Ween: The ProphecyWeen: The Prophecy

Game Details:  Fantasy, 1992

Links:  Moby Games, Adventure Gamers

Walkthrough Updated:  1/29/2001

Suggested Listening:  Help Me Out (Ash 25)

Ween: The Prophecy is a surreal fantasy adventure by Coktel Vision, developers of the Gobliiins series of games. You take the role of a wizard, on a quest to retrieve 3 grains of sand. These must be placed in an hourglass to defeat an evil foe.

First Grain

House

Click on the crystal ball. Pick up the copper ball and tongs, then open the cupboard and take the lard and the knife. Go through the door on the left. Get the straw, then use the knife on the reed. Use the tongs on the wooden rails. Go back through the door. Put the wood and straw in the fireplace. Go through the curtain on the far wall. Get the key and use it on the skull. Get the ring, the bottle of digitalis, the tablet, and the seeds. Take the portrait and put it on the hook. Use the digitalis on the seeds, and then the seeds on the hideaway. Get the wooden mold from the hideaway and go back through the door.

Use the knife on the reed, then use the flute on yourself. Give the strawberries to Urm and get the jar of jam and gold. Use the flute again and give the jam to Urm. Now use Urm on the fireplace. Put the gold in the cauldron, then put this on the fireplace. Take the cauldron again, and use it on the wooden mold. Return through the curtain. Use the key on the padlock, get the half-statue, then go through the trap door.

Caves

Get the torch, planks and tibia, then use the torch on the hearth. Put the lard in the cauldron and put it on the hearth, then pick it up again. Go left, get the rope and use the cauldron on the bowl. Use the ring on the cauldron and put the copper ball in the orbit of the skull. Get the moon stone and put the tibia in the opening. Pour the oil in the tibia then use the lever. Get the copper ball and go back to the right. Use the rope on the planks and use the bound planks on the precipice. Cross the bridge to get to the seal.

Seal

Use the skull and get the sun stone. Get the tibia and spear. Use the tibia on the spear and then use the combination of the tibia and spear on both the curtain and the blackberries. Put the torch in the torch holder. Put the sun stone in the seal, then put the moon stone on the sun stone. Use the flute and give the blackberries to Urm; use Urm on the hole above the door. Get the key, unlock the door and go through it.

Try to get the sword; then unhook it and get it. Use the sword on the statue, then use the trap. Make the cauldron again and get two lots of acid. Click on the mechanism - click on the sun and moon, so all four buttons are up. Next push the crown button. Push the sword and moon buttons down and push the crown again. Get the elixir and effigy from the hideaways and go back through the door. Talk to Borgol. Use the acid on the limestone deposit covering the seal and put the effigy in its niche.

Second Grain

Bridge

Try to cross the bridge, then take the feather. Open the chest and use the feather on it. Get the venom and the pollen. Use the venom, pollen, and elixir on the cauldron, then use your potion on the monster. Go across the bridge.

Click on the strawberries. Get the sword and use it on the stone. Put the cauldron on the top hole and touch the right-most hole. Get the creature and use it on the gold. Get the cauldron and go to the temple entrance.

Entrance

Use venom on the snake and get the tiara. Turn the cauldron into the copper ball, then use the tiara on the ball. Use the pipe on the wasp trap and get it. Use the torch on the bushes and the trap on the wasps. Enter the doorway.

Dragon Fight

Click on the bottom parchment 5 times. Use the trap on the wasp. Get the cherries and use the flute. Give the cherries to Urm and use him on the wasp trap. Leave through the door on the right.

Third Grain

Maze

Talk to Borgal again, then place the tablet you've been carrying around on the chair next to the other one. Click on the eye on the right of the screen to translate the message, which you can then read with some help from your magician friend. Click on the mechanism to the left of the sword door - click on the bow and arrow, the animal, the pot, then the drumstick. Use the lever and then go through the door. Click on the door mechanism and pick up the vial. Click on 1, 3, then 4 and turn the lever, before going through the door.

Guardian

Get the rag, coin, hammer, and leaf. Use the wood on the hearth, the gargoyle on the ledge, and the hammer on the arm. Click on the stone. Get the amphora and use it on the hearth. Use the rag on the statue's eyes. Use pollen on one eye and venom on the other. Get the flower and use both it and the leaf on the hearth. Use the pipe on the snake and then put the coil on the gargoyles. Click on the fountain and get the lichen. Click on the teeth in this order: 12, 4, 6, 3. Use the rag on the water and then put it on the coil. Use the lichen on the hearth and the vial on the enclave. Get the magnifying glass and put it in the light beam. Get the coil and turn it into the copper ball. Then use it on the statue and click on it. Get the ball and go through the door.

Travelling

Temple

Get the necklace and glove. Use the chalice on the scale. Look in the chest and use the glove on the spiders to get the heart. Place the heart in the right hand statue, then click on his nose. Click on the tapestry and get the mirrors. Click on the vase and get the key. Click on the tabernacle. Go into the passageway and use the mirrors on the openings. Unlock the door with the key and go through, then choose the right-hand door.

Park

Get the bag, use it on the snake, and pull the bond. Use the snake on the mongoose, so you can get the digitalis and the root. Use the necklace on the ball and use the sword on the larch. Get the resin with the root and use it on the monsters. Turn the sword back into the pipe and use the pipe on the water. Get the pearls and put them in the basin with the digitalis. Get the femur and use it on the basin, then give the mixture to the queen. Get the pipe, turn it back into the sword and use it on the rope. Go through the gateway.

