Quern: Undying Thoughts
Game Details: Fantasy, 2016
Steam Achievements: Completed (18/18)
Links: Moby Games, Steam
Walkthrough Updated: 6/29/2025
Suggested Listening: Wild Hearts Meet (Ash 25)
Welcome
Read the letter (1/20) on the wooden table, then pick up the stone next to it. Try to use this stone on the door, but it won't fit properly. Examine the back of the stone in your inventory and turn the triangles correctly to match the holes in the door. Now use the stone in the door and go through.
Main Square
There is a large stone monolith in the middle of this area. You can check the doors in this area, but they are all locked for now. Find a staircase up in the top right of the main square (using the map) and go over the wooden boardwalk, continuing under an archway.
Hanging Platform
Pull the wooden lever on the right to lower the first half of a bridge over the water. Continue forward and pick up the orange torch, then read the letter (2/20) next to it. Go back along the platforms.
Main Square
Find a house up a set of wooden stairs just to the left and you will see that its door contains a set of 5 concentric circles. Use the round symbols from the 2 letters you have obtained thus far to work out the combination for this door lock; use the mechanism to replicate the combination from the letters and the door will open. Head inside and open the chest, grabbing the hexagonal crank from inside. Go back outside and up a slope across the other side of the square, to find a large wooden structure. Insert your double crank handle and turn it to reveal a sliding block puzzle. Stand up on the platform and look down at the puzzle: the objective is to get the dark block to the top-right. Follow this set of steps:
- Move the 3 small blocks to the bottom-right, then slide the dark block up
- Move the 3 small blocks to the bottom row, then slide the dark block right
- Move the small block at the top left down to the bottom, then slide the dark block left
- Move the small blocks from the bottom-right to the left and up, then slide the tall block down
- Move the wide block left, then 2 small blocks up to the top row
- Move the tall block left, then the 2 small blocks down to the bottom-right
- Move the wide block right, then slide the dark block up
- Move the small blocks left, then slide the tall block left
- Move the small blocks down, then slide the wide block down
- Slide the dark block to the top-right
Once you have done this, turn the handle again, then go around and slide the dark block to the left to lower a set of stairs First Phase. Climb up the stairs into the building.
Crystal Lab
Read the letter (3/20) on the round desk, then pick up the notebook. Make 19 sketches in your notebook The brightest of all scholars. You can delete these again to keep the notebook empty for later use. Read the book on the far table, and look at a piece of paper containing 5 symbols on the left. Go back to the entrance to the lab and you will find a large lever just to the right - pull it down to unlock 2 metal gates outside.
Save your game. There is a small puzzle on the table to the left of the door that requires you to press 5 symbols. You shouldn't know these symbols yet, but there is an achievement for entering them now.
24351Press these symbols in the order indicated I'm Blue. Load your game and continue below.
Main Square
Leave the lab and go to a table just to the right, where you can pick up a bowl of powdered pine cones. Now go straight across the main square and open a metal gate opposite. Go through to a new area.
South Passage
Take the right passage initially, and continue along the right branches of the path to reach the next location.
Watchtower
Look at the rock wall opposite the building and pull a small lever to open a lens. Go around the outside stairs of the building to reach the top. Use your orange torch on the spotlight, then look through it and turn until you are pointed at the lens you just revealed. Go back down the stairs and push the button on the column that is now available - the small light will activate. Go back over the walkways.
South Passage
Find another column out on an octagonal jetty to the right and press its button - the small light will activate. Head back towards the watchtower.
Watchtower
Go past the watchtower and up a passage to the right, where you will find another column to the right of a closed metal gate. Press its button - the small light will activate. Go back along the walkways and find a small alcove on the left with the final column. Press its button and all of the 4 columns will retract into the ground. Now return to the top of the watchtower. Look through the spotlight and aim it up and left through a metal ring inside the crystal lab. While you are still here, go into the room at the base of the watchtower and pick up the glass lens. Also read the letter (4/20) here. Leave this area and go left to the closed metal gate. Open this and return back to the main square.
Main Square
There should now be an open column in front of the large stone monolith. Take the metal panel with 6 buttons. Turn left and you will see a door in the distance that has a pentagon in the middle and a slot to the right. Use your metal panel on this slot to the right - you can now press the buttons on it, but you don't yet know the correct order. Leave here and enter the crystal lab again.
Crystal Lab
Go and insert your lens in the metal ring, and if you have angled the spotlight correctly you will now be able to see some blue symbols projected on to the wall here. Using the piece of paper with 5 symbols from earlier (it is still there on the other side of this room) and the blue symbols on the wall, you can piece together a 5-symbol code. Enter this on the puzzle to the left of the entrance to this building (this is the puzzle you solved earlier to get an achievement):
Now head down the staircase that is revealed. Pick up the glass tank and uncharged blue torch. You can try to open the wooden door here, but it won't budge. Head back outside and return up over the wooden boards on the other side of the square.
Hanging Platform
Attach your glass tank to the hook that is attached to the spool of rope, and tip your bowl of powdered pine cones into it. Now turn the handle to lower the flask, and turn it again to raise it. Collect your flask, which should now contain an electric fish. Go back to the crystal lab again.
Crystal Lab
Turn left when you enter, and pour the water and electric fish into the basin on the left. Put the blue torch in the holder just to the right, then take it back after it is charged. Leave the crystal lab and go back to the watchtower.
Watchtower
Climb the tower and remove the orange torch from the spotlight, then insert your blue torch. Look through the spotlight and turn around to look at the nearest rocky island to see a group of glowing symbols - make a note of these. Retrieve the blue torch and go back to the main square.
