Lucid Dream
Game Details: Fantasy, 2018
Links: Moby Games, Steam, Adventure Gamers
Walkthrough Updated: 9/4/2019
Suggested Listening: Where There's Smoke (Ash 25)
Home
Look at the window on the right and pick up your wooden puppet. Back out from here and take the dream catcher. Pick up your diary from the bookshelf, then take the water jug from the desk to the left. Turn on the light here, and you will be able to pick up the kite from the bed. Head through the door to the left.
Take the empty kettle, then talk to your mom. Open the stove door to see the small fire inside. Fill the kettle using the water jug, then put it on the stove. Throw the wooden puppet into the fire to boil the water. Pick up the key that has fallen to the ground here, as well as the rug that your mom drops to the floor.
Return to the right and use the rug on the clock to clean it. Take the dream catcher hoop from inside the clock, then look at the clock and notice the colors inside. Now head to the window on the right again. Use the key to open the window, then hang the dream catcher on the hook. Attach the extra hook to the bottom of the dream catcher. Now spin the pieces so the colors match the clock (green at the top and bottom, yellow in the middle, blue on the left and red on the right). Now use your kite on the window Hello, adventure.
You will automatically fly out through the window.
Lunar Roofs
Adjust the antenna, then grab the yellow balloon. Attach this to the other balloons, then grab the plank. Walk right to find 4 small stars and click on them in a specific order (2, 4, 1, 3 if numbered from left to right) so that the 3rd one lowers right down and you can collect it. Continue right and pick up the raven. Use the plank on the gap so you can continue onto the wooden platform to the right.
Take all the items that are hanging from the stars. You need to balance items to make them all level. From left to right, place these items on adjacent platforms:
- Raven and burnt puppet
- Small star and grape
- Stone horn and sculpture fragment
- Planet and stone figure
Step over into the elevator and you will go up. Pick up the bucket, then continue further to the right. Up on the roof, talk to the moon, then place the bucket down to catch the moon's tears. Use this on the chimney over to the left, and it will start creating smoke. Click on the lowest cloud until it goes to the far left and turns around, blowing the smoke back to the right. Click on the second lowest cloud until it goes to the far right and turn around, blowing the smoke back to the left. Now click on the highest cloud so that it goes to the far left and turn around, blowing the smoke over the moon I'm a midnight rambler.
Now talk to the moon.
Oneiromancer's Planet
Look at the raven and pick up the grape it drops for you. Go to the right and click on the chisel several times until it breaks free from the stone obelisk. Break off the lowest tree branch. Look at the small black creature in the tree's hole to realize that it is hungry. Use the branch in the hole and you will end up with a stave. Look at the 4 hoops of your dream catcher, stuck in the tree.
Go further right and look at the Oneiromancer. Take the handle he is holding. Plant the grape in the ground to the right, then pick up the grape vine. Examine the bush on the right. Click on the fish to light up eyes in the pattern matching the stars you can see at the top left - you will end up with a goldfish. Keep walking around to the right, and take the feather that has replaced one of the hoops of your dream catcher in the tree.
Go back to the well and attach the handle to the pump on the left, then use it to pump some water into the well. Now drop the goldfish into the well and it will turn into a star. Combine the stave and grape vine, then add the chisel to create a fishing rod. Use this on the well, then drop it down until you collect the star, before bring it all the way back up. Give the star to the Oneiromancer, and he will give you a contract. Use the feather on the stone obelisk, then on the contract Give Me Your Soul.
Give the signed contract to the Oneiromancer.
Cemetery
Pick up the candle from the bench, and the rose from just to the left. Look at the angel and the hole in the tree. Talk to your mom, then look at the grave stone. Use the candle and the rose on the grave stone.
Look at the broken mirror. Pick up the piece of glass and take the drawing of the Oneiromancer from the wall here. Turn off the light. Use the piece of glass on the mirror, but you can still see that it is broken, so cover it with the drawing. Now touch the glowing drawing I didn't break it.
Go through the portal.
