EscapeMONO
Game Details: Puzzle, 2023
Links: Moby Games, Steam
Walkthrough Updated: 1/27/2024
Suggested Listening: Give Up Now (Ash 25)
Office
Take the duster from the shelves. Look down at the carpet and pick up the key, then use the duster on the carpet to collect some dust. Next look up at the cage on top of the shelves. Open the cage by using the 2 latches on the left and then clicking on the door. Click on the creature twice, then take the puzzle piece (1/4). Touch the creature again, then back out.
Turn left twice and go through the green door into the washroom.
Washroom
Look at the note in the trash can for a password hint. Turn around and leave the washroom.
Office
Turn right to see a desk. Use your key on the locked desk drawer. Open the drawer and look at the hint inside (it has the letters, B, C, D, E, L, O). Back out and look at the computer. Combine the directions from the first hint with the letters from the second hint, then enter the password BLOODCELL. Read the notes on the computer - the final screen gives a hint for the upcoming keypad.
Turn right and look at the keypad on the blue door. Use your duster on it to see that the numbers 0, 2, 6, 9 have been used. Using the hint from the computer notes, and with a little trial and error, work out that the code is 6209. Enter this code, then go through the blue door.
Laboratory
Examine the window to see a pattern of red lines on the iron bars. Look at the trolley and pick up the creature's horn and a scalpel. Put the horn back on top of the creature here, then click on the creature and take the key. Touch the creature again. Look at the locked collar on the creature to see that it needs a 5-digit combination.
Turn right twice and search the shelves and cupboards to collect a dropper, a small beaker, some dye and a glass slide. Turn left twice and use the dropper on the creature to get a sample of blood. Examine your glass slide and use the dropper on it to put the blood on the slide. Now use the dye on the slide. Turn right twice and put the glass slide on the microscope. Look through the top of the microscope SCIENTIST.
Pay attention to the relative sizes of the different cells you can see through the microscope. Back out and take another dropper from the drawer. Turn left and look in the cabinet here. Examine the box on the left and open it with a combination based on the sizes of the different cell types:
- Medium: Red crescent
- Large: Pink spikes
- Small: Purple circle
Open the box and take the curved horn. Turn left and use the key on the door, then go through.
Clean Room
Take the reacher grabber from the far wall. Look in the bath tub. Use your reacher grabber to get the small object, which is another horn. Once the water drains, look into the bath tub. Use your scalpel to remove the 4 stitches, then attach the horn to the creature. Click on the creature twice and take another puzzle piece (2/4). Touch the creature again.
Turn left and click on the crack in the wall twice, then take the next puzzle piece (3/4). Open the locker and take out a light bulb. Now turn left and examine the bags. Use your scalpel on the nearest bag twice to cut it open. Attach your curved horn to the creature, then click on it and take the puzzle piece (4/4). Touch the creature again POKE POKE.
Turn left and grab the strong cleaner, then turn right and go back through the door.
Laboratory
Look at the tablet on the ground. Insert your puzzle pieces as follows PUZZLE SOLVED:
Turn right and go through the blue door.
Office
Put the light bulb into the lamp, then turn the lamp on. Use the tablet on the lamp and notice the arrows that appear on it. Turn right and press the books with colored symbols in this orange: Orange, Yellow, Red, Blue, Yellow, Green. Take the potion recipe that appears from the right of the books.
Back out, turn right and head through the blue door again.
Laboratory
Turn right and open the cabinet, then take the yellow, blue and red potions. Back out and turn right, then look at the hotplate on the desk. Put your small beaker on this. Use the blue potion twice, then the red potion once. Set the temperature on the hotplate to 60 degrees. Press the green button and wait, then take the activator. Back out, then turn right and enter the clean room.
Clean Room
Look in the bath tub and give the activator to the creature to give it a blue eye (1/3) BLUE EYE. Take the creature with you. Turn left twice and look in the bag, then give the activator to this creature to give it a blue eye (2/3). Take the creature with you. Go through the door.
Laboratory
Turn right and go through the blue door.
Office
Look in the cage and give the activator to the creature to give it a blue eye (3/3). Take the creature with you. Back out and turn right twice, then go through the green door.
Washroom
Interact with each of the creatures in your inventory and you will end up with a dry cleaning cloth and a staff card. Turn right and turn on the tap, then use your cloth in it to make it wet. Put your strong cleaner on the cloth, then use it to clean the mirror. Click on the creature in the mirror to see the writing on its head. Back out and leave the washroom.
Office
Turn left twice and go through the blue door.
Laboratory
Examine the creature here and use your dropper on a tear to get one. Back out and turn left twice, then look at the hotplate again. Put your small beaker on this. Use the blue potion once, then the yellow potion once, then add the tear from the dropper. Set the temperature on the hotplate to 30 degrees. Press the green button and wait, then take the stabilizer. Back out, then go through the blue door.
Office
Turn left twice and go through the green door.
Washroom
Turn right and look in the mirror. Give the stabilizer to the creature, then click on the creature TEAL EYE. Back out and leave the washroom.
Office
Turn left and use the staff card on the card reader next to the door. Leave the room THE END.
Final Achievement
Load your game again.
Office
Turn left and go through the blue door.
Laboratory
Look at the poster on the wall and take the plastic sheet from behind it. Put this over the bars on the window to see a series of numbers. Back out and look at the creature. Unlock its collar with the code 34708. Take the creature with you. Turn right twice and go through the blue door.
Office
Turn left and use the staff card on the card reader next to the door. Leave the room with all 4 creatures NEW BEGINNING.