Casebook Episode 3Casebook Episode 3

Snake in the Grass

Game Details:  Mystery, 2009

Links:  Moby Games, Adventure Gamers

Walkthrough Updated:  6/23/2019

Suggested Listening:  Help Me Out (Ash 25)

Casebook Episode 3: Snake in the Grass is the third in a series of 3 first-person detective games using FMV, and follows after the previous game, Casebook Episode 2: The Watcher. In this game, you investigate the death of a man in a small town church.

Overview

In each game location, your notebook will prompt you to answer a series of questions. You must search the location and take photographs of pieces of evidence, then return to the van to analyze them. In analyzing the evidence, you will play a series of minigames. The lists in bold below are of the items that you need to photograph to solve each notebook objective. Optional items to photograph for extra points are not listed.

Chapel

Photograph the blood for analysis

  • Blood stain, on the floor next to #1 (Marcue's DNA)
  • Blood spatter, on the wall just above #1 (Marcue's DNA)
  • Blood spatter, on the wall beneath the first stained glass window (Marcue's DNA)
  • Blood stain, on the floor between the carpet segments (Marcue's DNA)
  • Blood stain, on the carpet next to #3 (Marcue's DNA)
  • Bloody vase, on the carpet next to #3 (Marcue's DNA)

Store all of the evidence in the folder. There is nothing to link yet.

Identify the murder weapon

  • Bell, on the floor near #3
  • Silver cup, on the floor near the altar
  • Silver cup, on the floor near the altar
  • Balustrade, on the left at #2
  • Vase, in the middle of the main carpet, near #3
  • Candelabra, on the floor near the confessional
  • Candlestick, to the carpet in the corner between the organ and altar (Marcue's DNA)
  • Candlestick, on the carpet near the confessional
  • Candles, on the main carpet to the right

Store all of the evidence in the folder. Link the candlestick with the coroner's report and with the balustrade. Also link the balustrade with the coroner's report.

Find out who's been in the chapel

  • Boot print, on entry carpet
  • Shoe print, on entry carpet
  • Muddy footprint, between pews on left
  • Digging tools, standing against wall between pews on left (Hapman's prints)
  • Door, on confessional (Hapman's prints)
  • Chair, in confessional (hair)
  • Flowers, in the bloody vase on the carpet

Put your new evidence in the folder. Link the boot print with the flowers.

  • Jug, on small round table to the right
  • Clock, on small cupboard to the left
  • Screwdrivers, on small cupboard to the left
  • Chapter & verse, numbers on wall near confessional
  • Organ, in far left corner of the room (Horace's prints)

Place your new evidence in the folder. Link the shoe print with the priest's shoes. Now click on the yellow sticky note to visit Hapman's garden shed (you may need to do this to trigger receiving Horace's prints, DNA and shoes).

Garden Shed

Was the clock broken deliberately?

  • Cog, between saw blades on left wall

Link the cog with the clock (chapel). Click on the yellow sticky note to examine the clock, and place the gears into their positions on the diagram to find which one is missing.

Connect the garden shed to the chapel

  • Bench, hand print in dirt on left bench (Daniel's prints)
  • Hydrangea, blue flowers on right bench (pollen)
  • Boots, below right bench
  • Gloves, on middle bench (Daniel's DNA)
  • Hand print, on wooden box on middle bench (Hapman's prints)
  • Fertilizer print, foot print between left and middle benches (superphosphate)
  • Footprint, on soil at far end of benches (pollen)
  • Fertilizer, open pots on middle bench (superphosphate)
  • Zimmer, photograph of Mary Zimmer on right wall (Hapman's prints)

Store all of the evidence. Link the boots with the footprint and with the boot print (chapel). Link the hydrangea with the boot print (chapel) and with the flowers (chapel). Link the fertilizer print with the fertilizer and with the muddy footprint (chapel).

Find out what Hapman has been doing

  • Trash, in red crate beneath right bench (chemical notes)
  • Lilies, red flowers on right bench (pollen)
  • Gardening chemicals, 2 narrow bottles on left bench near the door (carbonic acid)
  • Gardening chemicals, 1 large bottle containing red chemical on right bench (fluoride)
  • Gardening chemicals, beneath far end of left bench (kerosene)
  • Watering equipment, on left bench (Hapman's prints)
  • Water supply map, on far end of left wall
  • Dynamite, wooden box on floor at far end of shed
  • Diagrams, on bench at far end of shed
  • List, beneath middle bench

Store this new evidence in the folder. Link the list and chemical notes. Now click on the pink sticky note, and click on the circled area at the top right of the map. After the cutscene, store the new evidence, then link the strange device with the watering equipment. Click on the yellow sticky note and reconstruct the strange device. After another cutscene, store the new evidence, then click on the yellow sticky note. Select the trapdoor to the right of the organ.

Laboratory

Find the chemicals

  • Chemicals, in dark bottle on top of blue drum near the stairs (formaldehyde)
  • White crystals, on balance scale on back wall (potassium butoxide)
  • Chemicals, large bottle containing dark liquid, left of balance scale (phenylpropanol)
  • Chemicals, in dark bottle on middle of shelf on back wall (formaldehyde)
  • Chemicals, in small brown plastic bottle on left of shelf on back wall (carbonic acid)
  • Chemicals, in dark bottle on top of blue drum near the window (formaldehyde)
  • White powder, on a sack beneath the window (sodium borohydride)
  • Chemicals, powder in plastic bucket on floor beneath the window
  • Dried chemicals, in clear bottle on window ledge
  • Chemicals, in dark bottle on window ledge (fluoromethylbenzene)
  • Chemicals, in dark bottle beneath right end of bench (formaldehyde)
  • Chemicals, in clear bottle containing yellow liquid on right end of bench (chloroform)

Store all of this evidence in the folder. Link the formaldehyde with the chemical notes (garden shed). Link the carbonic acid with the gardening chemicals (garden shed). Link the fluoromethylbenzene with the gardening chemicals (garden shed).

Document the apparatus

  • Jar, left end of bench containing white powder
  • Apparatus, left part of device on bench (sedative)
  • Apparatus, middle part of device on bench
  • Apparatus, right part of device on bench
  • Glass thing, on sack beneath shelf on back wall

Store this new evidence, then link the left part of the apparatus with the strange device (exemplar).

Find evidence that Hapman's been in the lab

  • Bible, on top of the blue drum near the stairs (Hapman's prints)
  • Lampshade, over the right end of the bench (Hapman's prints)
  • Footprint, on the floor in front of the bench (superphosphate)
  • Rag, on the floor near the foot of the stairs (chloroform, Horace's DNA)

Store these new pieces of evidence. Now link the rag with the chemicals (chloroform), and the footprint with the muddy footprint (chapel). Click on the yellow sticky note and recreate the chemical to solve the case. In this segment, just try various orders of the 6 chemicals - when you get some correct, they will be identified for you in the list, and you can gradually work out the correct order.