The WatchmakerThe Watchmaker

Game Details:  Mystery, 2001

Links:  Moby Games, Adventure Gamers

Walkthrough Updated:  9/26/2008

Suggested Listening:  Help Me Out (Ash 25)

The Watchmaker is a combination 1st person and 3rd person adventure game starring two protagonists, former detective Darrel Boone and attorney Victoria Conroy. You head to an 18th century Austrian castle to investigate the myth of the Watchmaker, and how he has used his powers to control time and immortality.

Gardens and Greenhouse (9:00am)

Darrel

Starting as Darrel, head toward the rear of this hallway and use the lift to go down to floor 0. Head out the front entrance of the castle. Head left from there and talk to Raul Hernandez (gardener). Follow this path and visit Henry (caretaker) - while you are there take the chisel from the shelf above his desk.

Follow the stone paths around the house until you reach the greenhouse, which will explode as you approach. Talk to Raul about the explosion, and examine the broken glass and the hole in the wall. Head over towards a well near the pool, and open the cover on the well to look inside. Raul will come and tell you to leave it alone, and will then throw an empty plastic bottle into the nearby bin. Walk to near the bin and switch to first-person mode (press spacebar), then look down and pick up the bottle.

The Bracelet (9:20am)

Victoria

Switch characters (press F8) and head inside to the swimming pool. Look in the pool and you will note "something glimmering" that you will need to get later on. Try to open the old wooden door, and Greta (housekeeper) will come out to meet you. After she leaves, talk to Jude Anderson, who is sitting by the pool, particularly making sure to talk about Carla's private life.

Darrel

Head through the swimming pool area and out the white door, then immediately right through the stained glass doors into the dining room. Go across to the fireplace and look at the clock in first-person mode, then take the key from its right side. Turn right and enter the next room, then look at the cupboard to your left. Open the cupboard, then take a knife (you may need to press Z to crouch and A to stand back up again).

Leave the dining room and return to the swimming pool, then continue left towards the change rooms. Use the lift here to head down to level -1 (the basement). Go straight across and through the old wooden door into the wine cellar, and take a bottle of wine. Exit the cellar and turn left, entering the door at the end of the hall to find the laundry. Use your plastic bottle with the detergent dispenser, which is between the washing machines. Now head all the way back to the room where you took the knife, and go through the door with the round window. Have Victoria enter the kitchen with you.

Talk to Stephen (cook), and specifically ask about his past life as a sailor. Give him the bottle of wine and Victoria will end up with the keys. Take the keys from Victoria (using the inventory screen - hit Tab). Go back down to the basement and use the keys to unlock the other door, which leads to the boiler room. Inside, turn off the pump using the control panel. Use your knife with one of the filters, then use your bottle of detergent with the filter and close it. Turn the pump back on. Go back up to the swimming pool, which should now be empty. Take the bracelet from the bottom of the pool.

Victoria

Go and take the bracelet from Darrel, then use the main lift to head up to level 4. Go and find Carla (maid), who should be cleaning the room at the end of the hall. If you try to talk to her, she will just avoid you. Give her the bracelet. Now talk to her about her private life and the gala evening, and she will give you a banknote. Examine this in your inventory and turn it over to see the numbers 4, 17, 30.

The Well (10:35am)

Darrel

Go back outside to the well, just outside from the pool area. Use the well cover to open it, then climb inside. Go to the other end of the passage and climb up through the opening. Cross the room and note the current positions of the indicators (2, 7, 4, 11, 9), then use the lever. Zoom in again and this time press the button.

Go through the hole you just created to reach the cellar. Examine the sideboard and take the cutters, then open the sideboard and take the briefcase, which has the name Corona on it. Open the briefcase with the combination 41730 (from Corona's banknote calling card). Take the cassette from the top pocket of the case, then close it again. Leave this area using the well, and Raul will see you and run into the greenhouse. Head to the aviary and use the cutters on the padlock. Open the aviary door and the dove will escape. The supervisor will rush outside to try to catch the dove.

