trance users here, then search the sofa to find a credit chip. Use your crowbar on the pipes to the left, then on the terminal. If you didn't enter by turning on the water supply, return right through the vent and use the utility control to turn on the water for 871 now. Back in the trance den, use your wetware on the terminal, then go to your inventory and enter the Trance.

Go down into the pit behind you and talk to Jinsil, who wants you to get everyone else to leave. Start by talking to CaptainCheese969, and tell her a big guy stole her money. Go back upstairs and talk to Gandarf, telling him about the broken pipes. Enter the games room to the left and select "GravBall". Talk to Domino and make a wager, then beat him Winners don't use drugs. Both Domino and El Mustardo will now leave.

Leave here and go down to the pit again. Talk to the barman and give him the substance index from your inventory, then order some Sulfuric Acid. Go upstairs and into the games room again, and this time select "Get Nuked!". After the first explosion, talk to Pheerless Phil about the game. Use your sulfuric acid drink on the steel panel, use the controls to turn off God Mode, and launch another nuke - you will be disconnected.

Use the terminal directly, and go to the Blocks menu, the select Russia. Back out, then use the Trance again. The dancers should now disappear as they were logged in from Russia B&. Go down into the pit and talk to Jinsil again Jahiliyyah.

Viksha Regis

Talk to Dr Vargas, who is in the scanner.

Chapter 1000: Flesh Drive

Charlie Regis

Talk to the guests, then talk to the waiter who is walking around. After the explosion, head downstairs and into the bathroom. Enter one of the toilet stalls to get some tissue paper, then open the vent on the right and climb inside. Examine the vent cover on the left, then use your tissue paper on it to get a blood sample. Head back through the bathroom and into the kitchen to the right. Examine the deactivated guard, then search the counter to get a bone saw and a glass jar. Use the bone saw on one of the bodies in the background to get a slice of meat, then put this into the jar. Talk to the chef, then use the growth chamber on the left. Purge the current project, then use your tissue paper on it (to determine the suspect is male).

Return to the group of guests and talk to Stepford about the broken guard in the kitchen, then go back to the kitchen and he will follow you there. Look at the blonde body in the human conveyor belt. Use the CI-Splitter on Stepford, then go back out of the kitchen and use the CI-Splitter on the guard at the bottom of the stairs. Select these options first:

  • Personality: Stepford
  • Memory: Guard-4
  • Role: Guard-4

Now talk to the guard Dave Goldfarb. Use the CI-Splitter on the guard again and set all options to Stepford - he will automatically tell you that synths cannot enter the kitchen (so he is no longer a suspect).

Use your jar on the broken fish tank here to catch a glowing fish. Enter the bathroom again and go through the vent on the right. Use the jar here to get some light, then search the bag to find a note and read it in your inventory. Go back to the group of guests and show the note to Ran Shou-Man - he can't read English (so he is no longer a suspect).

Councilman Deane will now speak to you and confess. You can either tell the group the truth or lie to them Flesh Drive.

Viksha Regis

Take part in several conversations.

Chapter 1001: Ripper

Latha Sesame

Smash the air conditioner with your crowbar, then use your injector on the mug in the window. Now head inside and use your wetware on the sleeping crisis agent. Next go to your inventory and use the Trance. Talk to Cobalt on the right and select option 3 to learn the security code. Enter code 44138 on the right and go through the door. Try to enter Crate A-121, but it weighs too much with you in there. Walk over to the screen on the right and see that it goes up from 51kg to 96kg, meaning Latha weighs 45kg. Return to the left and use the terminal next to the sleeping agent. Find Crate A-121 and change the weight up to 75kg, and the cargo contents to "Transplant Material (human)". Return right and enter the crate again. There is an achievement for successfully using the crate on the second attempt Mental Arithmetic.

Go around and touch everything in the room you can find until there is only static remaining.

Charlie Regis

Go inside and continue through the door to the right, then out to the airship. Enter the Aerostat and there will be a patrolling guard. Hide behind the crates, then when the guard is to the far right, use the console to eject him through the cargo door. Continue through the left door and take the thermal goggles from on the crate. Search the lockers next to the ladder to get a bolt gun. Return to the cargo hold to the right and use the thermal goggles to see a guard behind the left wall. Use your bolt gun to kill him. Go left and then through the sick bay doors.

