Enypnion ReDreamedEnypnion ReDreamed

Game Details:  Fantasy, 2023

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  3/7/2024

Suggested Listening:  Where There's Smoke (Ash 25)

Enypnion ReDreamed is a surreal third person adventure set within the dreams of a boy by the name of Jonathan, and is an updated version of the original game, Enypnion. You are guided by your dream bearer through a puzzle adventure in your own mind. This version of the game features new scenes and new puzzles.

Interpretations

Entrance Gate

Pick up the ladybug and use it on the strange bug to the left to lure it down. Now pick up the strange bug and use it on the crystals to the right. Next use the radiant bug on the glass bowl to the right of the mechanical horse ride. Press the button beneath the bowl, then pick up the coin that falls out. Look at the slot in the middle of the gate. Insert the coin into the slot, then you will go through the opened gate.

Forest of Shadows

Well

Take the crank from the side of the well, then head to the right.

Treehouse

Use your crank on the screw at the top of the scarecrow's arm, then pick up the arm and the scythe. Also take the carrot from the scarecrow's face. Look in the window and take the recipe book to see the message "Unlike Orange, Purple is always happy. Green is not afraid of anything and Blue never gets angry". Also take a plate, then back out again. Return to the left.

Well

Look into the well and use the scarecrow's arm to get the tablecloth. Now use your scythe on the thorns to the left Thornbreaker, so you can continue left.

Tree Stump

Look under the corner of the doormat and take the key. Look at the tree stump to see it is reserved. Use your tablecloth on the tree stump, then add the plate and finally the carrot. After the owl leaves, look at the small door in the tree to the left. Use your key on the door and you will receive a request for a mushroom. Head right twice.

Treehouse

Examine the mushrooms. You need to click on them to change their facial expressions based on the recipe book message:

  • Blue: Mouth open
  • Purple: Smiling
  • Orange: Frowning
  • Green: Angry

You will end up taking the "special" mushroom. Return left twice.

Tree Stump

Give the mushroom to the squirrel and you will be allowed to pass.

Squirrel's House

Ask the squirrel about the secret passage, then examine the lock in the middle of the large door. You need to rearrange the symbols according to these rules:

  1. The value of symbols increases from 1 at the top left to 20 at the bottom right
  2. A dot is worth 1
  3. A horizontal line is worth 5
  4. A vertical line is worth 10

You will now have access to the secret passage Encrypted Catacombs.

Slumber Route

Secret Passage

On the first screen, move all the roots up to the top line, then the middle line, and finally the bottom line, taking note of the symbols that are displayed in the hollows to the left. Now go to the right.

Secret Doors

Examine the enigmatic machine on the left. You need to move the various symbols to recreate the symbol patterns you saw in the hollows. After creating each pattern, press the red button, and one of the lights at the bottom of the machine will activate. Make all three lights active by setting these patterns:

)
]
>
(
<
[
)
<
(
>
]
[
)
(
>
<
]
[

Take the key from the base of the machine and use it on the lock in the round door. Click on the mole to see its dreams - pay attention to the sequence of 8 moon phase symbols:

  1. Waxing crescent (right 1/4 bright)
  2. Waning crescent (left 1/4 bright)
  3. First quarter (right 1/2 bright)
  4. Last quarter (left 1/2 bright)
  5. Full (all bright)
  6. New (none bright)
  7. Waxing gibbous (right 3/4 bright)
  8. Waning gibbous (left 3/4 bright)

Now examine the padlock on the doors to the right - this also has moon phase symbols. You need to rotate the symbols around and push them into the center in the correct order, which is the opposite of the symbols viewed in the mole's dreams:

  1. Waning gibbous (right 1/4 dark)
  2. Waxing gibbous (left 1/4 dark)
  3. Last quarter (right 1/2 dark)
  4. First quarter (left 1/2 dark)
  5. New (all dark)
  6. Full (none dark)
  7. Waning crescent (right 3/4 dark)
  8. Waxing crescent (left 3/4 dark)

Head through the doors.

The Moon

Examine the "Moon Tales" book on the right. You must rearrange the cards to tell a tale:

  • Top Row: Boy, moon, no sleep
  • Middle Row: Skull, ghost, switch
  • Bottom Row: Darkness, eye, counting sheep

Take the jar from the ground, and the screwdriver from the top of the TV. Use the screwdriver on the bug compartment of the TV, and the moon will turn to face the right. Insert your charged bug into the machinery at the bottom right, then press the button on it. After the moon starts crying Tears of the Night, collect the teardrop on the ground with your jar. Use the filled jar on the small green vine, then you will automatically climb up.

Self Limbo

Castle Yard

Knock on the large door. Take the hammer that is leaning against the left wall. Knock on the door again, then pick up the candy that falls. Give the candy to the door, and it will open. Use your hammer on the suspicious looking stone. Now examine the hole and answer the 3 questions:

  • Corn
  • Echo
  • Light

The door will open and you will receive some white paint. Go through the opening Castle Infiltrator.

Hallway

Pull the lever and go over the bridge to the right. Pull the lever here, then go through the blue doorway. Up the top pull the first lever, cross the bridge to the left, and pull the next lever. Continue through the next blue doorway. On the far left, just cross the bridge and go through the blue doorway. In the middle now, cross the last bridge and go through the pink doorway.

