The Low Road
Game Details: Comedy, 2017
Links: Moby Games, Steam, Adventure Gamers
Walkthrough Updated: 1/3/2018
Suggested Listening: Where There's Smoke (Ash 25)
Chapter 1
Turn's Office
In your opening conversation with Turn, select the following options:
- I'd rather do field work.
- Nooms. Nooms
Continue the conversation and ask as many questions about the upcoming phone call as you like, then choose to call Lacey. If you want to get all possible achievements, you will need to go through this phone sequence 3 times in total (this requires restarting the game after you complete phone call 1). You should do it in the following order, so that you continue your game after experiencing one of the false endings:
Phone Call 1
- Only the best roommate you've ever had!
- So do you.
- 42 Overlook Terrace.
- I used my psychic abilities.
- Test me.
- The U.S.S.R.
- I sense that you are in a heavily guarded place.
- There's someone at the door. Second Sight
Phone Call 2
- This is Lindsay Fellows from Falconcrest Fiduciary
- Why did you hang up on me?
- PAY US BACK, LADY! False Ending (1/5) Jerky Girl
Phone Call 3
- Only the best roommate you've ever had!
- So do you.
- 42 Overlook Terrace.
- Your ex gave it to me.
- He says he's ready to change.
- He says you showed him the light.
- Take him back.
- Yes. Smooth Operator
Talk to Turn about everything while you are here, then leave his office.
Office Lobby
Go left to talk to Hab. When you need to start impressing him with your conversation, select these options on the first try:
- What can I say to impress you today?
- I'll stand here for weeks on end. If that's what it takes to call you, 'friend'.
- When you find out the answer, you'll be somewhat aghast!
- We know what you need / So don't worry your dumb head / The early birds say Poet Laureate
Hab will give you a useless keycard. Take the bottle of invisible ink from next to him. Now head to the right and look in the bull pen to see there are lots of people inside, but the door is locked. Look at the movie poster on the wall, then talk to Thornton about everything. Examine the mail slots, then return to the left and use the elevator to reach the roof.
Office Helipad
Go up the stairs to the right and talk to Horace, who will give you a job flyer. Continue talking to Horace about everything; when he says you can try to pickpocket from him, slide your useless keycard in to his pocket and retrieve his valid one; you need to get the fake one all the way in to the bottom of the pocket and the valid one all the way outside. Go back inside using the elevator.
Office Lobby
Use the job flyer on the telephone to the left, and say "A good spy knows how to cover her tracks". The other options during the conversation don't make any difference. After the phone call concludes, use Horace's ID on the photocopier, then use the job flyer on the photocopier. Next use your invisible ink on the photocopier and close its door, then use the job flyer on it again to create a stack of invisible flyers. Use the elevator again.
Office Helipad
Examine the air-conditioning system to the left. Solve the pipes puzzle by connecting the red and blue pipes, including the bridge piece in the middle:
Head back down in the elevator.
Office Lobby
Give the stack of invisible flyers to Horace Suspiciously Efficient.
Penderbrook's Office
After the men stop talking, walk up the stairs to the left to be introduced to Arthur Penderbrook. Talk to him and you will receive your first mission.
Chapter 2
Rev Inc. Island
Say anything to Turn on the boat, and you will pull up to the island. Go up the stairs and to the far left. Look through the binoculars to find a ship, then back out again Eagle Eye. Now go back and talk to Chester the guard, and select these options:
- *pretend to be shipwrecked*
- *offer to fix sign* Pacifist
Rev Inc. Rooftop
Walk to the far right and examine the controls. Open the green panel on the right, and then start flipping the switches. You need to keep the gauge in the safe range; this appears somewhat random, but you need to alternate turning the dial left and right (the order that worked in my game was 2, 4, 1, 3, 5, 6, 7 if numbered from top to bottom). Now use your screwdriver to undo the 3 screws on the panel of the burglar alarm. Use your wire cutters to cut the red wire. Head back to the left and try to open the door, but it is locked. Say anything to Noomi.