Main Square
While you are holding the blue torch, you will see some symbols on the sliding block puzzle you solved earlier. Turn the handle on the side, then climb the stairs and look down at the puzzle. Arrange the 4 symbols here in a small square in the same orientation as those you just saw on the rock. Follow this set of steps:
- Move the tall block down, then the wide block right
- Move both of the small blank blocks down
- Move the % small block left and up
- Move the LO small block left down and right
- Move the tall block left
Take the copper key from the box that rises up, then head back into the crystal lab.
Crystal Lab
Go down the stairs and use your key on the locked wooden door, then head inside. Read the letter (5/20), then open the book and take the special key with 3 teeth from inside. Also pick up the pentagonal plug before heading outside again.
Main Square
Head towards the monolith, then turn left and approach the closed door where you attached the panel earlier. Insert your pentagonal plug in the door, then hold your blue torch. Press the buttons on the metal panel, following the arrow indicated by your blue torch. Number the buttons as follows:
Press the buttons in this order: 4, 3, 2, 1, 2, 3, 4, 5, 4, 3, 4, 5, 6. Now go through the open door into a new area.
North Shore
Follow the path straight ahead and read the letter (6/20) on the anvil to the left. Look at the cannister on the bench behind; you need to raise the lever on the right all the way to the top by pushing it in or out. You can work this out by trial and error, but the correct order is as follows:
- Out
- In
- In
- Out
- In
- In
- Out
Once the top opens, take the simple key from inside. Go further along the path to the right, beneath a stone archway into a new area. Take a second simple key from a work bench here. Go back past the large oven to find a chest on the pier, and use both keys to open it. Take the lever from inside, and make a note of the symbols on the inner aspect of the chest. Go back past the oven and you should make a note of 4 more symbols on a poster with an arrow pointing to the right. Go beneath the stone archway again and insert your handle in the device with the light shining on it.
You now need to create the series of 4 symbols using the light projector, and after each one, you should pull the handle down - this will light up one of the indicators to the right of the handle if correct. The positions of the lights can be worked out using the poster and the inside of the chest:
Take the large wind up key that comes out from the right of the machine. Turn around and find a small boat. Insert the key and turn it until the boat starts, then hang on for the ride Shipwrecked. Once you reach your destination, follow the path beneath an archway.
Alchemy
Crossing Island
Pick up 2 small vases from the area on the left, then proceed forward over a bridge.
Alchemy Lab
Pick up 3 more small vases from this area, as well as a black metal jug, a test tube and a wooden spoon. Read the letter (7/20) on the central bench. Explore the other walkway leading away from the lab to discover one more small vase. Look at the large drawing on the wall of the alchemy lab - the points on the chart indicate the frequencies of musical notes. Go back to the first area on this island.
Crossing Island
You need to now place 5 of your 6 small vases on the turntable in the first area to recreate sounds matching the drawing you just saw. From the far left position, place them in this order:
- Pyramid (second highest sound)
- Large (deepest sound)
- Narrow (highest sound)
- Round (second deepest sound)
- Pear (third deepest sound)
Pull the lever and the nearby door will open so you can go through.
Gardens
Go straight ahead through the first set of curtains. Look in a small wooden cupboard to the right and take a plant collector from inside. Search the other side of this room to find a scroll, and open it in your inventory to see a recipe. Go through the second set of curtains and turn left to find a desk. Read the letter (8/20) on the desk, and pick up the old rusty key. Turn around and go back through the curtains and past the alchemy lab.
Alchemy Lab
Go to where you found the 6th small vase and use your new key on the locked door, then go through. Pull the lever to lower the second half of the bridge. You can now get back to the first part of the island. Go to the crystal lab.
Crystal Lab
Approach the controls that let you reveal the staircase earlier, and enter the new code from the letter you just found:
Go over to the panel that is revealed near the lens. You need to turn on all on the lights - just press the 2 buttons that start off activated, then the top and bottom buttons. Go through the new doorway and pick up the red crystal from the stand on the desk. Now head back through the main square, over the bridge to the other part of the island.
Alchemy Lab
Find the cauldron in the middle section of the room. Flip down the lighter to the left and insert your red crystal, then the water will all evaporate from the cauldron. Turn around and approach the lab bench, and click on the glass tube containing light green powder; it will dissolve the clear crystal. Now you are ready to create the recipe on the scroll you found in the gardens:
- Collect 2 test tubes of purple liquid from the large vat on the wall and pour them into the cauldron
- Take 1 spoonful of orange powder and put it into the cauldron
- Take 2 spoonfuls of red powder and put them into the cauldron
- Take 1 spoonful of purple powder and put it into the cauldron
- Take 2 spoonfuls of blue powder and put them into the cauldron
Place your black metal jug just to the right of the cauldron, then use the device above it to transfer your purple potion into the jug and pick it up again.
Gardens
Before going through the first set of curtains, there is a large brass device on the right. Pour the potion from your black jug into the grating on the left of this device, then turn the valve. Go through the first set of curtains ...and don't forget to water the plants!.
Use your plant collector to get a large blue flower from the right of the flower area. Go through the second curtain and place the blue flower in the crusher, then turn the handle. While you are here, put your test tube in the holder in front of the crusher. Turn around and look at the painting on the easel whilst holding your blue torch and you will see a grid of recipe ingredients; you need to make the recipe in the 3rd column. Collect these plants:
- 1 large blue flower from the right (already collected)
- 1 long red flower from the left
- 2 small red flowers from the right
- 1 dark pink flower from the left
- 1 long curved purple flower from the left
Now take the test tube which should contain red liquid. Head back to the alchemy lab again.