Land of Souls
Take the dark stone block from the middle of the monolith. Look at the picture of the owl here, then head to the right. Look at the metal flowers here, and the vibrating stone to the right. Take the rubber strip that is hanging on one of the branches of the big tree, then continue further to the right. Climb down the ladder into a cave and go left, then solve the sliding puzzle:
If the squares are number as above, click on them in this order from the starting position: 6, 5, 8, 7, 4, 1, 2, 3, 6, 5, 4, 7, 8, 9, 6, 3, 2, 5, 4, 1, 2, 5, 6, 9. Now place your stone block in the bottom right corner to complete the puzzle. Head through the open door. Take the firefly from the left. Now click on the owl's wings to lift them - click on the left wing twice and the right wing 3 times, to match the drawing from the start of the level. Click on each of the large mushrooms and the owl's glass eye will fall out. Return right, and go to the far right. Use your firefly on the existing one, then take all 3 of them. Climb back up the ladder and return to the left.
Go inside the large tree and look at the darkness, then use a firefly here. Proceed further and use another firefly, then go further still and use the last one to reveal a large creature. Talk to it, then give it the glass eye in exchange for its dream magnet. Go back outside and head further left. Use the magnet to get 2 medium steel flowers and 1 small steel flower - the magnet is too weak to let you take the big one. Go over to the vibrating rock and use the magnet on it to charge it. Now use the magnet to get the big steel flower. Head right again.
Pull the lever to see that it rotates the first peg on the tree branch ahead of you. Look at the pegs and place the medium flower with 4 spokes at the bottom, then the big flower, then the other medium flower and finally the small flower. Now attach the rubber strip to the small flower. Pull the lever again to lower the bridge. Walk across the bridge and continue right.
Pick up the blue mushroom and look at the small branches to the right. Now enter the first doorway in the central tree to appear further up, at level 1 of the tree. Walk down to the left and through the next doorway, where you can collect a mortar and will find some burning coals. Go back out, then continue down and through the bottom left doorway to appear further up, at level 2 of the tree. Walk down to the left, past the dripping water, through the bottom door to appear further up, at level 3 of the tree. Walk down to the left and break the large branch off the tree. Head down further and go through the bottom door to reach the top level, then climb up to the right.
Take the round stone that is hanging on the right, then go left and talk to Metatron. Head down to level 2 of the tree, then walk over the fallen branch to the right. Go and talk to the lost soul, and pick up the empty vial from the ground to its left. Return to the tree and climb back down to the ground level. Use the round stone on the branches at the bottom right, then go through the new opening.
Head down to the right and pick up the flint and tinder from the satchel, then take the pickaxe from the dead man. Turn on the lamp on the man's helmet, then use the pickaxe on the sulfur to collect it. Now follow the branch to the top right and take the fungus from the tree. Talk to the winged elephant. Combine the fungus with the mortar to get ground forest mushroom, then combine this with the sulfur to get an inflammable mixture. Just over to the left, place this mixture on the round pile of twigs on the ground, then use your flint and tinder on it. Once the beetle is asleep, take its shell.
Return left to reach the inside of the tree. Climb up to level 2, and catch the falling water in the shell. Go back to level 1 and enter the small room with the burning coals. Put the shell on the coals, then add the blue mushroom. Collect the elixir in the empty vial. Go back and give this to the winged elephant. Pick up the tusk and the vine, and combine these two items in your inventory. Return to level 2 of the tree and head along the branch to the right. Use your tusk and vine on the planet. Go and give this to the lost soul to the right I will miss you.
Head back to the top of the tree and talk to Metatron again.
Home Again
Take the drawing of your father from the wall, then head left into the kitchen. Show the picture to your mom. Now take the key from the left wall. Look in the tub next to the oven and take the 3 cardboard clouds and the empty frame. Return right to your bedroom. Use the key on your drawers, then look inside. Take a drawing and another cardboard cloud. Place the drawing in the empty frame, then add the 4 cardboard clouds.
Go to the window on the right and hang the picture on the hook. Click on the clouds around the corner so they are all horizontal My room is not that small after all.
You will automatically talk to Metatron and go through the portal.
