Incoherence
Game Details: Mystery, 2022
Links: Moby Games, Steam, Adventure Gamers
Walkthrough Updated: 11/14/2023
Suggested Listening: Help Me Out (Ash 25)
Stage 1
Hub
Pick up the camera and photo album. Click on the rope, cast, keyboard and bag to trigger flashbacks. Look at the table and pick up the memory plates. Now press the lights in a specific order to open the hatch (right, top, bottom, left). Pick up the glowing key. Back out, then use the glowing key on the door, and head through.
Put the 4 memory plates on the 4 consoles, in this order from left to right:
- House
- School
- Castle
- Hospital
Now go through the door on the left. You will now play through the 4 sections in the order that you placed the memory plates.
House
Pick up the empty jar from the cabinet on the left. Look at the thermometer on the right side table and note the symbol. Adjust the temperature in the room using the thermostat on the far wall, and note the symbol on the thermometer each time. Now examine the lock on the cabinet and open it with these symbols from top to bottom:
- Pentagon
- Square
- Diamond
- Circle
- Triangle
Look at the pill bottle trigger a flashback, and to see your mother's name and date of birth. Back out, and examine the computer. Click on the hint link to see the password is your date of birth, so enter "18111961" as the password. Read the message about "We Sew News". Back out and examine the joystick on the floor. Move the knob in the directions from the newsletter: W, E, S, E, W, N, E, W, S.
Take the large key and use this on the locked door and go through.
School
Use your empty jar on the model volcano to fill it with glowing lava. Examine the globe and take note of the order of countries visited, starting from USA. Next examine the metal box at the bottom left, and slide down the country flags in this order:
- USA
- Brazil
- UK
- S Africa
- Australia
- China
- India
Pick up the projector pole. Use this to pull down the projector screen on the right. Look at the boarding pass to trigger a flashback. Also look at the register on the floor. Also look at both sets of flash cards on the left wall. Now examine the fuse box. You need to use information from the register and the flash cards to enter the correct numbers for each letter:
- A: Atom (Tom) = 15
- D: Daisy = 4
- F: Fin = 6
- H: Holly = 8
- L: Lily = 9
- M: Mat = 10
- P: Penny = 12
- R: River = 13
Pick up the projector slide. Back out and put this on the projector. Now look at the projector screen and count the number of stars in each ring. Look at the cylinder box on the floor and set the correct number of stars for each ring:
- Inner: 5
- Middle: 8
- Outer: 7
Take the large key and use this on the locked door and go through.
Castle
Look at the surprise toy to trigger a flashback, and look at the figurine on the chair to trigger another one. Look at the alcove on the left and pick up the black and white plate. Back out, then look at the large table. Place your plate on the device on the right, then press the button and watch the pattern of lines that appear. Back out and look in the alcove again, then approach the artifact. Press the stones in an order indicated by the device:
Pick up the squishy shape from the right side of the artifact. Back out and look at the table on the right. Use your squishy shape on the wooden board. Drag the slider down to form a pentagon, then pick it up again. Back out and approach the door on the left. Insert the pentagon shape in the slot on the right, then go through the door. Pick up the key and the golden shapes, then back out again. Take the pentagon shape back. Look at the right table again and use your pentagon shape on the wooden board. Drag the slider further down and pick up a star shape. Back out.
Look at the dark steps on the right and place your jar filled with lava here, then take note of the symbols on the wall. Pick up the button, then back out again. Look at the flags on the right and note the shapes on them. Look at the large table again, and use your key in the wooden box. Put the golden shapes into the box, then arrange them as follows:
- Top Row: 4 stars (you will need to add your star shape)
- Top-Left: Circle
- Top-Right: Triangle
- Bottom-Left: Moon
- Bottom-Right: Square
Take the large key and use this on the locked door and go through.
