Seven DoorsSeven Doors

Game Details:  Puzzle, 2020

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  3/6/2024

Suggested Listening:  Where There's Smoke (Ash 25)

Seven Doors is a first-person puzzle adventure consisting of a series of seven challenges. You play as an unnamed protagonist, finding yourself in the entry of a large building, where you are greeted with an enigmatic message that there are seven doors you must pass through. You must go through the doors ahead to begin your journey. This walkthrough includes the update with additional secret doors. There are 17 Broken Achievements, all documented below but inaccessible at the time of writing this walkthrough.

First Door

The Empty Library

You will get an achievement for entering the room Welcome to Seven Doors.

Explore the shelves on the left to find a single book called "Kill the Dead Man". Take the pistol and bullets from a table on the right. If you need more bullets there are some on another table near the far end of the room. Look up and shoot the skull attached to the chandelier. Pick up the gold skull and insert it into the gold plaque near the exit doors. Head through the doors Kill the Dead Man. Continue through the next doors to a new area.

Second Door

The Enigma of Chaos

The statue in the middle of the room is surrounded by 4 bowls, each containing a riddle. Find a large turkey on a table to the left and place it in one of the bowls, then walk away from it Thanksgiving Day. Take the turkey back out and drop it on the floor.

Now you need to find the objects within the room matching the riddles:

  • "I grow slowly, I need air to live but I have no lungs. Even though I don't have a mouth, water keeps me alive". Find a small plant behind the desk to the left of the exit door, and place it in this bowl.

  • "When you buy it it's black, when you use it it's red, when you throw it away it's gray". Find some coal in a small metal bucket on the floor to the left, and place it in this bowl.

  • "The one who makes me doesn't want me, the one who buys me doesn't use me, the one who uses me doesn't know it". Find a small coffin on a desk to the right, and place it in this bowl.

  • "When I'm young I'm tall, when I get old I'm short, when I'm alive I glow, my enemy is the wind". Find a single candle in a candlestick on a blue table to the right, and place it in this bowl.

The box on the desk to the left of the exit door will now be open. Go and pick up the gold skull and insert it into the gold plaque near the exit doors. Head through the doors Diogenes Syndrome. In the next small area, pick up the lighter and lighter fluid from the table. Click on the candle here to douse it No Fear of the Dark. Proceed through the next doors.

Third Door

The Museum of Soulless Men

There is only one safe path through this room, but if you die you just get to restart the level. The key is to avoid statues that are directly staring at you.

From the entrance, turn right and go all the way to the wall. Turn left and go just to the right side of the figure crouched on both knees, then continue forward between two standing figures each with one hand outstretched. Turn immediately right before reaching the figure in a cross-legged crouch.

Turn left now and go forward to collect the gold skull from the bowl being held by the nearby statue. Continue straight ahead to the wall, then follow this around to the right. Insert the skull into the gold plaque, then head through the doors They're Watching. Continue through the next doors.

Fourth Door

The Gallery of Framed Dreams

The plant in the middle of the room is surrounded by 4 stands, each holding a riddle. You need to find the artwork within the room matching the riddles:

  • "The smile hunters, the believers of the illusions, the little warriors, the masters of the future". There are 6 paintings containing children.

  • "The silent walkers, observers in the dark, the motion hunters, the ones with elegant mustaches". There are 2 pictures containing cats.

  • "The cloud miners, the wind travelers, the scouts of the horizon, the custodians of the oval treasure". There are 8 pictures containing birds.

  • "Women collectors of emotions, women philosophy gatherers, women who prefer black over white, women who immerse themselves in the imagination". There are 9 pictures of women reading books.

Construct a code from these 4 numbers, and enter 6289 into the combination lock. Take the gold skull and insert it into the gold plaque near the exit doors. Head through the doors Art Connoisseur. Continue through the next doors to a new area.