Alchemy Lab
You now need to make another potion, by using the recipe on the side table:
- Pour your test tube of red liquid into the cauldron
- Collect 1 test tube of light blue liquid from the large vat on the wall and pour it into the cauldron
- Collect 1 test tube of purple liquid from the large vat on the wall and pour it into the cauldron
- Collect 2 test tubes of green liquid from the large vat on the wall and pour them into into the cauldron
- Take 1 spoonful of green powder and put it into the cauldron
- Take 2 spoonfuls of white powder and put them into the cauldron
- Take 1 spoonful of yellow powder and put it into the cauldron
Place your black metal jug just to the right of the cauldron, then use the device above it to transfer your pale green potion into the jug and pick it up again. Leave this area and head back to the first part of the island.
Watchtower
Enter the room at the base of the watchtower and pour your black jug over the large crystal to melt it. Take the special key with 2 teeth, then open the cupboard and pick up the wooden rods. Go back through the main square to the north shore region.
North Shore
Go straight ahead past the anvil and use your new wooden rods to repair the ladder so you can climb up.
Northern Viewpoint
Pick up the black gear key from the table ahead, then pick up the lever and read the letter (9/20) on a second table. Turn around and leave this area, then go back through the main square to the hanging platform.
Generator
Hanging Platform
Use your new key on the small box on the table, and a staircase will rise up so you can head down to a new area. Pick up the battery from the ground, then go through the door to return to the main square.
Main Square
Go just left of the doorway towards the north shore area, and insert your lever into the slot up on the small platform. Pull the handle to open the door and go inside. Pick up a wooden bucket from the table on the left and read the letter (10/20). Remove the battery from the generator here, then head outside and go back to the watchtower.
Watchtower
Approach the building to see a symbol on the lower door Find What is Hidden I.. Now head back to the main square.
Main Square
Enter the generator building and insert both of your batteries into generator slots - there will now be 3 lights turned on. Leave the building and return to the gardens.
Gardens
Go to the set of shelves on the right in the first section of the gardens, and take the glass chalice. Now you need to make a series of 6 different juices. For each of them, you need to use your plant collector to collect a plant. Go through the second set of curtains and put your glass chalice on the device, then insert the plant above it and pull the handle down to extract some juice. Pick up the juice and drink it. Complete this with each of the following plants Taste Them All:
- Green berries from the set of shelves
- White berries from the set of shelves
- Purple flowers from the set of shelves
- Orange flowers from the set of shelves
- Red berries from the main garden
- Yellow berries from the main garden
Make some more juice from the red berries and take it with you back to the main square.
Main Square
Enter the generator building and look at the red paint on the side board. Drink the red berry juice and you will see the numbers 3719 within the red paint. Turn the symbols on the combination lock on the left to create this code (vertical lines are worth 5, horizontal lines are worth 1), then press the button on the right. Take the battery from inside the device and add it to the generator - there will now be 5 lights turned on. Go outside again and up the stairs into the crystal lab.
Crystal Lab
Look in the shelves over towards the right and you will find a sheet of paper with 2 codes, and a combination safe above with 2 buttons. Use the buttons to enter the top code (up, up, down, up, up, down, down, up, down, up). Take the hexagonal tool from inside, then examine it in your inventory and click to extend it. Return outside and make your way towards the watchtower via the original long route. Find a new jetty off to the left and you will discover a new area.
The Cave
Enter the other code from the crystal lab on the gate here (up, down, down, down, up, down, up, up, down, down). Inside the cave, read the letter (11/20) on the desk to the right, and pick up the adjacent rusty cogwheel. Now you need to use the two diagrams of the large stone pattern on the wall to work out which order to press 8 of its segments. You need to press the segments that are shaded on the one diagram, in ascending numerical order on the other diagram. Press them in this order:
This will open a stone doorway, but it will still be covered by a gate. Go back outside and make your way to the watchtower.
Watchtower
Climb to the top and use your extended hexagonal tool on the spotlight, then add your red crystal. Look through the spotlight and aim it at the red flag over the crystal lab to burn it away. Take note of the symbol on the rock face behind the burned flag. Retrieve the red crystal and extended hexagonal tool before returning to the cave.
The Cave
When you look at the large stone pattern on the wall, the arrows now point downwards, so the paper version on the desk is rotated 180 degrees. You need to press the segments that were shaded on the rock face behind the flag, in ascending numerical order on the rotated version of the paper diagram. Press them in this order:
This will open the gate, so head through. Try to pick up the battery, but the door closes; you need to put something of equal weight on the pedestal, so put the battery back down for now. Head outside and go to the main square.
Main Square
Go to the generator building and retrieve one of the batteries, then leave and head to the watchtower.
Watchtower
Enter the building on the left at the base of the tower. Place the battery on the right side of the scales, then use your spoon to put 4 spoonfuls of sand into the container on the left of the scales - the sides should match perfectly. Retrieve the battery. Now put your wooden bucket on the platform to the left. Put 3 spoonfuls of sand on to the red plate over the bucket, then turn the handle and the sand will fall into the wooden bucket. Place the bucket on the right of the scales and it should match perfectly. Now head back to the main square.
Main Square
Put your battery back in the generator building to make sure the door in the cave is open.