Council Portals
Head to the right and you will see a closed door. Just before this is a series of 8 floor segments that will depress when you stand on them, and some markings on the wall telling you the order in which they must be depressed:
The door will now open and you can continue to the right. Head up the stairs and past the large round gate. Pick up the crowbar, then go through the red portal to the left. This marks the beginning of a complicated maze:
- Slide the switch with 2 dots to the right
- Step through the right red portal
- Remove the switch with 1 dot using your crowbar
- Step through the right red portal
- Remove the switch with 2 dots using your crowbar
- Insert the switch with 1 dot (and slide it to the right)
- Step through the right red portal
- Insert the switch with 2 dots (and slide it to the right)
- Remove the switch with 2 dots using your crowbar
- Step through the left red portal
- Remove the switch with 3 dots using your crowbar
- Insert the switch with 2 dots (and slide it to the right)
- Step through the left red portal
- Insert the switch with 3 dots (and slide it to the right)
- Remove the switch with 3 dots using your crowbar
- Step through the right blue portal
- Step through the right blue portal
- Remove the switch with 1 dot using your crowbar
- Step through the left blue portal
- Step through the left blue portal
- Step through the left red portal
- Remove the switch with 2 dots using your crowbar
- Insert the switch with 1 dot (and slide it to the left)
- Step through the left red portal
- Insert the switch with 2 dots (and slide it to the right)
- Remove the switch with 2 dots using your crowbar
- Step through the left blue portal
- Step through the left blue portal
- Slide the switch with 4 dots to the right
- Remove the switch with 4 dots using your crowbar
- Step through the left blue portal
- Remove the switch with 1 dot using your crowbar
- Step through the right blue portal
- Insert the switch with 1 dot (and slide it to the right)
- Remove the switch with 1 dot using your crowbar
- Step through the right red portal
You should now be in possession of all 4 switches, and be back in the room with the large round gate. Insert the 4 switches into the mechanism to the left of the gate. Now you can use the switches to rotate the various parts of the gate. Start from the 4th switch and rotate the outer segment so the crack lines up with the crack in the bricks at the bottom left. Now work your way inwards, completing the pattern It's open.
Head up the stairs through the open gate. Walk up the large branch to the Council, where you will be sent on your first of 3 trials.
Hills of Grief
Take the instructions from the door to Chiron's house. Go right and pick up the piece of vase from the ground. Head into the cave on the right. Click on the bat here to make it fly to the right. Take the round stone from the wall, and the staff from the ground. Continue right and pick up another piece of vase, as well as a four-cornered stone. Touch the large sign to the right and you will see something shining at its base - you need to get all 3 bats from inside the cave to hang from this sign. Place your staff in the left green hole in the ground. Now click on the first 2 bats and they should fly to the sign. Move the staff to the 3rd green hole, then go and click on the bat to the far right - it should also end up on the sign. Once all 3 bats are there, click on the sign and it will fall down. Pick up the blue ball from its base. Go down the stairs here and collect the square stone.
Head to the end of the platform and ring the bell. Talk to the ferry man, but you cannot pay yet. Go back up the stairs and use the ball on the door here, then go inside. Climb up the ladder. Open the doors on both halves of the machine here. Place the 2 pieces of vase in the left machine then press its small red button. Take the fixed vase from the right machine. Climb back down the ladder and return outside to the cave, then leave the cave to the left.
Catch some of the dripping orange juice in the vase, then use the vase on the flies to collect some. Enter the cave again and use the vase on the fly-eating plant. While its mouth is open, quickly grab the transformer from inside. Enter the house just to the left and climb the ladder again. Use the transformer on the right machine. Now talk to Dreamweaver, who will give you a ring. Now you need to follow the instructions you picked up at the beginning of this level:
- Put the square stone in the right machine and press the button, then pick up 2 rectangular stones
- Put the round stone in the right machine and press the button, then pick up 2 semicircular stones
- Place the four-cornered stone and a rectangular stone in the left machine and press the button, then pick up a five-pointed star stone
- Place the five-pointed star stone and a semicircular stone in the left machine and press the button, then pick up a five-cornered stone
- Place a rectangular stone and a semicircular stone in the left machine and press the button, then pick up a four-pointed star stone
- Place the five-cornered stone and the four-pointed star stone in the left machine and press the button, then pick up a magic stone
Leave the house and leave the cave. Go and use the magic stone on the door to Chiron's house. Talk to Chiron, who will give you a feather. Search the shelves on the left to find a water bottle and a substance bottle. Now look at the table more closely. Pick up the cork and look at both pieces of paper for instructions. Pour your water bottle into the left flask. Put the cork in the left flask, then turn on the heat beneath it. Remove the cork from the right flask, then pour in your substance bottle. Turn the tap beneath it, then use the feather in the cup of liquid to turn it into the Feather of Immortality. Back out and Chiron will give you an obol.