Fifth Door

The Hall of Tragic Fate

Time your passage beneath the middle guillotine straight ahead. Wait until both of the swinging axes move the same direction then quickly run past. Time another run between the two rotating horizontal blades ahead. Open the doors ahead and go through. Step forward until a flaming torch on the wall springs to life so you can see the path ahead.

Run past the spikes from the ceiling, the spikes from the floor, and more spikes from the ceiling. Jump over the trapdoor to avoid falling into a pit. Collect the gold skull. Run to the left of the first pair of swinging balls, and to the right of the second pair. Insert the skull into the gold plaque, then head through the doors Survivor. Proceed through the next doors.

Sixth Door

The Secret of the Pharaoh

Go forward down the main corridor and take the second path to the left. Follow this to the end to find an ancient papyrus that shows the meaning of 7 hieroglyphs (give orders, eight, last, look, the legend says, origin, correct). Go back to the main corridor and straight across to the other side. Follow this to find another papyrus with another 7 hieroglyphs (Osiris, first, envy, explain, Cosmos, start over, four). Go back to the main corridor and continue forward, then take the next path to the left. Follow this to the end to find an ancient papyrus that shows the meaning of a third set of 7 hieroglyphs (worship, god, no, give up, entry, papyrus, create).

Now continue to the end of the main corridor. Go around to the right of the statues and read the note, which mentions that the remaining symbols represent planets and ancient Gods. Turn over this note to see these remaining symbols (Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Sun, Moon). Now pull the lever in front of the statues, then quickly go through to the hidden room next to where you found the note.

With the aid of the information you have gathered, you can decode the meaning of the symbols on the wall here:

  • Osiris give orders worship eight gods
  • First worship Neptune, last Mercury
  • No worship Venus, Mars
  • Uranus give up entry Earth
  • Saturn envy look Jupiter worship
  • The legend says explain papyrus
  • Osiris origin create cosmos four gods

Based on this, out of the eight possible gods, you need to determine the correct order for four of them. The correct order is: Neptune, Earth, Jupiter, Mercury. Look at the buttons on the opposite wall and press them in the following order:

4
3
1
2
5

Go through and pick up the gold skull, then insert it into the gold plaque. Head through both sets of doors. Head through the doors Egyptologist, then keep going through the next doors.

Seventh Door

The Last Game

Read the typewritten paper on the table to the left, which details the rules of chess. Laid out before you on the floor is a chess board containing multiple pieces. You need to find a safe path across the board:

8
7
9
6
5
10
4
11
3
12
2
1
13
14
15

Leave the board and collect the gold skull, then return to the board and travel back over the last few steps:

20
19
18
17
16

Leave the board again and insert the gold skull into the gold plaque. Head through the final doors The Last Skull and approach the trophy Master of Riddles. After the announcements have concluded, pick up the trophy and wait.

Secret Doors

Make sure you pick up the trophy and take it with you through the doors ahead.

The Haunt of the Witch

You will automatically drop the trophy. Read the note pinned on the statue at the far end of the room. These gives you a series of 7 items, colors and locations that you must interpret:

  • "I have found in the mist a lost treasure of ancient lore, first I took the amethyst that I placed front of the door". Find an amethyst (purple) skull in the shelves on the left behind a mask, and place it in the bowl nearest to the doors where you entered the room.

  • "Like a clock going all around, the next guest had come into the chamber, gave me a feel of soft stone, warm like candle flame of amber". Find an amber (orange) skull on top of a bookcase to the left, and place it in the next bowl in a clockwise direction.

  • "The moment has arrived in this dark magic routine, cyan jewel, the ocean light, bright and glow Aquamarine". Find an aquamarine (blue/green) skull on a desk with some books to the far right, and place it in the next bowl in a clockwise direction.

  • "The one was a present from the sun, a strong beam had blinded us, a give of gods, a golden swan, cleary glass named topaz". Pick up the topaz (yellow) skull from the floor next to the statue with the note, and place it in the bowl nearest to the exit doors.