The Cave
Pick up the battery from the pedestal and replace it with your wooden bucket - since they are the same weight you can leave again. You will be met by a glowing entity that will warn you to leave Friend or Foe?. Return to the main square.
Main Square
Put your new battery in the generator - there will now be 7 lights turned on. Go outside and head to the left of the crystal lab, then turn left into a new area.
Mines
Pull the lever on the left wall and you will see a bridge come down and quickly go back up before you can cross it. Further on, you will find a device with a colored gauge and two levers. Moving the large lever into one of its 4 positions will change the effect of using the small lever, and you need to get the gauge to the point between yellow and red within 5 moves. From the starting position make these moves:
- Move the large lever left
- Use the small lever twice
- Move the large lever right
- Use the small lever twice
- Move the large lever left
- Use the small lever once
Now go back and pull the lever on the left wall and the bridge will stay down long enough for you to cross over. Turn around and pull another lever to the side of the bridge and it will now stay locked in place.
Turn to the side to find a stone ledge. Read the letter (12/20) and pick up the battery base. Go to the tables opposite and collect the battery top and a clay mold. Go to the wooden door and open it to find a shortcut back to the jetty area. Make your way back to the main square.
Main Square
Enter the generator building and remove one of the batteries, then head outside and go back to the south passage.
South Passage
Go up to the back entrance to the mines to see a symbol on the closed entrance Find What is Hidden II.. Now head back to the main square.
Main Square
Enter the generator building and insert the battery again - there will now be 7 lights turned on. Leave the building and head all the way back to the alchemy lab.
Alchemy Lab
Put your clay mold on the holder beneath the large crystalline liquid vat. Turn the handle to fill the pot with the crystalline liquid, then pick it up again. Head through the main square to the north shore.
North Shore
Open the large oven door just inside the entrance to this area. Put the mold and the red crystal inside, then pull the lever. Wait until the oven opens again, then retrieve the mold and the red crystal. Go back to the mines.
Mines
Put the clay mold back where you found it and press the button to the left to tip out the solid crystal so you can pick it up. Go back out to the main square.
Main Square
Go to the generator building and look to the left to see a brass device on the wall. Place the battery base, then the solid crystal, then the battery top here. Pick up your new battery and insert it into the empty generator slot - there will now be 8 lights turned on. Leave the square and climb the ladder to get up to the northern viewpoint again.
Northern Viewpoint
Head right around until you see a wooden bench with a dial and wires going across to the opposite building. You need to align the rings on the dial so their gaps are pointing right. From the starting position make these moves:
- Press the button on the right 3 times
- Spin the wheel twice
- Press the button on the right 3 times
- Spin the wheel 5 times
- Press the button on the right twice
- Spin the wheel 4 times
- Press the button on the right once
- Spin the wheel twice
You can do this by turning the dials with the central handle, and switching which rings are turned using the button on the right. Once they are all aligned, go back down to the north shore and go up the stairs into the new building that you just opened.
The Mechanics
The Mechanics
Read the letter (13/20) on the metal platform, then read a series of 6 rules governing a puzzle. Go over to the left corner of the room and set the positions of the puzzle pieces as follows:
Pull the lever on the right and a gear will extend from the left. Head outside and climb up the ladder again.
Northern Viewpoint
Head around to the wooden bench again. Now you need to align the rings on the dial so their gaps are pointing left. Make these moves:
- Spin the wheel 4 times
- Press the button on the right 3 times
- Spin the wheel 4 times
Go back down to the main square, and enter the opposite side of the mechanics building.
The Mechanics
Go over to the device on the left and save your game. Press the bottom button and watch a sequence of 3 lights - repeat the sequence correctly and one segment of a top light will turn on. Repeat this twice more (with 5 lights, then with 14 lights), then open the gate. There is an achievement for making no mistakes William Says, so if you fail, load your game and try again. Open the gate and place your rusty cogwheel on the empty spindle here. Go back outside to the northern shores and climb up the ladder again.
Northern Viewpoint
Return to the wooden bench and pull the lever on the left - you will see a transformation occur in the building. Head back there now (both entrances are now open).
The Mechanics
Look on the curved desk and pick up the adjustable crystal key from the velvet-lined box. Take this back to the mines.
Mines
Go to the back area of the mines and look at the device on the ground in front of the desk. If you insert your 4-pronged key, some of the white rods on the device will rise up unevenly - you need to get them all to rise up fully. Adjust the key in your inventory so it looks as follows:
Insert the key again and all 4 white rods will stick up. Now you will see 4 cylinders on the wall with some lit segments. You need to get 10 lit segments in the 3rd cylinder, by moving them between the cylinders. To move segments, drag the bottom handle to the desired destination, push the button at the desired origin, then pull down the handle on the right side. From the starting position make these moves:
- Starting position (9, 0, 0, 4)
- Move 4 to 3 (9, 0, 4, 0)
- Move 1 to 3 (1, 0, 12, 0)
- Move 3 to 4 (1, 0, 3, 9)
- Move 3 to 2 (1, 3, 0, 9)
- Move 4 to 3 (1, 3, 9, 0)
- Move 1 to 3 (0, 3, 10, 0)
Once the cage on the right opens, put your orange torch inside, then close the cage again. The puzzle will now reset and require 6 segments in the 3rd cylinder. From the starting position make these moves:
- Starting position (9, 0, 0, 4)
- Move 4 to 3 (9, 0, 4, 0)
- Move 1 to 3 (1, 0, 12, 0)
- Move 3 to 4 (1, 0, 3, 9)
- Move 1 to 2 (0, 1, 3, 9)
- Move 4 to 2 (0, 4, 3, 6)
- Move 3 to 1 (3, 4, 0, 6)
- Move 4 to 3 (3, 4, 6, 0)
The cage on the right will start rattling. The puzzle will reset once more and require 11 segments in the 3rd cylinder. From the starting position make these moves:
- Starting position (9, 0, 0, 4)
- Move 4 to 3 (9, 0, 4, 0)
- Move 1 to 3 (1, 0, 12, 0)
- Move 3 to 4 (1, 0, 3, 9)
- Move 4 to 2 (1, 4, 3, 5)
- Move 2 to 3 (1, 0, 7, 5)
- Move 4 to 2 (1, 4, 7, 1)
- Move 2 to 3 (1, 0, 11, 1)
The cage will explode, and you can now take a white torch from inside White is the New Orange. Head back out of the cave (in the direction towards the crystal lab) and turn left, then immediately right.
