Kathy Rain
Game Details: Mystery, 2016
Links: Moby Games, Steam, Adventure Gamers
Walkthrough Updated: 10/11/2016
Suggested Listening: Give Up Now (Ash 25)
Day 1
Dorm Room
Turn off the alarm clock. Look at 10 different objects around the room Procrastinator. Use your Zippo lighter on the pink bear sitting on the closet Pyromaniac. Leave the dorm room and wait on the travel screen until the music loops before continuing Enjoying the scenery.
Cemetery
Go left to attend the funeral, then talk to Mrs Rain before leaving.
Rain Residence
Enter the living room and talk about everything, then leave the room. Try to ride in the wheelchair Hotwheels before leaving.
Sheriff's Station
Talk to the young cop behind the desk, then head right and talk to the Sheriff - he won't give you the police report. Talk to Lenny again, then head through the double doors on the left.
Try talking to the bum in the cell, but he can't hear you. Turn off the small TV, then turn it back on again Aaw!. Turn it off once more and talk to the bum, convincing him to help you.
Go back out to the front room and search the files behind the desk while Lenny is gone - read the document to the bottom and you will automatically take the key to evidence locker #5. Go through the double doors again and open the evidence lockers to the far right. Examine the dictaphone in your inventory and press play to learn about the attic. Leave the station, and on the way out tell Lenny that you would rather eat a foot Undateable.
Rain Residence
Enter the living room and ask Grandma about the attic. Try the light switch, but the light bulb is burned out. Go downstairs and remove the light bulb from the table lamp, then go back up and swap this with the burned out bulb. Now use the light switch to be able to see things properly. Turn the light off Nocturnal, then turn it back on again. Click on the teddy bear on the bookshelf to the left Mr. Bear, reporting for Duty!.
Examine the briefcase on the left to see that it is locked with a 6-digit combination. Pick up the math book from the desk and examine it in your inventory. Using the information from the dictaphone (3 red roses, 1 blue violet, 2 yellow tulips) and the numbers in the math book you can work out the briefcase combination. Examine the briefcase again and enter the code 235131. Open the briefcase and take the envelope from inside, then open the envelope in your inventory. Read the newspaper clipping. Combine the new micro cassette with your dictaphone, then examine the dictaphone and press play to learn about "Cocky".
Go downstairs again and enter the living room. Show the photo of the soldiers, overexposed picture and newspaper clipping to Grandma, then talk to her about everything. Go back out to the hall and use the phone and phone book to see a close-up view. Search the phone book for "Charles Wade" and "McConnell AFB". Now use the phone to contact McConnell AFB - talk to the man about everything and when asking about Charles Wade, pretend to be a cop. Now you can leave the house.
Cemetery
In your inventory, combine your Zippo lighter and packet of cigarettes 5 times Hooked on Corleys. Examine the tombstones, particularly the one just left of the mausoleum, to learn about Lily Myers. Talk to the little boy to the left. Head right towards the entrance, then return left to see the little boy has vanished.
Sheriff's Station
Go through the double doors and talk to the bum to get him to distract Lenny again. Go back out and search the files, then use the green phone here to contact McConnell AFB. Ask about Charles Wade and pretend to be a cop again, then accuse him of being sexist. Now contact the Wade Residence.
Rain Residence
Enter the living room and talk to Grandma about Lily Myers. Go back out to the hall and search the phone book for "The Myers Family".
Lakeside Cabin
Knock on the door twice and quickly offer Sue a cigarette so that she invites you inside. Talk to Nathan, then talk to Sue again. Ask her about everything, and show her the photo of the soldiers. You will automatically head back to your dorm room Get on the Katmobile.
Day 2
Dorm Room
Look at the computer to learn a password and a phone number. Use the red phone to contact Hacker Dave and talk to him about everything. Pick up the envelope that comes through the door, then open it in your inventory and read the note on the floppy disk. Look at the pink suitcase to see your roommate's name is Eileen Summers, then use your floppy disk on the computer and select "Corrupt hard drive MBR".
