Guilty
AKA Innocent Until Caught 2
Game Details: Sci-Fi, 1995
Links: Moby Games, Adventure Gamers
Walkthrough Updated: 11/7/2007
Suggested Listening: Caught Up in the Panic (Ash 25)
Ysanne Andropath
Shuttle
Pick up the medical kit, open it in your inventory, take the syringe out and drop the kit. Pick up the lunchbox, open it in your inventory, take the knife and fork from inside, then drop the lunchbox. Talk to the ship's computer Booba (between the flight chairs), then use the console. Press the Survey button on the left, then press the Land button. Talk to Booba again and you will be given a diagnostic cartridge. Go through the further away of the double doors on the right to enter a corridor, then head through the middle door here. Stand on the elevator to leave the shuttle.
Lixa
Walk right and enter the temple. Go through the left of the two doorways to find a computer room. Use your diagnostic cartridge on the console to find out the main computer is down. Take a disk from the left disk drive. Leave this room and go through the right doorway. Enter the elevator to head down, and walk through the doorway on the right. Pick up the pickaxe, then return left and head up in the elevator. Talk to Jack and tell him to go down in the elevator. Use your knife on the rope twice, then combine the rope with the pickaxe to get a grappling hook. Talk to the elevator shaft and Jack will return.
Go down in the elevator again and go left. Use your grappling hook on the cavern roof, then use it again and continue left. Look at the body to find an ID card, then return right, over the gap, right and up in the elevator. Return left and through the doorway to the computer room. Use the ID card in the slot between the disk drives, then take a working circuit board from the secondary computer. Use this in the main computer. Put your disk in the right disk drive. Use the console and the data should be transferred to the disk. Take it from the right disk drive again, then leave the temple and return to your shuttle.
Return left twice to reach the bridge. Use the disk on the ship's computer, then talk to Booba and ask her to read the disk. Talk to Booba again, then use the console. Click the large Take Off button to return to space. Use the console again and click the Survey button, then select the top planet and click Data to confirm this is Gelt. Click on Land. Return to the elevator and go down to the planet.
Gelt
Talk to the hostess and say you are the wife of the previous guest, then go through the doorway to the right. Go up and through the next door to the left. Talk to the concierge until you hear the name "Smear'N'Clear". Go back to the right, then up through the top door on the right and talk to Ruthie. Go through the double doors to talk to Tennent, where you can get access to the whole facility. Head back out to the walkways, and through the bottom door on the right to find the casino.
Talk to the croupier, then talk to the gambler until he gives you some credit chips. Use these on the croupier to start playing. Steal two of your own cards that are matching (it doesn't matter what card, just as long as they are the same). Leave the casino and go back up to talk to Ruthie. Go through and talk to Tennent again to get your ship back. You can drop your cards and credit chips here.
Leave the office and go back to the ground floor, past the hostess towards the exit hangar - you will comment that you won't leave without finding the beacon. Return up to Tennent's office and talk to the receptionist; you will be given a key if you say you are the window cleaner. Enter the office and use the console, then use your key on the window and head outside. Climb up the ledge on the left to reach the roof. Use the beacon then go back down.
Return to your ship and go to the bridge. Use the console and click the large Take Off button to return to space. Use the console again. Click the Survey button, select the bottom planet and click Data to confirm this is Broygus. Click on Land. Return to the elevator and go down to the planet.
Broygus
Walk right and talk to the colonel. Pick up the stick, and use the flagpole to get the flag. Continue right, and use the stick to get the purple fruit from the tree. Use your empty syringe on the fruit. Return left twice and go down to the right. Use your flag on the oildrum. Return to the colonel and talk to him about joining the army, then steal his glasses when he puts them down. Go back and use the monocle on the oildrum to create an explosion. When the guard leaves to investigate, use your syringe on his coffee cup, and he will pass out.
Enter the tank and use the console on the left to see the safety is on. Examine the window and Jack will fix the problem. Use the console again, then target the enemy tank and fire at it. Once the enemy tank is destroyed, head outside. After the soldiers thank you, head right and use the beacon.
Return to your ship and go to the bridge. Use the console. Click on Survey, then Coordinates and use the number panel to enter 603704. Click on Coordinates again and enter 525681. Now click Take Off. Booba will tell you about a distress signal from another planet. Use the console and click Survey, then select the new planet location and Land. Return to the elevator and go down to the planet.
Lowe's Planet
Talk to Narm, then to the colonist's leader. Walk left twice and pick up the rifle, flares and ammunition. Put the ammo in the rifle and talk to Jack, then enter the cave. Head left and make sure your rifle is ready to use.