Max Lao

Enter the sick bay and connect your wetware to the terminal. Talk to Dr Baxter, then exit to the right. Use your injector on Regis; after taking him outside, go back into the sick bay and talk to him about everything. He will give you the CI-Splitter, cable, scalpel and thermal goggles. Use your wetware on the agent's body to tap into the internal communication system.

Head out to the hallway and use your wetware on the yellow terminal to the left - read the emails for some hints. Now use your thermal goggles, and click on the 4 junction points that are revealed. After the general alarm sounds, go right to the cargo hold and pick up some ammunition from the opened crate. Use the console to open the cargo door Bombs Away.

Open the hatch to see outside, and use the ammunition in the engine to stop it. Climb out to the pipe just to the right and tie the cable on the pipe to secure yourself. Continue right until you find yourself just beneath another agent. Use your Traveller to contact Cobalt-3 and say "Intruder sighter to port!". After the agent leaves, open the hatch to get back inside.

Don't approach the turret to the right, or you will die. Use your scalpel on the patch to the left to let helium into the room. Use your Traveller to contact Cobalt-3 and say "Intruder sighter to port!" to get him killed. Now you can try to open the doors to the right but they are locked. Open the hatch to the left and climb down the ladder. Use your CI-Splitter on Chantelle, then climb back up and use the CI-Splitter on the turret. Select these options:

  • Personality: Chef
  • Memory: Maid
  • Role: Turret

Use your ammunition on the turret, then ask it to get the door open.

Charlie Regis

Talk to Latha.

Max Lao

Climb down the hatch and enter the sick bay Ripper. There is an additional achievement if you have not died up to this point Guarded by Fate.

Chapter 1010: Runtime

Charlie Regis

Go through the open hatch and talk to Vargas. After entering Central, talk to Latha and Lao. You can now switch between characters as needed by using your inventory.

Latha Sesame

Use the cable reel on the floor to float a signal balloon upwards, then go through the doorway to the processor core and sit in the interface chair. Talk to Jinsil and be nice to her. Use the data shunt to go up one level, and talk to Central. Next go left to the connection to visual systems. Look at the largest screen to see the Mindjacker hiding on the left. Call a service drone from the right and guide it through a doorway just in the background.

Max Lao

Use the elevator on the right to go up one level. Search the body to get a grenade, then go through the left door to reach the room with the Mindjacker.

Charlie Regis

Pick up the wrench, then call the elevator using the small orange panel. Use the elevator to go up one level. Pick up another grenade from the body and head left to be with Lao. Put your grenade into the drone.

Latha Sesame

There are two different ways to deal with the Mindjacker:

  • Guide the drone back into the conduit on the right and it will appear below; turn off the Turbine 2 Power, then guide the drone over beneath the Mindjacker Mincemeat
  • Guide the drone to the small elevator platforms, then go up and left; move the middle elevator up and the right one down, then go right; move the middle elevator down and the right one up, then go left; go up and left Justice for all

Back out of the screen display and use the data shunt on the right, then use the next one to go up another level. Hold the large doors open here to disable the first lock.

Max Lao

Head back to the right and use the elevator to go back down, then go through the door to the processor core.

Charlie Regis

Use the control systems on the left and select one of these options:

  • Central Civic Continuity
  • Nina Brave New World

Either way, this disables the second lock. Now head right and call the elevator, choosing to go up. When you are near the blue power conduit, use your wrench to stop the elevator. Touch the blue conduit, then quickly switch characters.

Max Lao

Immediately touch the blue power conduit to disable the third lock.

Charlie Regis

Remove the wrench and use the elevator to go all the way up. Go through the door on the left to the Control Centre.

Latha Sesame

Talk to Dr Baxter about everything.

Charlie Regis

Try talking to Lao, then shoot her with your jolt gun. Go back into the control centre and open the large grey hatch on the back wall. Flip the power switch Runtime.