Conquests of Camelot
The Search for the Grail
Game Details: Adventure, 1990
Links: Moby Games, Adventure Gamers
Walkthrough Updated: 1/31/2003
Suggested Listening: Give Up Now (Ash 25)
Introduction
Enter your room, get your purse and change clothes. Now leave and follow the passage to the garden to see the queen. Talk to her about a flower (and get it), then ask about Lancelot. Now leave the room and continue down the passage to the next tower (treasury and Wizard's room). Enter the treasury and ask the man about "bundles", coins and Gewain. Give the purse to the guy, then get gold, silver and copper coins, before getting the purse back. Leave the treasury and go to the wizard's room. Ask about the map, Glastonbury Tor, and Ot Moor. Now look at the map, then read the scroll and the translation. Go to the chest and open it, then get the lodestone. Now go down from the wizards room and pass the next tower and do not leave through the exit, but instead walk to the last tower - the chapel of the two gods. Go to each of the altars here - kneel and place a gold coin at each. Go the exit you passed earlier to the courtyard. Ask the guard about Halahad and Lancelot, then mount your house and leave the castle.
Exploring
Go to Glastonbury Tor. You will see a little forest sprite on the screen as you enter - give him a copper coin. Now go west and you will see a poor hunter there - give him a copper coin, and ask him about Lancelot, Gawain, Mad Monk, and the Black Knight. Give the man a gold coin and he will give you a spear. Now continue west and kill 3 boars. On the next screen, talk to the raven and tell it that you do want to challenge the Black Knight. Now look at the dead guy by the tree, and get his sleeve. On the next screen, beat the Black Knight, then head east and free your friend by cutting the chains with your sword. Ask him some questions, then put Gawain on your horse and he will be taken back to your castle. Now continue on and you will see a hag - give her the sleeve, then save your game. Read the writing where the hag was, then head east for some riddles. Here are some of the answers:
- Water: Three lives have I, gentle enough to soothe the skin, light enough to caress the sky, hard enough to crack rocks
- Iceberg: Lighter than what I am made of, more of me is hidden than is seen
- Glove: When I am filled I can point the way, when I am empty nothing moves me, I have two skins one without and one within
- Snail: If a man carried my burden he would break his back, I am not rich, but leave silver in my track
- Candle: My life can be measured in hour, I serve by being devoured, thin, I am quick, fat, I am slow, wind is my foe
- Riddle: To unravel me you need a simple key, no key that was made by locksmith's hand, but a key that only I will understand
- Ship: Weight in my belly, trees on my back, nails in my ribs, feet I do lack
- Heart: If you break me I do not stop working, if you touch me I may be snared, if you lose me nothing will matter
- Key: I turn around once, what is out will not get in, I turn around again, what is in will not get out
- Net: I am only useful when I am full, yet I am always full of holes
- Mirror: You can see nothing else when you look in my face, I will look you in the eye and I will never lie
- Gold: I drive men mad for love of me, easily beaten, never free
- Icicles: Glittering points that downward thrust, sparkling spears that never rust
- Arrow: When set loose I fly away, never so cursed as when I go astray
- Wine: When young, I am sweet in the sun, when middle-aged, I make you gay, when old, I am valued more than ever
- Fire: I am always hungry, I must always be fed, the finger I lick will soon turn red
- Shadow: Each morning I appear to lie at your feet, all day I follow no matter how fast you run, yet I nearly perish in the midday sun
- Waterfall: Bright as diamonds, loud as thunder, never still, a thing of wonder
- Echo:You heard me before, yet you hear me again, then I die, 'til you call me again
- Pearl: Lovely and round, I shine with pale light, grown in the darkness, a lady's delight
- Time: Until I am measured I am not known, yet how you miss me when I have flown
- Air: All about, but cannot be seen, can be captured, cannot be held, no throat, but can be heard
- Blue: I am seen in the water if seen in the sky, I am in the rainbow, a jay's feather, and lapis lazuli
- Wheel: I go around in circles but always straight ahead, never complain no matter where I am led
- Music: At the sound of me, men may dream or stamp their feet, at the sound of me, women may laugh or sometimes weep
- Turtle: I sleep within a sturdy dome, when I travel my shield is my home
You will be teleported to the middle of Tor. Go north and ask the monk about the grail - he will get mad and run north. Follow him north, then west. Defeat the monk and his illusions with your sword, then the servants will say you cannot leave. Look around the ruins for the altar and put five silver coins on it. The servants will allow you to go and give you a key. Take this key and look around for the well in the ruins. Use the key on it to unlock the lid. Remove it, the reach into the well to get the heart. Return to the place where you enter Glastonbury Tor (south, east, west, west, south, east, east. The sprite will pop up again - save your game. When he asks for copper, just go south and you will be back to the map and ready to continue to the next scene.