  • "The nature also won't there went in this magic Pentagram, with a little green enclosed in the heart of emerald". Pick up the emerald (green) skull from the floor beneath a hat to the left of where you entered the room, and place it in the next bowl in a clockwise direction.

  • From the mystic lands of Namir, regent of the hidden seals, her majesty's the Saphir expanded the powerful spells". Find the sapphire (blue) skull on the floor behind the large chest, and place it in the final empty bowl on the floor.

  • And the last was the intense flame, but now the dark circle was complete, it had no place in Pentagram but it could speak to some spirit". Find the ruby (red) skull behind some cushions on the sofa, and place it in the bowl near the Ouija board on the table near the statue.

Pick up the gold skull from the middle of the floor and insert it into the gold plaque near the doors. Pick up the trophy from the ground and carry it through the doors The Witch's Haunt. Continue through the next doors to a new area.

Timeless Square

You will automatically drop the trophy again. As you make your way around this area, there are a series of 9 statues that are each missing an item that you must find and provide. If you turn left as you enter and go in clockwise order around the room, the objects are:

  • Umbrella: Hanging beneath an awning to the right of the exit doors.
  • Salt Shaker: On a table in the far right corner, behind the busker.
  • Engagement Ring: In a pot plant near the busker.
  • Pistol: Stuck to a blue sale sign to the right of where you entered.
  • Ice Cream: In the ice cream stand.
  • Violin: On the roof of the advertising stand left of where you entered.
  • Walking Stick: High up on the lamp post to the right of where you entered.
  • Newspaper: On a table to the far left, nearing the proposing statue.
  • Ball: In the water fountain near the statue reading the newspaper.

You can now pick up the gold skull from the opened cage near the deer statue in the middle of the area. Insert the skull into the gold plaque near the exit doors. Again pick up the trophy and carry it through the doors Trapped in Time. Continue through the next doors.

The Cabin of the Four

You will automatically drop the trophy once more. Read the note on the chair from Jack Gold. Now you need to go around the room and drink all of the rum:

  1. On top of a barrel just to the left of where you started.
  2. On the floor next to this barrel.
  3. On some shelves in the raised area left of where you started.
  4. Amongst some treasure on the floor in the middle of the raised area.
  5. On top of a barrel at the far end of the raised area.
  6. On the floor next to this barrel.
  7. On the small table near the chests in the middle of the room.
  8. On the long table along the right side of the room.
  9. On top of the piano.

There is an achievement for drinking all 9 bottles Don't Touch the Rum!. Now go to the long table on the right side of the room and read the notes about the 4 pirates. You must find their items and put them in the appropriate chests:

  • Barbarossa: Chest with the crutch leaning against it.
    Mace: Large weapon next to the cannon on the raised area.
    Marshal's Hat: Blue hat to the left of the notes on the long table.
    Marshal's Head: Skull on the table near the cannon at the exit doors.

  • Anne Bony: Chest with a comb on the chair next to it.
    Mirror: Oval mirror next to the cannon on the raised area.
    Compass: On the round table near the chests.
    Baby Rattle: To the right of the notes on the long table.

  • Jack Gold: Chest next to the chair holding the note.
    Shaving Blade: Blade with a wooden handle on the floor next to the cannon on the raised area.
    Perfume: Green bottle on the barrel near to the exit doors.
    Sword: To the left of the notes on the long table.

  • Blackbeard: Chest with a spyglass in the lid.
    Firework: On the carpet right near the chests.
    Flintlock Pistol: On the round table near the chests.
    Viking Horn: On the carpet right near the chests.

Take the gold skull from the opened cabinet near the piano, and insert it into the gold plaque near the exit doors. Go through both sets of doors, and you will automatically drop the trophy once you get outside A Cabin Boy with Potential.

After the announcements have concluded, you can complete the game in two ways:

  • Place your trophy on the pedestal A Cautious Man Is Worth Two of His Kind
  • Pick up a rock from just left of where you entered this area and place it on the pedestal Oh... You didn't think to bring it?