Anderson's Office (11:50am)

Darrel

Head back inside to the kitchen and go through the door behind the cook, then head through the door marked Bureau. Take the photo from Anderson's desk and look behind it to see a date - September 7, 1995. Use the filing cabinet to discover an invoice holding the combination for a safe - 12480. Leave Anderson's office and look right to find a keypad next to a grey door. Enter the date from behind the photo (9795) and click the arrow key to open the door.

Secret Laboratory (12:05pm)

Darrel

Press the red button on the metal box just inside the entrance and it will open. Look inside it and take the bag of blood, then close the box again. Next look at the computer table, and open the drawer. Look inside and take the syringe, then close the drawer. Use the syringe on the box labelled "acid" on the work table.

Victoria

Go up to Anderson's office and talk to him about stolen organs. Telephone Darrel to get the photo from him, then use the photo on Anderson and he will give you the keys to the castle.

Darrel

Head back to the pool area and through to the guest bathrooms. Open the bottom cupboard in the area just outside the toilets, and use the syringe of nitric acid on the bottle inside the cupboard to make a "highly corrosive substance".

Old Wing and Mausoleum (12:40pm)

Darrel

Go back to the pool house and telephone Victoria to get her there as well, then take the key and unlock the wooden door. Go through to the Old Wing.

Open the door immediately on your right. Cross the room and examine the nail on the wall, and you will notice a picture has fallen behind the dresser. Take the picture and examine it in your inventory - the hands with no bracelets hold 2 coins and the hands with bracelets hold 3 coins. Head back out to the corridor, then up the stairs and through the first door on the right. Open the cabinet on the wall and look at the portrait inside - the necklace is the same one Jude was wearing in Anderson's photograph. Also note the three chess pieces in the portrait - black bishop, white knight, black rook. Take the cylinder from beneath the portrait and use it on the phonograph on the desk, then use the phonograph to play the cylinder.

Victoria

Head through the kitchen, and out the wooden door near the key hook. Head to Victoria's right and approach the Mausoleum (the octagonal building in the corner of the estate). Go to the right side and look through the hole that was created in the greenhouse explosion - note the location of Anna's three chess pieces - black bishop, white knight, black rook. Now head into the Mausoleum and click on those 3 squares on the empty chessboard (in the correct order). Take the 3 items that appear. Examine the paper scroll in your inventory to notice the times - 8:55, 7:10.

Darrel

Head back downstairs in the Old Wing and go to the end of the hall to see a double clock. Set the times on the clock faces to those just seen by Victoria (8:55, 7:10), and you will head through a secret doorway. Cross the room and look at the altar. Take the parchment and try to read the diary, but you won't understand it. Contact Victoria and get her here.

Victoria

Read the diary, clicking on the highlighted paragraphs and turning the pages to move through the text.

Darrel

Take another diary from the bag next to the altar and you will see a long cutscene. After it is over, take the contents of the bag again and you will get some more new items.

Electronics (2:15pm)

Darrel

Leave the Arcanum by using the lever near the door, and head back out to the guest lift (near the pool area). Take the lift to level 1, and head through the brown door to enter the sauna. Get the bag of incense crystals from the bag on one of the benches. Head back to the lift and go to level 2, then turn left and go through the door into the gym. Examine the exercise bike - open the battery compartment on the console and take the batteries.

Return to the lift and take it to the 4th floor, then run along the hallway and take the main lift down to level 3. Head through the room with the blue floor and go down the stairs, then go through the double doors to the left of Anderson's office, into the meeting room. Open the second cabinet and take the walkman, then put the batteries in the walkman. Put the cassette in the walkman, then use the walkman to listen to the cassette. In your inventory, display your telephone by clicking on it, then right click the picture of your PDA, and click on the walkman. Click the Process button at the bottom left to get the phone number from the tones at the end of the cassette - 231074.

Next head back to the pool area and take the book that Jude left behind. Open the book and click on the pamphlet to examine it. Now exit the house and run around to the front, then continue following the driveway to go down the slope to the locked red garage door. Use the cook's keys on the door to open it, then go inside. Approach the minivan, but the door is locked. Use your acid mixture to dissolve the lock, and you will be able to open the door. Move the sack out of the way to reveal a laptop computer. Click on it, to find it is asking for a CIA code number. Attach your telephone to the modem lead on the computer and enter the number 231074. Now read the new emails to get the document numbers MERCURY-1969, CONFIDENCE-1942 and ARL-1998. Search for all of these documents and read them, particularly the ARL one as you need the information you will see there. Exit the computer when you are done and you will automatically pick up your telephone again.