Hospital
Pick up the metal plate from the floor. Look at the paper on the chairs to the right and take note of the numbers. Look at the cinema tickets on the chairs to the left to trigger a flashback. Examine the round display on the back wall and attach your metal plate. Take note of the 3 rows of dots displayed when the arrow points to each number.
Next look at the ward signs on the right wall. You need to slide the 3 signs so the 3 arrows point at the numbers of lights
- 180: 1-4-3 = Sam
- 60: 1-1-1 = Sia
- 300: 3-4-3 = Pam
- 120: 2-4-4 = Tay
- 240: 2-2-3 = Tom
- 0: 2-1-1 = Tia
Back out and look at the name display, and press the buttons next to these names in order:
- Sam
- Sia
- Pam
- Tay
- Tom
- Tia
Pick up the staff ID. Examine the safe on the floor, and look at the keypad. Attach your button, then press the buttons in order based on the symbols from the dark steps in the castle:
Pick up the glowing key, then back out Look at the EKG machine and use your staff ID in the card reader on the right. Take note of the heights of each of the spikes on the EKG display. Back out and look at the toy on the floor. Adjust the heights of the blocks to match the EKG display:
Take the large key and use this on the locked door and go through.
Stage 2
Hub
Walk down the steps and use your glowing key on the door. Pick up 4 new memory plates, then back out. Put the 4 memory plates on the 4 consoles, in this order from left to right:
- Arcade
- Cinema
- Airport
- Temple
Now go through the door on the left. You will now play through the 4 sections in the order that you placed the memory plates.
Arcade
Look at the memo on the bench to trigger a flashback. Look at green sign on the back wall, which says "Insert the Green Logo". Now examine the till and enter the number 0607 (LOGO upside down). Take the note from inside the till. Use this on the change machine on the left wall, then take the coins.
Look at the arcade machines on the left side of the room and take note of the flashing pattern on the screens. Now look at the arcade machine on the right and use your coins on it. You need to copy the pattern from the machines on the left:
Take the large key and use this on the locked door and go through.
Cinema
Look at the food sign on the far wall and notice which letters are missing. Look at the hatch in the floor to trigger a flashback, then examine the keypad. Enter the missing letters from the food sign (OPENME). Pick up the TV remote, then back out.
Use your coins in the gumball machine, then take the gum. Look at the popcorn bucket on the floor and use your bubblegum to fix the hole - you will end up with a recently plugged popcorn bucket.
Look at the keypads on each of the booths to see that keypad 2 is broken, and stuck displaying 1. Now look at the TV screens on the right. Use your TV remote to turn them on. Note what the numbers are when screen 2 shows the number 1, then set all of the keypads to those numbers:
- Keypad 1: 4
- Keypad 2: 1 (stuck)
- Keypad 3: 5
- Keypad 4: 2
- Keypad 5: 3
Take the large key from next to keypad 1. Use this on the locked door and go through.
Airport
Look at the beer can on the floor to trigger a flashback. Search the bag on the floor to get a locker key. Look at the departures screens on the right and take note of the canceled flight numbers. Look at the lockers on the left and tap the lockers matching the canceled flights (151, 155, 156, 158, 163). Now examine the opened locker. Use your locker key here, then take the bird ornament from inside. Look at the note, which mentions 33.4 lbs.
Fill your popcorn bucket with water using the tap on the right.
Look at the TVs on the left. Press the red button, then quickly back out and stand on the travelator. Take a photo when the grid lines up with the TV screens, and you will see a series of shapes highlighted. Look at the suitcase and open it with this code: Diamond, Circle, Triangle, Square, Square, Triangle. Now that the case is opened, you need to place the correct items to reach 33.4 lbs weight. Here are the individual weights:
- Locker Key: 0.15 lbs
- Banana: 0.25 lbs
- Apple: 0.3 lbs
- Bird Ornament: 5.0 lbs
- Skull: 8.0 lbs
- Statue: 9.0 lbs
Since the case itself weighs 20 lbs, you need to place the locker key, banana, bird ornament and skull in the case. Take the large key and use this on the locked door and go through.