Crystal Lab
Go along the walkway until there is a segment missing. Place your white torch in the holder on the wall and the walkway will continue. Retrieve the white torch, then continue forward.
Swamp Isles
Continue along the path and search the 2 cupboards to get a remote controller. Head over the bridge and you will see the glowing entity again. Crossing the bridge will take you to some doors you can't open yet, so return and go left. A large boulder will move aside to reveal a passage back to the north shore. Head back to the mechanics.
The Mechanics
Place your white torch in the holder on the wall, and all the symbols around the edges of the room will light up. The positions of the symbols is determined by the order of the batteries you have inserted in the generator. You need to get the symbols in the correct order as indicated on the large diagram on the blackboard in the mechanics room. Head back to the generator building.
Main Square
Swap the positions of the batteries so that from left to right they are: diamond, hexagon, circle, rectangle, oval. Head back to the mechanics.
The Circular Key
The Mechanics
The button on the middle pedestal will now be lit, so press it. Climb up the spiral staircase and read the letter (14/20). Use your remote controller to send a signal to the blue globe on the wall and it will turn white. Pull the lever down beneath the globe and the ceiling will open. Head back outside to the north shore.
North Shore
Go out towards the jetty with the chest and look up to see another blue globe on the side of a tall mountain. Use your remote controller to send a signal up there and you should see a target open next to it. Now head back up to the mechanics.
The Mechanics
Climb up the spiral staircase again. Use the large white buttons near the window to guide the spotlight and point it directly at the target you just opened - if you check the compass you should be at 70 degrees. Zoom your view to look at the target and note the pattern you see (you may need to move the light aside to do this). Pull the large lever on the spotlight in the middle of the room and it will reveal its inner workings - a series of lenses that when used together create a pattern; this pattern is lit up on the wall to the right. Spin the lenses to recreate the pattern on the target. From the starting position, number the lenses 1-6 from left to right and make these changes:
- Leave in position
- Rotate up 3 times
- Pull down
- (Missing)
- Leave in position
- (Missing)
Close the controls and aim the spotlight directly at the target to see a bright flash of light. Head outside again.
Swamp Isles
Go over the bridge, and the large doors will now be open. Go through to see a central glass sphere and a green laser. Turn the dial on the laser to point it at the sphere, then turn the sphere to direct the laser to another target on the next island. Now press the hand symbol next to the laser origin and you will teleport to the target. Pull the large lever here, and a pillar will rise up beneath the sphere back on the first isle. Continue along the path here to find a desk containing a diagram showing the direction you need to get the green lasers to go around the isles, a letter (15/20), and part of a circular key (1/4).
There are 2 control panels present here. The first has 4 paddles and a lever on the left, and lets you light up some of its points. The second has a lever on the right (which turns on this panel and turns off the controls for the other) and lets you press the A button to rotate orbs at the points that were lit up on the first panel. You need to turn each of the orbs so the light flows in the direction shown on the diagram on the desk. From the starting position, do the following:
- Right Panel: Press 4th paddle
- Left Panel: Move lever down, press A button 3 times, move lever up
- Right Panel: Move lever down, press 4th paddle, move lever up, press 2nd paddle
- Left Panel: Move lever down, press A button 4 times, move lever up
- Right Panel: Press 1st and 2nd paddles, move lever down, press 2nd paddle
- Left Panel: Move lever down, press A button 5 times, move lever up
- Right Panel: Press 1st and 2nd paddles
- Left Panel: Move lever down, press A button 5 times, move lever up
- Right Panel: Move lever up, press 3rd and 4th paddles, move lever down, press 4th paddle
- Left Panel: Move lever down
All of the green orbs should now be illuminated. Go back to where you arrived at this isle and press the hand symbol to teleport again.
Turn the laser origin up to aim at the raised sphere. Pull the lever here to lower the sphere again, and spin it around so it points towards the lever. Pull the lever to raise it, and the laser should end up hitting a high target on another isle. Use the hand symbol to teleport there now. Open the large panel and rotate the pipes to direct light from the top source to the bottom exit. Now take the green crystal and new lens from the smaller panel. Use the hand symbol to teleport back down, then leave this area.
Watchtower
Climb up the watchtower and use your extended hexagonal tool and green crystal on the spotlight. Look through it and find a target just up and right from the crystal lab. Use the hand symbol to teleport up there and climb up the steps.
The Summit
Read the book on the desk, then you will see the glowing entity again and learn its name is Gamana. Go all the way out on the tip of the rock and turn right to see another blue globe. Use your remote controller to send a signal to it to create your next target. Teleport back to the watchtower.