Ot Moor
Go to Ot Moor, and explore until you reach the ice. Use the heart, and it will guide you safely accross (gold = right direction, purple = danger). You will eventually reach the Ice Palace. Go inside and you will see the lady of the lake - talk to her and give her the heart. Ask to free Lancelot, and you will have to answer 3 riddles. Here are some answers:
- Almond Blossom: When light is dim and courage fails
- Anemone: If a dream is abandoned, or a purpose dies
- Buttercup: Surrounded by giants, your worries were few
- Chrysanthemum: Wise are they who seek it
- Cornflower: Known to the priest and nun
- Daffodil: It alleviates all pain and sorrows
- Forget-me-not: For its sweet sake, you suffer in silence
- Lily: It can be sweet on the tongue, or vile as a curse
- Poppy: In time of grief, it gives relief
- Sunflower: Oh, it is splendid, it has no peer
You will be set free and teleported before the ice. Now go west two screens to the map and go to Southhampton. Talk to the man near the boat - ask about Galahad, and prices, then buy a trip to Gaza.
Gaza
When you enter Gaza, you will see a man and boy - go with the boy. Ask Al-Sirat about the grail, Galahad, the goddesses, and their guardians. Write down the names of goddesses and symbols. When you are ready to go to the desert, you will see Jabir again. Don't hire him, just continue into the desert. After you get to the first screen, go east, south, east. Draw your sword to get rid of Jabir, then go east, north. Go up the stairs in the south of the screen on to the platform, then take the stairs down to the Pool of Siloam. Drink from the pool, then go up and leave the building, and head north to reach the Zion gate. Give the one guard you talk to 4 copper pieces, then head west to reach Jaffa's gate. Draw your sword to scare off this guy and go through the gate - you will be robbed straight away. Go to Mohammed (who is caring for your mule) and sell it to him.
Bazaar
Talk to everyone here, and when you find the seeress, buy the best apple she has for one dinar. She will reveal her job, and tell you about the apple you have just eaten. Now start roaming around and solving people's problems. Ibraham (the textile merchant) needs a veil. Go to the felafel maker, buy one and give it to the little boy. Go to the pottery seller and buy a mirror from him. Go to where you sold the mule, call for Mari, throw the mirror to her, call her again and ask for a veil. Give the veil to Ibraham. Buy a sheep piece from the meat merchant and give it to the felafel maker. Talk to the fisherman about his problems, then buy some herbs from the lamp man and use them on the fisherman. Tariq asks about a religious relic, so buy a relic from the relic merchant (mention the name Peter) and give it to the lamp merchant, in exchange for a broom. Now buy charcoals from the lamp merchant and give them to the beggar. Go to the innkeeper and give him the broom, then stay the night at the inn. Now go back to where you sold the mule and a girl will be crying. Buy some grain from the grain seller and drop it at the feet of the girl. Talk to the seeress once more - she will give you a strength apple and tell you to go to the house with the crescent and moon, so go there now.
Answer "No" to all seductions. Talk to the woman and ask her about Galahad, the grail, and the test - she will open the door for you. Go through the door to take the test. Using pages 9 and 10 of the manual and the symbols that Al Sirat gave you, you can pass this test. Now go to the Hierophant (who you gave charcoals to earlier). Ask him to open the catacombs, and he will also give you an elixir. Look at the murals throughout the catacombs, using your lodestone to find your way around. You will find a child's mummy with a medallion on it. Go to the right of the mummy and use your sword to get the medallion. Now go to the sarcophagus and read the inscription on it. Go to the open part of the sarcophagus and get the golden apple, then find Galahad. Give Galahad the elixir that you got from the Hierophant, and you will get bitten by a rat, so save your game and start hurrying. Look around for the statue of Aphrodite, and put the golden apple in her hand. Answer her questions (using the manual) and she will give you directions on how to get out of the catacombs and a dove. When the secret doors open, use the lodestone determine which doors to take. Follow the directions, and then take the stairs out. Don't forget to take a look at the dead warriors skull.
Temple
Walk around the temple to get to know the layout. When you encounter the Saracen, eat the strength apple. Put on the helmet that Saracen gives you, then fight. After you beat the Saracen, use the dove. Follow the dove until Aphrodite appears, and listen to what she says, then ask Merlin about the spiral. Now go to the spiral. Move to the left and push the 6th pillar. Now get the grail. The grail will be stolen by a thief when you get it - chase the thief into the alley and he will be trapped. You can kill the thief or show mercy. Grab the grail and you are done.