Now use the red phone again to call Clyde from IT and tell him about the broken computer. After he comes and fixes it, try to log in with username "esummers" and any password other than "angellove". Repeat this 3 more times, and Clyde will log in with his own credentials. Use your floppy disk on the computer again and select "Extract admin password". Shutdown and use the computer again, logging in with username "admin" and password "gadget". Go to Network Settings and switch Dorm B Port 8 to On. Shut down the computer.
Use the red phone to call Hacker Dave again. Pick up the new envelope and open it in your inventory. Use the new floppy disk in the computer, then use the computer. Sign in as Clyde again and select Tools. Shut down the computer, then put your overexposed picture on the scanner and log in to the computer again. Now use the Scanner icon. Drag your image file on to the Image Analyser icon. Analyse the image, then drag all the sliders up and down to improve the image quality until you automatically print it out. Zoom in on the bright spots and analyse the image again to notice the points form an equilateral triangle. Zoom in on the flower on the bottom left and print this out too. Shut down the computer once more, and take the printouts from the printer. In your inventory, combine the church brochure with your restored picture to notice a similarity.
Remove the tape from your dictaphone and use it on the computer's scanner. Use the computer again, and use the Scanner icon. Drag your voice file on to the Voice Forge icon. Go forward to Voice #2 and select the words "HELLO BABY", then click Export to Tape How YOU doing?. Clear these words, then select "HELLO ERICA IT'S YOUR FATHER CALL KATHY RAIN" and Export to Tape again. Shut down the computer.
Combine the micro cassette with the dictaphone again. Use the red phone to call the Wade Residence, then go to your inventory, look at the dictaphone and press play.
After you return to the room, Eileen will help you investigate the pictures on the computer (assuming you have created both). Answer the phone and talk to Erica Wade about everything Wow, they're hypnotic....
Day 3
Dorm Room
Look in the mirror on the right Resting scowly face, then leave.
Clinic
Talk to the bum (Goober) and ask him about everything. Whilst standing near Goober, combine your Zippo lighter and packet of cigarettes Passive smoking. Enter the clinic and talk to the nurse, then return outside. Talk to Goober and ask him to help you with a live performance, then follow him inside to listen to all 4 of his monologues Film buff. Get him to perform "The Usual Surprises" again and quickly shock him with your stun gun during his performance.
Use your blue floppy disk on the nurse's computer, and select "Extract admin password", then shut down. Use the computer again and log in with username "cmendez" and password "otorgador". Search for "Wade" to find that Charles is in room 6B. Now head upstairs and talk to Charles about everything. Leave the clinic.
Nature Reserve
You will automatically leave here and end up at the Rain Residence. Travel here a second time and pick up the piece of paper from the ground, then examine it in your inventory.
Lakeside Cabin
Knock on the door and head inside. Combine your ripped drawing with the one on the floor, then ask Sue about everything, including The Red Man.
Sheriff's Station
Go right and talk to the Sheriff, then examine the police report in your inventory to learn a new name (Franklin Goldfarb).
Rain Residence
Enter the living room and ask Grandma about everything.
Clinic
Head inside and talk to the nurse.
Church
Ask Father Isaac about everything. Try to use your Zippo lighter on the bibles Heretic.
Talk to Goober about everything, and show him your Zippo lighter to learn about the initials BH. Try to use your stun gun on Goober again Trigger happy.
Rain Residence
Enter the living room and ask Grandma about BH and then The Black Hats.
Sheriff's Station
Ask Lenny about everything, including The Black Hats.
The Black Hats
Use your stun gun on the biker when he grabs you. Show your Zippo lighter to Beau when he asks for proof of your identity. Now talk to Beau about everything. As you leave, Emmett will tell you about a drink you could make to get more information out of Beau.
Nature Reserve
Pick the red flower.
The Black Hats
Give the red scythe flower to the bartender, then give the drink to Beau. After a conversation you will automatically leave.
Rain Residence
Enter the living room We've met before, haven't we?.
Day 4
Rain Residence
Enter the living room and you will automatically talk to Eileen and then head to a new destination.