Watchtower
Retrieve the green crystal and extended hexagonal tool from the spotlight, then go all the way back down to the mechanics.
The Mechanics
Climb up the spiral staircase again. Use the large white buttons near the window to guide the spotlight and point it directly at the new target - if you check the compass you should be at 347 degrees. Zoom your view to look at the target and note the pattern you see (you may need to move the light aside to do this). Pull the large lever on the spotlight in the middle of the room. Insert your new lens into slot 4. Now make these changes:
- Leave in position
- Pull down
- Pull down
- Rotate down 2 times
- Pull down
- (Missing)
Close the controls and aim the spotlight directly at the target to see a bright flash of light. Head outside and travel to the alchemy lab.
Alchemy Lab
Use your green crystal on the device on the floor next to the large pot, making sure it is pointed upwards. Now use the hand symbol to teleport upstairs. Read another letter (16/20), and grab another part of a circular key (2/4). Read the book on the desk to see a new flower recipe that you will soon make (2nd column), and also look at some flower pictures over to the left. Just left of the desk is a tall brass structure with a button on the front. Place the scroll from your inventory in the top of this device, press the button, and take it back. Open it in your inventory to see a new recipe. Use the hand symbol to teleport back down to the lab, then collect your green crystal and go back to the watchtower.
Watchtower
Collect 1 spoonful of sand from the the building on the left at the base of the tower. Head to the gardens.
Gardens
Go through the first set of curtains and go to the shelves on the right. Collect green berries from here. Go through the second curtain and place the green berries in the crusher, then turn the handle. While you are here, put your test tube in the holder in front of the crusher. Now you need to complete another flower recipe from the book you just saw in the alchemy lab. Collect these plants:
- 1 set of green berries from the shelves (already collected)
- 1 purple flower from the shelves
- 2 orange flowers from the shelves
- 1 large white flower from the left
- 1 large yellow flower from the right
Now take the test tube which should contain orange fluid. Head back to the alchemy lab again.
Alchemy Lab
Now you need to create the new recipe on your scroll:
- Pour your test tube of orange liquid into the cauldron
- Collect 1 test tube full of light blue liquid from the large vat on the wall and pour it into the cauldron
- Put your 1 spoonful of sand into the cauldron
- Take 2 spoonfuls of black powder and put them into the cauldron
- Take 1 spoonful of green powder and put it into the cauldron
Place your black jug just to the right of the cauldron, then use the device above it to transfer your white potion into the jug and pick it up again. Go to the watchtower once more.
Watchtower
Climb up the watchtower and use your extended hexagonal tool and green crystal on the spotlight. Aim at the target at the summit again (you may still be aiming at it). Use the hand symbol to teleport up there and climb up the steps.
The Summit
Pour your potion into the funnel at the base of the plants covering the large panel and they will die. Open the large panel and solve another light puzzle to get white light to go from top to right, and orange light to go from left to right. Now take the new lens from the smaller panel. Use the hand symbol to teleport back down.
Watchtower
Retrieve the green crystal and extended hexagonal tool from the spotlight, then return to the main square.
Main Square
Go to the platforms just outside the main square heading towards the hanging platform and you will see another blue sphere up on a small rock face. Use your remote controllers to send a signal here and a target will rise up next to it.
The Mechanics
Climb up the spiral staircase again. Use the large white buttons near the window to guide the spotlight and point it directly at the new target - if you check the compass you should be at 248 degrees. Zoom your view to look at the target and note the pattern you see (you may need to move the light aside to do this). Pull the large lever on the spotlight in the middle of the room. Insert your new lens into slot 6. Now make these changes:
- Pull down
- Pull up, then rotate down 2 times
- Pull up, then rotate up 3 times
- Pull down
- Leave down
- Rotate up 2 times
Close the controls and aim the spotlight directly at the target to see a bright flash of light. Head outside and travel to the hanging platform.
Hanging Platform
Go around to the lower area and open the large panel (its doors will fall off). Solve another light puzzle to get the 2 orange beams of light to converge and go out through the bottom. Now take the magnet from the smaller panel. Go up to the well in the hanging platform area. Hang the magnet from the hook. Now turn the handle to lower the magnet, and turn it again to raise it. Open the safe and take the next part of a circular key (3/4). Go to the watchtower.
Watchtower
Climb up the watchtower and use your white torch on the spotlight. Aim at the small target on the ground in front of the watchtower. Go down there and open the small panel, then take the final part of a circular key (4/4). Go back up and grab the white torch again.
The Mechanics
Use the 4 parts of the round key to open the box on the desk, then take the special key with 4 teeth from inside. Go out to the main square.
Main Square
Go to the small pillar in front of the stone monolith, and you will see the expected positions of the prongs of your special keys. Adjust the positions of the prongs of the keys, then insert them all, and the monolith will descend Too Lazy to Climb. Get inside and press the button to go up to the top, where you will get a great view of the island. Flip both levers to the down positions, then press the button again to descend to ground level. Save your game in case you need to come back here, as you cannot return otherwise. Flip both levers to the up positions, and press the button once more to go underground.
Underground
The Cave
Most of your inventory items will have disappeared. Start towards the tunnel and Gamana will talk to you again. Head down the tunnel and you will find a torch holder and a locked door. Keep going and read the letter (17/20) up on the raised platform. Turn around and open the tin to find a programmable metal key. Read the nearby note, then look at the large panel of numbers; this is a puzzle that has a different solution every time you play. Place the key in front of the panel, then select 4 numbers and the key will be changed. Take the key and insert it in the box opposite, then a display will show you a number of white and yellow squares - this tells you how many numbers are correctly positioned, how many are incorrectly positioned, and how many are not there at all (a simple game of "Mastermind"). Change your numbers and try again up to 7 times, then the puzzle will reset to a new combination if you haven't solved it correctly.