Chessboard

Move in front of the pawn, then to the right of the pawn. Use your white paint on the tower Chromatic Checkmate. Keep moving forward to leave this room.

Table

Touch the piano keys to the left, and play the G key. Quickly use your hammer on the ape's feet to sustain the sound, and the glass will break. After a short conversation you will be taken away to see the Dark Queen, then placed in jail.

Infernal River

Jail Cell

Examine the stones on the wall. Based on the hint at the bottom right, click on them from largest to smallest.

Dark Cavern

Press each of the symbols on the pillars and watch the change in color of the lights in the cavern. Now interact with the strange panel on the left, and change the color of the symbols as follows:

Examine the fissure, then click on the 8 points of light in the same order they highlight as you watch. Go through the opening.

River

Pick up one of the candles from where you are standing, then head right twice.

Two Wheels

Grab the lantern from the right, and the stone from the ground on the left. Return left.

Huge Head

Use your stone on the sharp rock and you will break off a piece. Return right.

Two Wheels

Use the sharp rock to cut the rope between the wheels, then take the rope. Go back to the left.

Huge Head

Tie your rope around the left pillar, then pick up the tied rope and use it on the lever. Now you can take the orb from the huge head before returning left.

River

Place the lantern on the post to the right, then put the candle inside - the ferryman will come closer. Look at the ferryman, who is missing an eye. Give him the orb Underground Voyager.

Door

Examine the door. If you label the buttons 1-6 from left to right, press buttons 3, 5 and 6. Go through the door.

High Hopes

Guard

Enter the cave to the right.

Cave

Pick up the fly and the handkerchief from two of the jars of honey. Leave the cave by going left.

Guard

Look into the hollow tree stump on the left. In this puzzle, the spider moves based on the move that you make with the fly:

  • The spider alternates between green and orange
  • When the spider is green, it makes the opposite move to the fly
  • When the spider is orange, it makes the same move as the fly

You need to get the spider onto the red X. The game restarts if the spider falls into a hole or catches the fly. When you succeed you will get a clothespin. Use this on the bottom pitcher plant so that it opens its mouth - use your handkerchief on the purple liquid that falls to the ground. Now use the handkerchief on the guard's sword. After the guard disappears, take the sword. Return into the cave.

Cave

Use your sword on the wooden pole so that you can take the cloth. Go back outside and north along the path.

Ledge

Use your cloth on the smaller cliff below Aerial Daredevil.

Lost Memories

Jack in the Box

Pick up the sword. Turn the handle on the box, but nothing happens. Insert your sword into the gap beneath the lid, then push the sword and look through the gap.

For the first puzzle, you need to find 4 sets of 3 tiles that follow the rules indicated:

  • 3 red triangles, 3 blue triangles, 3 yellow triangles
  • 2 red triangles, 3 red triangles, 4 red triangles
  • 2 red triangles, 2 blue circles, 2 yellow pentagons
  • 2 yellow pentagons, 3 yellow triangles, 4 yellow circles

For the second puzzle, you need to press the buttons in the correct order:

  1. 2 yellow pentagons
  2. 4 red triangles
  3. 3 red triangles
  4. 2 red triangles
  5. 3 blue triangles
  6. 3 yellow triangles
  7. 2 blue circles
  8. 4 yellow circles

Turn the handle again and you will climb down.

Pool

Examine the vine on the left, and grab some thick leaves from the adjacent plant. Talk to the man in the boat before heading down to the left.

Rock Face

Use your thick leaves on the mud to collect some. Use the mud on the damaged section of the pipe. Return right.

Pool

Take the vine on the left, then return down to the left.

Rock Face

Use the vine on the same of pipe. Pick up the branch and lean it on the rock, then break it in half and you will pick up the pieces. Head right twice.

Theme Park

Take the poster from the left. Take the golden ticket from the ticket stand, and search the garbage bin next to it to find a matchbox. Also take the wheel from the side of the trailer on the right. Return left.

Pool

Put the wheel beneath the big hand, then turn it to fill the pool with water. Put the broken branch in the stove, then put the poster inside and use the matches on the stove. Give the golden ticket to the man in the boat, then use the washing powder on the water in the pool. Use the bubble Bubbly Escapade.

Confrontations

Entry Gate

Talk to the guard, then collect the planks that say "No", "Only" and "Invitation". Return the planks to the nails on the gate so they read "No Invitation Entry". Talk to the guard again and you will be allowed inside.

Two Queens

Once you reach the Dark Queen, you have two options:

  • Select to leave A Perpetual Nightmare
  • Select to stay (and play the rest of the game)

After the conversation, choose to help the Dark Queen. Examine the Queen's head. Click on her mouth and pay attention to her words:

  • Like a pumping heart, my crown now beats,
  • Wondering whether the head on my body still fits,
  • Tears of longing, trickle down like flowing water,
  • Will it be a perfect match, or just another falter?
  • I long, I yearn, like a swallow in Spring,
  • To lift my cup and toast, to my one true King.

Examine her neck base and press these symbols:

  • heart
  • crown
  • water
  • flower
  • cup

The Dark Queen will thank you for restoring her Redemptive Awakening.