Rev Inc. Island
As Noomi again, paddle the boat to the left and stop at the grate. Use your blowtorch and light a match, then light the blowtorch. Use this to cut through the weak points in the metal to make a hole.
Chapter 3
Horace's Container
Say anything to Turn, and you will automatically enter the container ahead. Talk to Horace about everything. Look out through the window, then examine the record player. Head outside.
Rev City
Examine the trees, then try turning the crank on the right side of Horace's container - the line becomes straight but then loosens again when you let go. Go downstairs and talk to Oona about everything. Head to the right and look at the schematics for the FIKUS on the wall, then enter the greenhouse.
Rev City Greenhouse
Examine the plant, poster, plant steroids and potatoes, then talk to Jeanne. Go back outside.
Rev City
Head further to the right to find an elevator. Look at the sign to the right, then use the intercom to the left. Answer Lacey with these options:
- Hey Roomie! Just thought I'd check in on you in person.
- But... I AM Clara. False Ending (2/5)
Try again and this time select better options:
- Who's Clara?
- No.
Now ask Lacey about everything. Go back to the greenhouse.
Rev City Greenhouse
Ask Jeanne for a plant, and say that you want to send it to someone inside, then select "That cowboy guy". Head back outside.
Rev City
Go up to visit Horace again.
Horace's Container
Talk to Horace and he will give you the plant he received Middle Man. Head outside once more.
Rev City
Go over to the elevator and use the intercom to talk to Lacey again. Once she has left, enter the elevator to get up to the control room. Slide the marker from the moon symbol over to the sun symbol on the left, by rotating the central discs and then dragging the marker. After you have changed it to day time, go back to Horace's container.
Horace's Container
Take Horace's dossier from his desk, then go back outside.
Rev City
You will automatically change the environment back to night time. Return to Horace's container once more.
Horace's Container
Horace is playing some loud music inside his container. Leave again.
Rev City
Turn the crank on the side of Horace's container again, and he will get in trouble for playing loud music Container Communicator.
Horace's Container
Go and talk to Horace, but he won't talk to you any more. Now you need to block his view of the sun outside.
Rev City
Go downstairs and talk to Oona. Either convince her that her painting is a waste of time, or spill your invisible ink on to it. Take the painting and use it on Horace's container. Go back to the elevator and change to day time once more.
Horace's Container
Talk to Horace and he will give you his uniform so that you can proceed further into the underground complex.
Chapter 4
Test Facility
Talk to Sebastian about everything. Drive the car 5 times Noomio Kart. Now save your game. The next conversation determines which of several achievements you can receive at the conclusion of the game. Examine the "no weeds" sign and you will contact Turn. In either case, go through the first call, then choose one of the other two to continue:
Radio Call 1
- Are you okay?
- I believe you. False Ending (3/5)
Radio Call 2
- Are you okay?
- I don't believe you.
- Because you're afraid.
- Are you going to treat me like your last partner?
- You hung her out to dry.
- Your secrets are safe with me. (Leads to Proven Pair achievement)
- Androgenetic Alopecia.
- I think it's brave.
Radio Call 3
- Are you okay?
- I don't believe you.
- Because you're afraid.
- Are you going to treat me like your last partner?
- You hung her out to dry.
- Only if you come down here and finish this mission. (Leads to Lone Wolf achievement)
- Androgenetic Alopecia.
- I think it's brave.
Pick up the seeds from the elevator. Also take the recording device from behind Sebastian. Use the seeds in the car, then take it for another drive.
Rev City Greenhouse
Talk to Jeanne, but she won't give you the plant steroids you need.
Test Facility
Use your recording device on the audio player to the right. Swap the pieces of tape around to create the sentence "Gene give new me everything she wants". Go over to the elevator and pick up the plant steroids, then use this on the car. Talk to everyone around the car wreck, then go up the stairs and talk to the guard before knocking him out (with a small minigame). Now examine the controls on the panel he was guarding.