Once you solve the puzzle, a cupboard will open. In the lower part, take the small cross-shaped key and take note of the engraved pattern here. Take the programmable key back from its slot and program the code 6213 into it (to match the engraved pattern).
Go back to the previous locked door and first use your cross-shaped key, then your programmable key to get through. Look in the small cupboard here and take a lock mechanism from inside. Now turn around and examine the large steaming machine; turn the dials on the right to establish a power connection from the top to the semicircle on the second-bottom row (you need to come from beneath it):
Open the drawer and take out a part of an empowered crystal disc. Go back to the raised area and up to the top section. Insert the small disc, then use your cross-shaped key to open the gate. Take the block from inside. Now head to the torch holder and use the brick in its base, then insert your white torch. Head over the wooden platform that appears. Enter the lift and press the button to descend. Step forward out of the lift in a new area.
Underground Square
Go to the central platform and insert your part of an empowered crystal disc to open the passage to the left. Go through the archway.
Left Tunnel
Follow the tunnel all the way to a round antechamber containing a central machine and surrounding ropes and ladders. Grab a very light weight and a very heavy weight from the round platform on the machine. Place both of these around the rope to the right and they will be gripped automatically. Pull the lever on this rope and the lowest ladder will move around the room. Climb up and take a heavy weight, then go back to the machine. Pull the main handle, and retrieve the other 2 weights.
Now place the very light weight on the rope to the lowest ladder, the heavy weight on the rope to the middle ladder, and the very heavy weight on the rope to the top ladder. Pull the levers above all the ropes and the ladders will move around the room. Climb up the two stacked ladders and collect a light weight, then go back to the machine. Pull the main handle, and retrieve the other 3 weights.
Now place the heavy weight on the rope to the lowest ladder, the very light and very heavy weights on the rope to the middle ladder, and the light weight on the rope to the top ladder. Pull the levers above all the ropes and the ladders will move around the room. Climb up all three stacked ladders to reach the room's exit. Climb up the stairs and press the button to find a new location.
Corridor
The diagram on the wall describes how to open the next door. You are currently at point A and need to make it to point B, although it is easier to think of the solution with the diagram flipped horizontally. If you go into the next corridor you will see 4 dials on the wall. Turn them to the following positions to get from A to B:
- Right and up
- Right and left
- Right and down
- Down and left
Press the button to open the door, but there is still a grate in your way. Close the door again for now. Go back to the first room and put your green crystal in the stand. Use the hand symbol and you will teleport to the second room. Look at the symbol on the closed door Find What is Hidden III.. Pull the hanging light switch above you and the scenery will change.
Underwater Corridor
The diagram on the wall here describes how to open the next door in 2 stages. Again it is easier to think of the solution with the diagram flipped horizontally. Set the dials in the second corridor as follows to get from C to E:
- Right and up
- Up-right and down-left
- Down-right and down-left
- Down-right and up-left
Use the hand symbol to teleport back to the first room, and switch the green crystal for your red crystal. Press the button to open the door at the end of the first corridor again. Now set the dials in the first corridor as follows to get from A to C:
- Right and down
- Down-right and up-left
- Up and left
- Right and up
If you look through the grate and have set everything correctly, you should be able to make out a red beam in the far room, and it should have cut the rope holding the cover over point D. Now you need to change the first corridor dials back again to get from A to B:
- Right and up
- Right and left
- Right and down
- Down and left
Switch the red crystal for your green crystal and use the hand symbol to teleport to the second room. Set the dials in the second corridor as follows to get from C to D:
- Right and left
- Right and up
- Right and left
- Up and left
Go back and use the hand symbol to teleport to the first room. Adjust the dials in the first corridor to get from A to C again:
- Right and down
- Down-right and up-left
- Up and left
- Right and up
Use the hand symbol and you will teleport much further this time.
Underwater Hideaway
Take the large key from the wall, then read the letter (18/20) on the desk. Enter the small chamber and press the button inside it - you will end up underwater wearing a diving suit. Walk around here and find 4 round discs containing codes:
- 1 IH3
- 2 IIC8
- 3 IIF1
- 4 ID9
You also need to find 3 levers outside to flip to their up positions. Once you have done this, head back to the airlock and press the button to return inside. Hold your blue torch and look at the grids of numbers on each wall. Using the codes from the round discs out in the water, you can work out a 4-digit sequence 0835. Enter these as the top 4 digits of the combination on the central device, then try options for the final digit until you find out it is 3. Open the drawer and take another part of an empowered crystal disc. Teleport back using the hand symbol.
Underwater Corridor
Take your green crystal, press the white button to open the door, and return all the way to the underground square.
Underground Square
Go to the central platform and insert your second part of an empowered crystal disc to open the passage to the right. Go through the archway, and you will be stopped by Gamana. Walk towards Gamana over the void (you will not fall).
Spirit Corridor
Follow Gamana along the passage, picking up a bucket of blue crystals from a bench near the end. Climb the stairs around the shrine and pick up an old ornamental iron key from the top. Go back until you find a gate, then unlock it with the key. Proceed up the stairs and turn the handle on the right to lift a large rock. Go down and climb the opposite stairs, and put your blue crystals in the container. Go back up the first stairs and turn the handle on the left to drop the rock on to the crystals. Now go to the small platform beneath the crushed crystals and place your empty bucket there, and it will fill up with blue crystal powder. Pick up the basket of blue crystal powder and take it towards the shrine. Go to the top of the stairs and put the powder in the tray. You will now hear a long story from Gamana Good Audience. Go back to the start of the spirit corridor.