Engstrom Psychiatric Hospital
Talk to Jimmy about these things in this specific order:
- Lily Myers
- Jimmy Cochran
- The Black Hats
- The Red Man
- Incident in '81
- Church of the Holy Trinity
You will then automatically leave.
Church
Go through the door on the left and search the desk to find a key, then you will be taken away.
Sheriff's Station
Pick up the mop and use it on the bulletin board. Search the bulletin board to get some paper-clips, then bend them in your inventory and use your makeshift lockpicks on the cell door. Bump up each of the pins in a specific random order until the door opens. Search the evidence bag on the desk to retrieve your belongings. Now you can leave the station.
Cemetery
Use your old key on the mausoleum to get inside. Untie Eileen, then use the rope on Isaac. Search him, then look at the key you found to learn about a storage facility. Leave the mausoleum and you will end up taking Eileen to Grandma.
Rain Residence
Leave the living room and search the phone book for "Storage facility" to get a new location.
Storage Facility
Use the tagged key to unlock door A5 and head inside. Pick up the paint thinner and look at the writing on the wall as well as the paintings on the ground. Go back out and use your other key to unlock door A7. Head inside and search the boxes on the left to find a tape. Use this in your dictaphone and listen to it.
Lakeside Cabin
Knock on the door, but nobody is home. Use your makeshift lockpicks on the door to get inside. Use your paint thinner on the painting to reveal a hidden painting, then leave again. You will automatically travel with Nathan to the Nature Reserve.
Church
Go through the left door. Try to pick up the portrait and you will discover a safe. Try to open it by pressing random numbers and you will find it needs a six-digit code.
Cemetery
Enter the mausoleum again. You will be presented with a screen showing the poem and the layout of graves. To solve the 3 riddles, select the following:
- Graves of Agatha, Henrietta, William, Joshua, Isaac and 2nd empty site
- Birth dates of Agatha, Henrietta and Joshua
- Year of Joshua, Month of Agatha, Day of Henrietta (#611122)
Church
Go through the left door and open the safe with code 611122. Read the bible pages in your inventory. Put your new micro cassette into the dictaphone and listen to it.
Sheriff's Station
After giving your statement to the sheriff, head through the double doors. Use the dictaphone on Isaac and you will learn a new location.
Lakeside Cabin
Take the thermometer from just right of the door.
Conwell Woods
Look at the thermometer in your inventory and it will be displayed in the top right corner of the screen. Now walk towards each exit from the screen to find the coldest, and go in that direction. Repeat this several more times until you reach a large hole amidst a sea of flowers. Click on the message, then smell the flowers Down the rabbit hole.
Day 5
Sinkhole
Check the table lamp to find a pen, then use this to sign your name in the book next to it. Use the elevator and press button 2.
Walk to the right and through the door in the back wall to find your mother. Use the pen on the bloody panel on the left and you will get a scalpel. Use this to cut your mother loose, then use it on her again. Open the refrigerator that was behind her and you will get a scarab, then you will see some magnets - note the letter values. Leave this room and pick up the postcard from the floor. Let your father chase you back and forward over the weak spot in the floor until he falls through. Now go back to the elevator and press button 1.
Examine the padlock to see "Code is Near". Using the numbers on the magnets, NEAR is 3215, so enter this as the combination. Take the padlock from the ground, then go to the elevator and press button 3.
Go over to the broken chain on the left and use your padlock on it. Operate the crank to lift the cage. Place your scarab in the indentations in the floor made by the cage, then operate the crank twice more. Pick up the small key from the ground and use it on the casket. After the vision, pick up a brass key. Return right to the elevator and press button 1.
Use your brass key on the second padlock to open it, then try the door but it is bolted from the other side. Pick up the padlock from the floor. Attach the chains to the door and the elevator, then link them with the padlock. Ride the elevator to break open the door. Enter the living room. After the conversation, go back out and head up the escalator.
Conwell Woods
Use your paint thinner on the sea of flowers, then light them with your Zippo lighter. Watch the ending Been there, done that.