Clock Tower and Medallions (3:15pm)

Darrel

Leave the garage and run down the near side of the house, going through the wooden door into the kitchen. Open the microwave (beneath the sink with the yellow liquid) and place the blue phial inside. Close the door, then use the controls to turn the microwave on and change the temperature to 70. Open the door again and take the phial back (now known as phial B). Open the door to the refrigerator and go inside. Open the freezer door and place the red phial inside. Close the door, then use the controls to change the temperature to -25. Open the door again and take phial A.

Head outside and find the large oak tree with the magpie nest on a relatively low branch. Nearby you will find a plant stand - push this over to the tree then stand on it, so you can take the glasses from inside the nest. Climb back down and enter the nearby caretaker's house. Talk to Henry about everything, then give him his glasses back. Take the chisel from the shelves above Henry's desk before leaving the house.

Go back into the main building and up to the bar/ballroom on the third floor. Give your photographic plates to the supervisor, and he will ask you to wait in his office. Instead, go up to the 4th floor and into either Darrel's or Victoria's bedroom, then straight out on to the terrace. Use the crack in the wall of the clock tower to climb up to it, then walk around to the right until you see some flaky plaster. Use the chisel to remove it, then use the clock key in the clock face to reveal a secret passage. Head inside, then down the stairs. Get Victoria here (by right-clicking on her in your inventory).

Victoria

Push the large stone slab to try to open the passage, but you are not able. Instead, pull the lever on the right and Darrel will automatically push the slab and open the next passage.

Darrel

Go through and up the stairs to enter a chapel. Look at the altar and the small statues here, then walk down the large stairs and across the room to the large doors. Use the bolt to unlock the doors, and head outside. Next go to the greenhouse - go through to the courtyard out the back, then walk around the fountain to see a statue of an angel and a lion. Now in your inventory use both phials with your mold to make 4 medallions. Place a medallion in the lion's mouth to trigger a cutscene with Victoria. You will automatically pick up the metal object near Raul's body. Try to open the door, and the sand trap will be triggered.

Victoria

Go over and place another medallion in the lion's mouth to save Darrel.

Blood and Roses (5:15pm)

Darrel

Enter the castle through the pool house, and Greta will get annoyed with all the mischief you have been getting up to. Ignore her and enter the dining room, where you will see a tray set out for Jude. Put some blood on the rose, then head up to the second floor. Knock on the door to Anderson's Quarters, at the end of the red carpet. Inside, Jude will give you the necklace, then send you out. Go back in and she will be sleeping. Move the green painting to reveal a safe, then open it with the combination 12480. Take the gold coin, before closing the safe and replacing the painting.

Go up to the 4th floor and enter the first guest bedroom. Open the desk drawer and take the envelopes. Next go to the upper hallway in the old wing of the castle. Find the scales in the main corridor and look at them. Place your coin on the left scale. Put some incense on the right scale, then use an envelope to collect it. Repeat this with the same envelope to get "2 doses of incense". Now repeat this process with the other envelope, then take back the coin.

Victoria

Make your way up into the clock tower (by going through the church). Open the trapdoor and lift out the broken gear, then open the machine on the wall and take the bronze ring. Head back downstairs to the crypt and use the telephone to get the two envelopes and the coin from Darrel.

Remembering back to the picture that Darrel found behind the dresser, look at the 2 cherubs holding cups. Pour one of the envelopes into each cup, then use the coin with the statue wearing the bracelet. Take the metal plates from inside the secret compartment. Go down the stairs so you can switch characters (for some reason you can't do this in the clock tower).

Replacement Parts (6:10pm)

Darrel

Go downstairs in the old wing and set the clock dials to 8:55 and 7:10 again to enter the secret room. Telephone Victoria and take the metal plate and crystal from her. Look at the altar to see 2 candlesticks, then right-click on them to move them to either side. Right-click on the metal plate to split it into two magnetic pieces. Place the black metal plate on the right slab and the white metal plate on the left slab, then take the green sphere.