Underground Square
Follow Gamana over the void again into a new area.
Right Tunnel
Pull the handle on the end of the device and a tray will come towards you. Pull the right lever twice, then put your green crystal on the tray. Pull the right lever once more, and your crystal will be taken away. Now use the hand symbol to teleport. Pick up your green crystal from the other end, then press the white button and go through the door.
Lower Mechanics
Go straight ahead and read the letter (19/20) on the desk with the rainbow prism. Come back a bit and you will find a control area with 2 large consoles. The console on the left lets you spin concentric rings to open doorways labeled I and II; you spin the rings by entering numeric codes. Start by opening doorway I by entering the code 2, 0, 2, -1 and pressing the start button. Go over through doorway I. Find a small container on the desk and insert the large key you picked up in the underwater hideaway. Press the button inside the container.
Head back out to the consoles and now open doorway II by entering the code 1, -1, -3, 2 and pressing the reset button and then the start button. Now look at the console on the right side, which lets you move the rooms around. Move the orange room to position C (left lever to orange, right lever to C). Move the white room to position B (left lever to white, right lever to B). Go over and climb the spiral staircase, where you can pick up a small dial and flip a switch down.
Next head back down to the desk with the rainbow prism and go up the stairs beyond - the gate here is open because of the switch you just flipped. Insert the dial into the slot in the machine, but it looks like you will need 2 more to fill the gap. Turn around and enter doorway II behind you, where you will find another dial. Put that into the machine as well - now you only need one more. Return to the consoles and move the orange room to position A, then the white room to position C. Go up the stairs beyond the desk again and press the button on the right as you go through the gate - this will extend a large robotic arm. Climb up the stairs and grab the final dial from the arm, then insert it into the machine. Pull the lever 3 times and you will see the code to a safe. Open the drawer just to the left and take another part of an empowered crystal disc from inside.
Head back to the desk and go around the other side of the round room to find a large safe. Enter the combination you just learned: 46, 11, 37, 77 (press the button after entering each number). Go through the opening.
The Cave
Go around the central pillar and along the tunnel ahead. Continue straight to the end. Press the button on the right to call the lift, then press the button inside the lift to descend.
Underground Square
Go to the central platform and insert your final part of an empowered crystal disc Deeper Underground. Enter the new doorway when it is available, and head down the long spiral staircase.
Reservoir Cave
Head along the longest path first, and look at the blackboard at the end; this shows the sound patterns associated with 8 different doorways. Backtrack a bit and play with the display on the side to see the types of crystals associated with 5 different targets. Now return to the base of the staircase and go to the opposite path to see a series of 5 dials, each with a different target symbol. You need to go alongside the locked doors and slide the microphone along to the appropriate crystal type for each target, listen to the sound from the microphone, and go back to set the dial to the appropriate number from the blackboard. Set the dials as follows:
- Target 1: 4
- Target 2: 2
- Target 3: 7
- Target 4: 8
- Target 5: 1
Press the button in front of the doors, and they will all open. Approach the next door, spin the wheel on it and then pull it open. Go along the electrified corridor and repeat this process with the next door.
Conclusion
The Library
Go up to the main desk and read the letter (20/20). Place the extra vase you have been carrying around on the empty stand against the wall All Things In Place. Now head to the projector on the other side of the room, and insert your blue torch - you will see a message "6-3-2 | multorum". Spin the dial on the projector to also see some more Latin text and numbers, and then a grid of numbers. The grid of numbers refers to the Latin text on some of the letters you have found throughout the game (for example, the first line 12-3-3 means to look on letter 12, find the 3rd Latin word at the bottom, and select the 3rd letter). Repeat this for the whole grid to spell out the word "saeculum". Type this word on the nearby typewriter, and it will print 8 symbols.
Go to the door with symbols printed on it. The layout is similar to this:
For each of the 8 symbols on the typed paged, you need to find 2 symbols on the door that when paired together make one typed symbol. Press each pair of symbols, review the summation at the top right, then press the white button at the top left to submit the symbol - each time you get a symbol correct, a light above the door will turn on. Do this 8 times and the door will open. These are the correct pairs of symbols:
- S: 1 and 7
- A: 1 and 2
- E: 6 and 8
- C: 3 and 7
- U: 1 and 8
- L: 1 and 5
- U: 1 and 8
- M: 4 and 6
After Gamana speaks again, head through the doorway.
The Backstage
Look at the writing on the wall, then head through the round doorway and follow the path up on to a raised platform. Pull the lever down to activate a massive green portal. Take the key from the cabinet, then go back up to the backstage entrance and use the key to open the other large round door. Head over the raised walkway and press the button to open the opposite door. Enter the room and press the white button on the right to hear a message from the Professor. Walk out into the machine and pull the lever on the left, then take the stack of punch cards from the right. Walk back to the previous room and put the stack of punch cards in the cart, then add your white torch to the holder.
Save your game as you now need to choose one of these two options:
- Place the red crystal on the end of the cart, then pull the 3 levers that are revealed The Sacrifice
- Place the green crystal on the end of the cart, then pull the 3 levers that are revealed The Follower
Take the key from the cabinet here and go back down towards the green portal. Use the key on the small panel on the end of the walkway, and you will enter the portal.