Outside again, head into the cave and down the stairs. Give the obol to the ferry man. After your journey, pick up the 4 pieces of stone and use them to repair the stone face, then head into its mouth. Go down the steps and keep going left until you find a door with a glowing symbol. Use your key on this door to get inside. Talk to the old woman here, and give her the ring. After she disappears, push on the cracked stones. Walk right until you are captured and deposited back outside Chiron's house. You will automatically talk to Chiron again Gods are pleased.
After talking to Chiron's wife, climb up the ladder and talk to Dreamweaver and the Phoenix.
Mind's Atelier
Go right and talk to your mom twice, then pick up the feathers and you will also receive a letter from Dr Frank. Read this in your inventory. Go left and open the small panel beneath the stairs to see that something is missing. Continue left and use the wings on the sides of the platform on the ground. Press the green button to go up.
Look at the paintings on the wall here, then go through the door to the left. Take the light bulb from the socket on the right, and the crank from the shelves to the far left. Look at the 4 jars containing green liquid, and the levels of liquid in each of them from left to right. Now use this information to unlock the combination look on the cupboard here: 2435. Take the glass mask from inside the cupboard. Leave the room and press the green button to go back down.
Use your crank on the panel beneath the stairs, then turn it to lower the bird cage. Open the bird cage to set the bird free, then search the cage to find a key. Press the green button to go up once more.
Use the key on the locked wardrobe, then look inside to see that it is empty. Tilt the light on the wall, then look in the wardrobe again. Take the note from the middle coat and examine it in your inventory for a clue. Now slide the jackets so they are in the brown positions indicated below:
You will head through the back of the wardrobe. Walk over towards the spider and insert your light bulb in the socket, then flip the lever to scare it away. Head up to the left, and the spider will be over to the right. Flip the levers here in this order: middle, left, right - this will move the spider up to the left. Go back and collect your light bulb (you will first need to flip that lever off). Head up to the top right and flip the lever, then examine the fuse box. Move the 2 fuses from the bottom right to the bottom left. Now head to the bottom left, put your light bulb in the empty socket, and flip the lever. Look at the note on the ground, then turn the wheel to lower some more lights down from above. Pick up the wheel. Return to the fuse box. Move the 2 fuses from the bottom left to the top left. Now head to the top left and out through the door.
Cross the bridge and talk to the beaver, then pick up the bucket. Return over the bridge and attach your wheel to the red device on the lamp post. Place the bucket on the ground beneath the lamp, then keep turning the wheel to make water fall into the bucket until it is full. Pick up the bucket and give it to the beaver in exchange for the antlers.
Head all the way back through the wardrobe and press the green button to go down one last time. Take the wings back, then put the wings, mask and antlers on the trophy board It's not typical treatment.
Touch the mirror. Try to talk to Dr Frank, then take the scroll from the bookshelf behind him, and search the drawers to find a key. Examine the scroll in your inventory. Go to the left and enter this code in reverse to open the locked drawer and receive a small wheel. Use the key on the other locked drawer above this one to get another small wheel. Click on the small mirrors around the large one to find matching pairs. Attach the 2 small wheels to the large mirror, then push it to the right 3 times. Talk to the Oneiromancer.
Deserts of Time
Head inside through the clock's opening. Look at the picture on the wall, then talk to the Watchmaker. Look at the toy in your inventory to see that 5 buttons are missing. Go back outside and walk to the right. Press the house button on the toy, then continue right to house. Press the clock button on the toy, then enter the house. Pick up the tree button and insert it into the toy. Press the house button and pick up the dead tree, then press the clock button and go back outside. Press the tree button, then go left past the clock to find a large pot to the left. Plant the small tree in the pot, then press the clock button. Pick up the steps button from the base of the tree and insert it into the toy.
Press the steps button, then grab the full watering can just right of the clock. Press the tree button, then use the watering can on the small tree in the pot. Press the clock button and the tree will become massive. Head all the way down to the bottom left, then press the steps button again. Walk right and look at the strange clock. Move the man's legs all the way forwards and tilt his body back so that you can collect the giraffe button. Insert this into the toy and press the giraffe button, then head down to the left.