Each room in the cave has up to four exits (which we will call 1-4 from left to right) with some of them blocked off. You must shoot any creatures blocking the exit you want to use before you can pass through; use flares to mark passages if you get lost. From the first cave, take passages 2, 1, 2, 2, 2, 1, 2, 1, 1, 4, 4, 3, 4, 4 and 1. At the spawning creature, shoot its two arms first, then its head. Leave this cave and you will automatically exit the whole maze. Drop any spare flares here.
Return to your ship and go to the bridge. Use the console and click the large Take Off button to return to space. Use the console again. Click the Survey button, then Triangulate. Talk to Booba twice and she will have caught a virus. Try to use the console, but it won't work any more. Go to the room with the elevator and use the airlock control panel. Use your fork on the control panel, then enter the airlock and you will be outside. Head up to the right and use the panel above the cockpit to disable Booba, then head back in through the airlock. Return to the bridge and use the console again. click Survey, then select the new planet location and Land. Return to the elevator and go down to the planet.
Haven
Head right and enter through the stone archway. Head through the far right doorway. Talk to the High Priest, then leave this room and go back outside. Walk right some more and stand on the platform to fall into a chapel.
After you are imprisoned, just climb out the window. Try to pick up the flower, then head inside to a cellar. Continue right and pick up the bag of yeast, then return left and use the yeast on the vat. Follow the monk left and take his robe. Use the robe to wear it, then pick up the flower. Head right twice, then go through the middle door at the top. Open the jail cell and talk to Jack. Use the flower in your inventory 5 times to get 5 petals, then talk to Jack again. Head to the swimming monk and drop the flower's stem here, then walk back towards Jack and leave a petal on the floor in the cellar, storeroom, corridor, outside the jail cell, and inside the jail cell. Leave the cell and Jack will be captured. Return to your ship and go to the bridge. Talk to Booba and you will dock with the Corrupticon.
Corrupticon
Head to the elevator room, then continue right twice. Head down to the left and pick up the plug, then continue left twice. Talk to the man here to get a shattered transatron. Pick up the electrical cord and combine it with your plug, then continue left again. After Jack arrives, pick up the next cord and combine it with your existing one to make it longer. Return right twice and you will find a doorway at the bottom right blocked by girders. Use your cord on the electromagnet nearby to clear the doorway. Head through and pick up the transatron shard, then combine this with your shattered transatron. Use the transatron with the dimensional anomaly.
Jack T Ladd
Shuttle
Keep using the switch next to your cell until it breaks, then talk to the droid and it will let you out. Pick up the food pellet and the funnel. Go through the nearer of the two double doors on the left into the reactor room. Pick up the fire extinguisher, then return to the right and go through the other door on the left. Head through the middle door to a room with an elevator. Take the coat hanger and use it in your inventory to turn into a twisted wire.
Return to the reactor and use the fire extinguisher on the thermostatic shield on its right side. Talk to the robot, who will go to warn Ysanne. After you automatically return to the right, go through the back left door and continue left to reach the bridge. Take the cuddly toy and the pass card. Go back around to the reactor again, where the panel is now open. Take the hyperdrive from the open panel, then return to the room with the elevator.
Use the pass card on the control panel to open the airlock. Put the hyperdrive in the airlock and Ysanne will find you. Stand on the elevator to leave the shuttle.
Lixa
Pick up the fuel can and examine it to see it has a hole. Use the food pellet, then use the chewed food pellet on the fuel can to repair it. Put the funnel in the top of the repaired fuel can. Head back on to the ship and go left to the bridge. Talk to the ship's computer (Booba). Next head to the reactor and take the gas canister. Return down to the planet again.
Go to the right and enter the temple. Take the air pipe from the wall, then go back outside and head left. Use the panel on the side of the snow plough and take the screwdriver from inside. Next use your air pipe on the fuel pipe that is on the side of the snow plough. Use your fuel can on this to fill the can with fuel.
Go right and enter the temple again. Go through the left of the two doorways to find a computer room. Take the key, then use your screwdriver on the unexploded missile. Use the missile, then take the warhead from inside. Leave this room and go through the doorway on the right, then take the elevator down and go right. Put the warhead on the rockslide, then use it. After the explosion, go right again and head through the new entrance to the right. Use your filled fuel can on the refuelling tank of the drilling rig. Use your key on the keyhole, then use your gas canister on the gas outlet. You can drop the fuel can and fire extinguisher here.
Return to the ship and go to the reactor room. Replace the gas canister, then talk to Ysanne. Head to the elevator room and go down to the planet.