Now head back upstairs and go through the door at the far end into the Orologia. Look at the large clock in the middle of the room and open the compartment on its back. Insert the sphere into the round hole, and the crystal into the rectangular hole. Place Jude's necklace in the semicircular hole. Finally, move the angel on top of the clock. Watch the cutscene, paying particular attention to the position of the hourglasses on the chest at the very beginning. Afterwards, collect your 3 items from the back of the clock (the crystal is now "activated").

Victoria

Telephone Darrel and get the activated crystal from him, then return to the top of the clock tower. Look closely at the chest, and insert the crystal into the slot below the five hourglasses. Now turn the hourglasses to the positions from Darrel's vision and the chest will open. Take the metal disc and use it to replace the broken one from the trapdoor.

Darrel

Go to Anderson's office and he will give you 2 developed photographs. Use the "photo plan" with the scanner, then use the computer. Click the preview button, then use the scanner to enlarge the middle part of the picture (the front of the machine). Scan it and you will end up with a printed enlargement in your inventory. Head outside and find Henry, the Caretaker, in his house. Telephone Victoria and take the bronze ring from her, then give Henry the bronze ring and the enlargement, and he will make you a new cog.

Labyrinth (7:50pm)

Victoria

Use the telephone to get the cog and the silver object from Darrel. Go back up into the clock tower, and use the cog in the machine. Pull the lever on the right and you will descend into a labyrinth. Look at the silver object in your inventory, and note the configuration of depressed buttons. Now look at the symbol on the door and press the same buttons to make the door open. Darrel will join you and head through the door.

Darrel

Follow the only path you can, and you will enter the Astrologia, which contains a large clock, and a series of three levers.

Victoria

Go back up in the elevator (use the lever on the wall to do this) and head to the old wing. Go upstairs and through the door on the side at the end of the corridor, into the Planetarium. Look at the chart on the opposite wall, then examine the manuscript beneath it. You will get the coordinates 4 hours, 15 minutes, -41 degrees.

Darrel

Use the levers to set the clock to the coordinates Victoria has just discovered, and the gates back down the last passage will open. Return there and go through the one to Darrel's right to enter the Watchmaker's study. Victoria will call you at this stage. Pick up the letter and read it, then pick up the old records, and you will automatically take control of Victoria. Save your game.

Victoria

Throw your padlock at the window above you, then run through the greenhouse to the inner courtyard and the Hunter will follow you. Use a medallion in the lion's mouth to open the passage, and the Hunter will enter the trap.

Timing (9:15pm)

Darrel

Take the metal star from the desk, then leave the study and go down the opposite stairs into the Clockworks Room. Use the star in the obvious cavity right of the entrance, then change the dial settings to match those you saw down the well (2, 7, 4, 11, 9). Go down the new passage and you will see Corona, another immortal. Quickly set the dials to 6, 6, 6, 6, 6, and the bad guy will be history. Change them once more to the correct settings (2, 7, 4, 11, 9) and go to the end of the passage, into the Pendulum Room, where Krenn will subdue you.

Victoria

Go through the door using the same combination of button presses as before, then use the wooden lever up to your left. Head into the Clockworks Room and take the metal star from the cavity, then head down the corridor where Darrel just ventured. You will automatically hide behind a pillar. Save your game.

Move carefully one floor to your left and go into first-person mode to watch Krenn. To exit this room you need to go through the doorway where the trail of blood leads, and you need to do it without Krenn seeing you. Wait for him to turn away, then sprint straight through the doorway. Note that this room contains 2 cavities for stars to be placed. Search Duke's body to get a lighter, then put your last medallion in the lion's mouth to open another secret passage. Climb the stairs, then pull the lever and go through the new passage to the Astrologia.

Go to the Watchmaker's Study and take a candle from his desk. Use this in the brazier on the wall, then use the lighter on the candle. Use your star on the wax, then use your half empty phials on the mold, and you will get a second star.

Return to the room with Duke's body and place your 2 stars in the 2 cavities. Take the parchment from the cabinet and read it, then use the blue, green and yellow phials to defeat Krenn. Search his body to get some keys and use these on Darrel's handcuffs.