Drop down to the ground below and look at the unfinished picture, then head to the right. Look at the elevator, then continue further and look at the binary code sign. Press the clock button, then pick up a green apple from the ground to the left before walking over the bridge to the right. Look at the melting clocks, then talk to Dal. Pick up the dry paint and brushes, then return left to the unfinished picture. Press the giraffe button, then use your paint and brushes on the unfinished picture to paint a giraffe. Press the steps button and the giraffe will come to life within the picture. Feed it your green apple. Press the clock button and the giraffe will leave the picture. Walk right to Dal and the giraffe will follow you. Talk to Dal again, then put the mustache button in the toy.
Go back over the bridge to the left. Press the mustache button, then use the controls on the elevator and enter code 0010. You will return up to the clock. Go inside and talk to the Watchmaker again. Put the woman button in the toy and press it. Head up the stairs through the archway here. Go up the path to the left then to the right to see an image of your parents Don't listen to the adults.
Go over and touch the image, then head right through the memories and click on the image of yourself in front of the car. Walk right off the end of the platform to drop down into darkness.
Nightmare
Head right and through the door. Take the lamp string from the right, then use it on the lamp. Pull the lamp string. Head right through the door again. Take the contract from next to where you are sleeping in bed. Also pick up the light bulb and insert it in the lamp socket then pull the lamp string. Now you can safely head over to the right. Search the green tub to find a key, then go back and use this on the drawer. You will get some crayons and a door knob. Walk right and the moon will give you a lift over the gap. Take some drawings of your father from the wall here. Use the doorknob on the door, then go through to the right.
Open the oven and put the drawings of your father inside to start a fire. Put the contract into the fire. Head through the next door to the right. Pick up the water jug from the floor, then return to the left. Use the water jug on the fire, then take the glass eye from inside the oven. Go right again and use the eye on Metatron. Go through the opening and talk to the Oneiromancer Just a bad dream.
Head out through the tunnel.
Swamps of Seeing
Go left and you will end up falling into a room below. Look at the control panel, which has 7 buttons as shown below:
Click on them in this order to solve the puzzle: 3, 5, 6, 4, 2, 1, 3, 5, 7, 6, 4, 2, 3, 5, 4. Back out, then pull the lever. While the larva retreats, quickly go and turn the wheel on the right. Now head through the open door on the left. Crawl through the tunnel to continue left. Pick up the metal bar and use it on the wheel here, then turn the wheel to close the door. Hide inside the shell on the left. After the larva enters, pick up a green egg from the ground. Press the rock to your left and you will crawl through. Flip the lever to turn off the fan, then put the green egg inside the fan and turn it back on. Press the other button here, then return to the right. Crawl to the right using the shell, then head down the hole. Crawl to the left to escape back outside.
Pick up the lens hanging from the large eye to the right, then go through the doorway on the left. Try to walk to the stairs, but the door will close if you get near. Use the control panel on the right to see that it has 5 settings you can adjust, and a button to activate the device in front of the door. Your goal is to shoot sticky material over both eyes so they cannot see you approaching the door. The following are the correct settings to blind the left and right eyes:
Now you can safely head up the stairs. Pick up the map from the ground and examine it in your inventory. Now look at the telescope. Remove the lens cover and the damaged lens, then insert your lens and look through the telescope. Pan around to find each of the 4 stars indicated by colored markings on the map, and press the eye button on the right to see a different scene from the game:
- Blue: Mr Moon
- Yellow: Oneiromancer's Planet
- Green: Watchmaker's Realm
- Red: Tall Building
Now go to the middle of the area, where the beams from these 4 stars converge on a bright purple star and you will see your dad. Return back down the stairs and out to the right, then pick up your father's umbrella. Return left and ignore the stairs, continuing through another exit to the left. Use the umbrella to drop down to the left.
Look at the posters on the wall, and use your crayons on each of them. Repeat this with a second set of posters, then pick up some paper from the floor. Use the paper on the table in the corner of the room, then look at it and use your crayons on it. Look at the posters on the wall again, and place one of your paper symbols over each of them. Now use your umbrella on the creature to the right Fear has many eyes.
Go left and talk to the Oneiromancer.
Babel Favelas
Go right and talk to the angel, then head through the doorway. Go through the next door to the right. Walk over the hands to the right, and keep going to return to your wheelchair I love you mom.