Temple
Look at the sign on the left wall to trigger a flashback. Examine the scroll on the ground and work out the value of each symbol:
- Panda: 8
- Fan: 4
- Noodles: 3
Open the chest on the right with the code 843. Read the book inside and pick up the silver token. Look at the souvenir dispenser. Insert your token and take another, then repeat this, noting the color sequence (silver, purple, copper, gold, green, blue). Now look at the dragons on the right wall and rotate the arrows correctly:
- Silver points to Purple
- Purple points to Copper
- Copper points to Gold
- Gold points to Green
- Green points to Blue
- Blue points to Silver
Pick up the gong mallet. Examine the pillar at the far right. Pour the water from your popcorn bucket into the opening, then take the glowing key.
Look at the message from the fortune cookie on the small table, which says "Exposure x5". Now look at the framed photo on the right wall. If you trace a line along the word "Exposure" you will form an arrow pointing to the location of the letter E. Look at the gong and hit this spot with your mallet 5 times.
Take the large key and use this on the locked door and go through.
Stage 3
Hub
Walk down the steps and use your glowing key on the door. Pick up 4 new memory plates, then back out. Put the 4 memory plates on the 4 consoles, in this order from left to right:
- Office
- Restaurant
- Bar
- Alley
Now go through the door on the left. You will now play through the 4 sections in the order that you placed the memory plates.
Office
Pick up the bolt cutters from the floor. Examine the box on the left desk and use trial-and-error to press the correct sequence of buttons:
Pick up the floppy disk and insert it into the computer on this desk. Take note of the bar chart and pie chart screens on the computer. Back out and look at the overtime controls on the right wall. Adjust these to match the details from the bar chart:
Pick up the 50p coin. Now look at the clocks high up on the right wall. Adjust these to match the details from the pie chart. From left to right, set the times to:
- 12 o'clock
- 6 o'clock
- 3 o'clock
- 9 o'clock
Take another 50p coin from the side of the right clock. Pick up the paper from the right desk, and put it into the printer. Now use the computer on the right desk - change the print settings to UV, then print a document. Go back to the printer and pick up the piece of paper. Return to the right desk and use this on the UV lamp, then look at the piece of paper, remembering the pattern.
Put your two 50p coins into the vending machines, and the buttons will become active. Press the buttons in order based on the printed paper:
- Glitch Lager
- Glitch Cola Classic
- 1 Up
- 1 Up
- Glitch Cola Diet
Take the large key and use this on the locked door and go through.
Restaurant
Use your bolt cutters on the chain on the right to get a magnet. Look at the note in the suggestion box, then look at the specials board on the right and arrange the letters to spell out TUNA. Take the salt pot.
Look at the far right table and pick up the pepper pot. Look at the doughnut to trigger a flashback. Look at the near table and use the pepper pot on the left, then brush away the pepper and salt and take note of the symbols displayed. Examine the box on the floor and press the symbols you have just seen:
Pick up the oil bottle. Look at the far table again and place the salt, oil and pepper on the condiment holder. Take the large key and use this on the locked door and go through.
Bar
Look at the spray can on the floor to trigger a flashback. Examine the magazine on the floor, the map on the table, and the mirror on the right wall. Using the information from all three, examine the piano and play these keys: C, G, F, D, A. Pick up the poker chip.
Next examine the dart board on the left wall. Look at the relative positions of the darts in the segments numbered 1-7. Next examine the jukebox - you need to press the arrow lights indicating the relative positions of the darts: down, left, up-right, up-left, down-right, left. Pick up another poker chip.
Look at the wall box on the right. Use your magnet to bring the small key up to the hole so you can get it. Approach the bar and place your 2 poker chips in the small box. Take the large key and use this on the locked door and go through.
Alley
Look at the control box on the right and press enter of the buttons, noting the words that temporarily flash on the neon sign. Now open the cabinet on the left and rearrange the signs in order to match these 4 words (cod, noose, noon, pen). Pick up the key, then head over to the shutters in the distance. Pick up the pipes from the ground, then use the key on the shutter lock.
