Nelly Cootalot: Spoonbeaks Ahoy! HD
Enter The Barnacle and talk to Captain Rehab about everything. Also talk to Barman Friday, then show him your spade (1/6), then take the map. Use the map to travel.
Talk to Blind Jimmy Thimble, then show him your spade (2/6). Search the box on the ground to get a heavy rock. Use the map to travel again.
Enter Bjorn & Olafssen. Talk to the men about everything, then shown them your spade (3/6) before leaving to the right.
Next go to The Store of Babylon. Talk to Baron Widebeard. Talk to Madame Leatherette, then show her your spade (4/6). Wait for the Baron to start reading a line from his book, them immediately grab the ink well from his table. Search the bargain bin on the right to find a book, then leave the shop.
Continue right and talk to the Baroness about everything, then examine the noticeboard on the right 20 times Market Research. Go back into Bjorn & Olafssen and use the book on Coot Pirate Familiar. Talk to Coot about everything, then show him your spade (5/6). Use your map.
Look through the narrow window on the left, and examine the safe.
The Barnacle & Harbour
Head inside. Talk to Captain Rehab and Barman Friday about everything again. Go back outside and look at the graffiti on the side of the building.
Enter Bjorn & Olafssen and examine the tattoo stand, then select the top right tattoo. Talk to Coot about everything new, then leave again.
Examine the lone grave on the left, then use your spade on it to find a phrase book. Examine this in your inventory to see a hidden message inside the cover.
Enter Bjorn & Olafssen and use the phrase book on Coot.
The Barnacle & Harbour
Examine the graffiti again, then crack the code by rearranging the alphabet into the order of letters shown on the left. Click the Read button Want a Cracker?. Enter The Barnacle and show your tattoo to Barman Friday - you get an achievement for selecting the correct tattoo on your first attempt Ink-redibly Clever. Show your tattoo to Captain Rehab and talk to him about everything to receive a cat burglar. Now you can show him your spade (6/6) Can They Dig It?.
Talk to Barman Friday again and order a drink. Return this and order another one. Keep doing this until you have selected them all Day Drinker. Make sure you end up with the Cat Guts in your possession.
Look through the window again, and use your ink on the fish tank.
Show your pass to Blind Jimmy Thimble and talk to him about it to be given access to Saul Island Intrepid Explorer. Head along the path.
Talk to the window twice, then talk to the Leprechaun about everything. Head left and try to talk to El Mono 3 times. Try to go through the doorway, then return right and talk to the Leprechaun to receive a flag blueprint and 2 daalders.
The Barnacle & Harbour
Go inside and put a daalder in the donation box on the right. Head right into the gallery and take the moustache, as well as a postcard from the box on the wall.
Climb the stairs on the right. Talk to Hortense about everything, then try to use your cat burglar on Hortense. In your inventory, give the Cat Guts to your cat burglar, then use your fierce cat burglar on Hortense, and you will end up with a four leaf clover. Go downstairs and pick up the envelope from the ground. Read the letter in your inventory, then climb the stairs and talk to Hortense again. Use the moustache in your inventory, then talk to Hortense once more. Break the pipe by using your heavy rock on it twice, then talk into the pipe. You will enter up receiving a voucher Phileas Fake.
Enter The Store of Babylon and talk to Madame Leatherette, then go back outside. Talk to the Baroness on the right, then return into The Store of Babylon. Talk to Madame Leatherette, then give her the voucher in exchange for a Saucy Sue. Go outside and offer this to the Baroness. Use the moustache again, then give the Saucy Sue to the Baroness. After she leaves, take the unmentionables from the rack in the boutique.
Next enter Bjorn and Olafssen, and offer them the postcard. In your inventory, use the quill on the postcard, then give the signed postcard to Bjorn and Olafssen. You will end up back outside.
Give your remaining daalder to Stibble Bellwise at the Hook-a-Duck stand. Say you are ready to play, then pick up the hook. You won't be able to hook any ducks. After the game ends, complain that the game is rigged, and you will get your daalder back. Give it to Stibble Bellwise again and play another game. This time combine the hook and iHook in your inventory before playing, and catch 8 ducks to win the major prize Shouted Word. Give the record back to Stibble Bellwise and play again, this time catching 7 ducks to receive a rainbow scarf.
Combine the rainbow scarf and underthings, then add the four leaf clover. Give the completed flag to the Leprechaun. After the cutscene, pick up the orange and try to throw it at El Mono. Pick it up again. Use your heavy rock on the pipe coming out of the furnace, then use the orange on the pipe. Now head through the doorway.
Walk to the left and into the other doorway to be trapped. When talking to Baron Widebeard, select these options:
- I can help you!
- I could give you information...
- I'll tell you about pirates.
- Pirates have a deep secrets...
- Secret Codes... Smooth Talker
Pick up the loose stones from the floor (you will need to move to the side to be able to see them). Use the stones on the bell, then quickly use the crank so the Baron doesn't hear it. Now use the control panel to move the magnet directly above Baron Widebeard. By moving the lever into a specific position and then pressing the rectangular button, you will end up moving the magnet around. If the lever positions are numbered 1 to 4 from top to bottom, move it to the far top right by repeating having it in position 3, then use positions 1, 1, 2, 1. Once in position, press the red magnet button Rescuer.
For getting all of the other achievements, you will also get the final one Timewaster.