Cliff

Use the bowl to collect some resin, which should then go on the flower. Get the horn and tropical creeper. Use the horn, then the creeper on the piece of wood. Get the pickaxe and use it on the grass at the lower left hand corner of the screen. Get the pot and use it on the spring, then pour the water on the mushrooms. Get the stone and wait for the bird to try and get the insect. Throw the stone at the bird. Click on the eye of the skull and get the worm. Use the worm on the mushrooms and go down the staircase.

Beach

Get the strawberries, flute, net, oar, and coconuts (by hitting the tree). Use the flute and give the strawberries to Urm. Get the gold and give it to the monster, so you can get your stuff back. Use the net on the sea and use the sword on the fish. Give the eggs to the spider and get the sail. Use the sword on the bamboo and the hammer on the boat ribs. Put the coconuts in the lobster pots. Put the oar in the boat notch and the bamboo and archboat ribs on the boat. Use the sail on the mast and attach the lobster pots to the boat ribs.

Boat

If at any stage the boat fills up with water, use the cauldron on the water 4 times). Use the hammer on the lock and look in the hold. Get the tar. Turn the sword into the pipe and use it on the tar. Then get the bottle with the pipe and get the cork. Use the cork on the tar and put it in the hole. If the hole is covered, bail out the boat. Use the hammer on the cork as soon as it is in place.

Volcano Island

Outside

Get the key from the boat and use it on the lock. Go into the hut. Get the shovel, talk to the man and go back out. Use the shovel in different places in the sand until it breaks (8 times). Look in all the holes and get their contents. Use the sword on the oyster to get a pearl. Go back in the hut and give the old man everything you found, plus the ecu. Then use the flute and give the strawberries to Urm. Give the gold to the man and he will leave. Pull the ring and use the sword on the planks in the back wall. Go upstairs.

Nature Fairy

Use the sword on the rightmost branches to make arrows, and the leftmost branches to make a bow Turn the sword into the cauldron and put it on one of the holes, then click on the Orivor. Get the pendulum and move it around until it swings. Turn the cauldron back into the sword and use it to dig where the pendulum swung. Get the gold and give it to the Orivor. Use the rope on the large branch to finish making the bow. Shoot the bow at the walnut. Use the pipe to get the feathers, and then use them on the arrows. Shoot at the walnut again, then form the sword again and break open the walnut.

Potion Practice

When the feather falls from the sky, use it on the chest. Get the vials and strawberries. Put the pollen and venom in the cauldron and use the potion on the left-hand weed. Make the potion again and use it on the mushrooms. Get the truffles. Put the truffles and venom in the cauldron and use the potion on the ruby. Put camomile and water in the cauldron and put it on the hearth. Get the cauldron and give the tea to the worm. Use the worm on the mushrooms. Use the cane on the glass eye. Use the flute and give strawberries to Urm. Get the redcurrants and gold. Give the gold to the old man. Use the flute and give the redcurrants to Urm. Use Urm on the man and go left.

Mix the truffles and the pollen in the cauldron, and use the potion on Borgol, then on the statue. Next mix the truffles, the venom, and the pollen in the cauldron to make a change potion. Use it on the coin. Use pollen on the quartz. Turn the lever. Click on the ant, get the pistil from the flower, and give it to the him. Get the bolt and three grains of sand before heading back to the right. Look at the mechanism in the hideaway, and put the axle in the orifice. Turn the lever and get the key. Go back to the left.

Turn the cauldron into a sword and use it on the bushes. Unlock the door with the key. Turn the sword back to the cauldron. Mix truffles, venom, and pollen in it and use the potion on the grill. Use venom on the snakes. Put truffles and venom in the cauldron, and use the potion on the rubies. Go back to the right and get some water in the cauldron. Use the water on the flames and enter the doorway.

Lava Room

Make the sword and use it on the ornament. Keep using it on the hole until a ruby appears. Turn the sword into a cauldron. Add truffles and venom to the cauldron and use it on the ruby. Look in the rightmost hideaway. Click on it repeatedly until the creature spits out a pile of glue. Get the glue with the bowl. Repeat the following process until all the hideaways are lit.

Put truffles and pollen in the cauldron and use the potion on the jewel. Make the sword and use it on the crack. Get the firefly and use the glue on it. Put the firefly into one of the dark hideaways. You will find another jewel. When you find a broken jewel, put some glue on it and the flawed jewel, and put the pieces together. When you find a hideaway with a hole in it, put the copper ball in the hole then remove it.

Get the twig from the far right hideaway. In each hideaway, flip the lever repeatedy until a pedestal rises and 3 letters light up. By the end, all the letters should be lit and all 5 pedestals up. Using the bow, shoot the letters KRAAL.

Prison

Click repeatedly on the nail until it comes out, then get the heart. Put the nail in the bottom-left hole of the right lock dial. Turn the dial needle. Get the pin from the hole under the raised bar. Put the pin in the right hole of the left dial and put the nail in the left hole of the right dial. Spin both needles and go through the bars.

Revuss

Save your game, because time is a factor in this final stage.

Starting at the right lever and going progressively towards the left, click on each lever 4 times. Next, click on the carving and push the letters DJEL. Look in the hideaway. Put the heart in the orifice and get the knife. Use the knife on the bamboo two times, and then use the flute. Get the stone and put it in the hole in the carving. Click on the letters AZEULISSE. Get the second statue and put it in the hideaway with the first. Finally, take the grains of sand and put them in the revuss.