Back out, then examine the pipes on the left wall. Pick up the ball, then drop it through the top pipe - all of the red lights will activate. Attach your pipes as follows:
Drop the ball through the top pipe again, then pick up both sets of stone shapes. Back out look at the key box beneath the cabinet on the left. Use your small key to open it, then take the glowing key. Back out again. Put each of the stone shapes on the scales, noting how far the scales move down each time. Go back to the shutters and adjust them accordingly:
Take the large key and use this on the locked door and go through.
Stage 4
Hub
Walk down the steps and use your glowing key on the door. Pick up 4 new memory plates, then back out. Put the 4 memory plates on the 4 consoles, in this order from left to right:
- Court
- Hotel
- Cell
- Underpass
Now go through the door on the left. You will now play through the 4 sections in the order that you placed the memory plates.
Court
Grab the roll of tape from the floor. Pick up the gavel from the table, then use it to break the graffiti on the right wall. Take the crowbar from the hole, and examine the note here, which gives you a hint of ---392. Take the Youth sign from the left wall, then put it into the scanner and look at the screen, noting the number of holes in the letters:
- Y: 2
- O: 6
- U: 9
- T: 4
- H: 1
Next look at the briefcase, which tells you the missing 3 numbers from the code are inside "out". Open the briefcase with the code 694-392. Take the large key and use this on the locked door and go through.
Hotel
Use your crowbar on the crate to the left, and take the microphone from inside. Look at the evacuation sign on the far wall. Next look at the luggage cart on the left. Examine the box here, and press lights corresponding to the path indicated on the evacuation sign. You need to get this wrong twice to be able to move the slider into the correct starting position, so it will actually take the following 3 sets of moves:
Read the note inside the box, which says "a bad decade". Back out and look at the light on the smoke detector, which has a repeating pattern. Use the lift call buttons to create the same pattern: down, up, down, down, up. Take the key that is revealed, and use this in the lock just to the right of the lift. Watch as the numbers and letter scroll across the top, and convert the message from the note into numbers. Unlock the safe on the luggage cart with a code based on these numbers: 5354412541. Take the large key and use this on the locked door and go through.
Cell
Go to the table on the right. Put your microphone on the table, then use the roll of tape on it. Now open the cookie jar and leave it open. Take note of the doughnuts on the table here.
Examine the mug shots on the right wall. Now look at the mugs on the far table and note the symbols on the bottom of each. Look at the cell door, and enter the symbols in the order of the mug shots. From left to right they should be:
- Letter F
- Letter S
- Infinity
- Half tree
- Letter X
Inside the cell, look at the chest. You need to light up the segments based on the doughnuts from the table outside of the cell:
Pick up the handcuff key, then leave the cell. Examine the screwdriver on the left. Use the handcuff key to get the screwdriver, then take the handcuffs as well. Next look at the panel on the right wall. Use the screwdriver on the screws to remove the cover, then use the handcuffs on the brass loops so they are both pulled at the same time. Examine the panel on the far wall. Pull and hold the brass hook here, until the key is revealed. Take the large key and use this on the locked door and go through.
Underpass
Look at the wall box at the far left. When you hear the warning through the speaker, press the red button. Now take the glowing key. Back out and look at the blood, wallet and broken bottle on the floor. Look at the clothes rail and pick up the knitwear. Look down the drain on the left and use your knitwear to soak up the dirty water. Now look into the right drain and take note of the arrows here. Examine the graffiti on the right wall - the reading direction for each word is based on the arrows in the drain, so the words are as follows:
- Deer
- Pots
- Rats
- Net
- DNA
- Reward
Look at the billboard on the left, and press on the symbols matching these 6 words:
Take the large key and use this on the locked door and go through.
Hub
Walk down the steps and use your glowing key on the door. Now keep walking forward through the glowing doors.