Broygus
Walk right and talk to the colonel. Return left and use your twisted wire on the scooter to hotwire it, then use the scooter. Talk to Ysanne. Return to the colonel's location and take the guyrope from the latrine. Now go back to the scooter and use the guyrope on the grille, then use the rope and you will connect it to the scooter. Try to use the scooter, but you need to loosen the grille first. Go back to the stairs at the base of your ship and take the wrench from the ground. Use this on the grille, then use the scooter.
Go inside and take the gyroscope, then return outside and head right and head towards the tank. Once onboard, use the control chamber (the top grey component near the back). After you stop, walk right and use the beacon. Get back on to the ship and go to the reactor room. Use the gyroscope on the navigation core. Talk to Ysanne, then talk to Booba. Say Ysanne could be in danger and you will get permission to leave. Go to the elevator room and head down.
Gelt
Talk to the hostess, but she won't let you in. Talk to the man who comes in, then quickly walk out with him and you will be allowed through. Go through the door to the right into the casino. Talk to the croupier on the right and you will gamble, lose the ship, and arrive in the kitchen. Take the chef's hat, then use the small jug, then the large jug, and finally the spices. Give the food sample to the chef. Now leave the kitchen.
Talk to the concierge about etiquette. Leave to the right and go up through the top door on the right. Talk to the receptionist about everything (you may need to talk to her twice to do this). Enter the office and talk to Tennent, then to Ruthie, then to Tennent again. Leave the office and talk to Ruthie again, asking her to get your ship back. Talk to the receptionist again, then enter the office and talk to Tennent and Ruthie.
Head down to the casino and talk to the gambler at the right table. Take some credits from his pocket (repeat this if you run out of credits at any stage). Give the credits to the croupier here to play the game. In the game you take turns to place cards, getting 1 point for each adjacent card you outrank. All hollow cards beat all solid cards, and the rank of the colors is as follows:
- red diamond
- green circle
- blue hexagon
- purple square
- yellow triangle
- black octogon
If you put two cards of the same color together, your opponent gets 3 points. You must have more points after all cards have been played. Win 3 consecutive games to end up with a total of 40 credits. Return to Tennent's office and talk to the receptionist, then go through. Give the credit chips to Tennent. Return outside, downstairs and past the hostess to get back to your ship. Talk to Ysanne, who will take the ship to your next destination. Head to the elevator room and go down to the planet.
Lowe's Planet
Talk to Narm, then to the colonist's leader. Head left twice and try to take Narm's boots. Give the cuddly toy to the dog, then take the socks from Narm's boots. Enter the cave, then continue left to enter the maze.
Each room in the cave has up to four exits (which we will call 1-4 from left to right) with some of them blocked off. From the first cave, take passages 3, 3, 2, 2, 3, 3, 4, 3 and 2. Talk to Narm, then take an egg. Leave this cave and you will automatically exit the whole maze. Give the egg to the colonist's leader, then return to your ship. Talk to Ysanne, then talk to her again on the bridge. Head to the elevator room and go down to the planet.
Haven
Head right and enter through the stone archway. Head through the far right doorway. Talk to the High Priest, then leave this room and talk to Ysanne. Go through the middle top door and follow the passage to find a chapel. Go and find Ysanne and talk to her again about getting into the chapel. Go to the chapel again and take the sacrificial offering from the altar.
After you are imprisoned, just climb out the window. Try to pick up the flower, then head inside to a cellar. Continue right and pick up the bag of yeast, then return left and use the yeast on the vat. Follow the monk left and take his robe. Use the robe to wear it, then pick up the flower. Head right twice, then go through the middle door at the top. Open the jail cell and talk to Ysanne. Use the flower in your inventory 5 times to get 5 petals, then talk to Ysanne again. Head to the swimming monk and drop the flower's stem here, then walk back towards Ysanne and leave a petal on the floor in the cellar, storeroom, corridor, outside the jail cell, and inside the jail cell. Leave the cell and Ysanne will be captured. Return to your ship and go to the bridge. Talk to Booba and you will dock with the Corrupticon.
Corrupticon
Head to the elevator room, then continue right twice. Head down to the left and through the door, then pick up the directory. Use this in your directory to get Narm's number. Head left, then up to the left and talk to P'PauD'P'Pau. Go left again and talk to Ysanne. Return right 3 times to where you picked up the directory. Use the console here and go through the right door, then talk to Narm to get a transatron shard. Go down to the left, left, and down to the right. Pick up the shattered transatron, then combine this with your transatron shard. Use the transatron with the dimensional anomaly.