You need to move the 3 gearsticks into the highlighted positions within 11 moves. The shortest solution to this is as follows: up, right, right, down, right, left, up.
Computer Server Room
Talk to Sebastian in the next room, and Horace will start a self-destruct sequence.
Test Facility
Next examine the controls to the right of the elevator where everyone is gathered.
Once again, you need to move the 3 gearsticks into the highlighted positions within 11 moves. The shortest solution this time is as follows: left, left, down, left, up, left, left, up, right. You will all escape as the island is destroyed Company Ma'am.
Chapter 5
Turn's Office
After your conversation with Penderbrook, Turn will be unable to fire Horace. Talk to Turn about everything, then leave his office.
Office Lobby
After your phone call from Cynthia, go right and talk to Horace. Try to take the coffee on the right, then talk to Thornton and he will give you a wedding invitation. Return to the left and use the invitation on the phone to call Lacey. Go back and talk to Thornton, who will then leave. Pick up the pot of coffee. Go back to the left and throw the coffee on Horace 5 times Coffee Klutz.
After you have done this, head into the bathroom on the far right. Combine your invisible ink with the shampoo Nair-Do-Well, then go out and throw coffee on Horace one last time.
Penderbrook's Office
Go to the left part of the room and look at the signed portrait of Pierre La Piette. Now talk to Penderbrook and make sure you mention Pierre La Piette. Once the conversation is over you need to plant the tracker in Penderbrook's pocket. On your first try, you should fail this False Ending (4/5). On the second attempt you can succeed by making sure the tracker is all the way down the end of the pocket; you get an achievement if you mentioned Pierre La Piette in the conversation Successful Snoop.
When you start tracking him, just move the sliders around and be guided by the direction the flashing lines move after you hit the red button. Keep adjusting until you pinpoint his location 5 times.
Chapter 6
Docillio Zoo
Talk to Penderbrook about everything, then leave to the left.
Docillio Shelving Point
Look at both lecterns and the huge manatee statue, then return to the right.
Docillio Zoo
Talk to the Docillio Child outside Sebastian's enclosure, and he will leave. Now keep pressing the red button until you eventually soak Sebastian Soaked Soul. This time leave to the right.
Docillio Village
Examine the car, then talk to Lacey, who is at the car booth. Next talk to the Universal Key Guard at the next booth. Talk to the Theatre Guard to the right, then to the Docillio Child standing outside the theatre, then to the Theatre Guard once more. Talk to Lacey, who agrees to help you get a key if you create a distraction. Talk to the Universal Key Guard, then talk to Lacey again, then pick up the broken universal key. Now head 2 screens to the left.
Docillio Shelving Point
Check under the doormat on the far left. Slide the welcome mat away, then use your broken universal key on the decking. Drag keys D, A and F on to the key shape to create the correct key. Now use your fixed universal key on the locked door and head inside.
Soothmaker's Dressing Room
Look at the manatee head and the 2 notes on the wall, then examine the large control panel. Select Yes to make changes to the database. Return all the way to the right.
Docillio Village
Talk to the Docillio Child on the far right and you will receive a pin Bad Influence. Head left twice.
Docillio Shelving Point
You will automatically start a debate with the Soothmaker. If you want to see all the false endings, you will need to attempt this twice:
Debate Attempt 1
- Your rhyming is off.
- Redemption.
- The world needs to crumble.
- Let's make a deal with him. False Ending (5/5) Complete Failure
Debate Attempt 2
- This invention isn't worth our time.
- Victory.
- *taunt him about his rhymes*
- He's already escaped once, thanks to you. Docillio Doyenne
You will now have one last conversation with Turn. Select the option "Because you look better this way. Trust me." Depending on your dialog choices during your radio call during Chapter 4, you will receive one of 2 achievements in the post-credits scene, either Lone Wolf or Proven Pair.