Look at the star chart on the wall. Head left to the galley, then go downstairs. Look at Rowboat, who is currently off-line. Open the cupboard and take the silicone block and manual. Open the metal locker and take the locators - one of them is broken. Go back upstairs and take the potato peeler from the cupboard on the right, then open the cupboard and take the copper wire. Also take the empty bucket from the high shelf. Put the silicone block in the bucket, then open the oven and put the bucket inside. Close the oven and push the power button, and you will end up with a bucket of melted silicone. Combine this with your copper wire, then use it on the broken locator.
Go right to return to the cockpit. Give the original locator to Kralek. Examine the manual in your inventory to see that it is written in French. Try to use the translator on the left, but it is broken. Talk to Kralek who will give you some schematics. Examine these in your inventory to see the connectors are labeled 3, 2, 1 and 2. Examine the wires coming out of the translator to see they are yellow, blue, green and red. Return left and down, then go right to the engine room. Approach the router and set the levers as follows:
- Yellow: 3
- Blue: 2
- Green: 1
- Red: 2
Press the button in the middle to activate the router. Return to the galley and look at the teacup on the table, then take the translation disc it is sitting on. Examine the disc in your inventory, then clean it with your hanky. Head right and put the manual into the service hole of the translator, then put the disc into the disc slot - pick up the translated manual when the machine is finished. Read this in your inventory. Go down to the sleeping quarters and use Rowboat. Talk to Kralek to set off for your next destination.
Examine the stone wall, then try to take the flint stone, but you will need a tool to remove it. Approach the motel and talk to the clerk about everything, then look at the items on his stand. Head right to the park and talk to the old man about everything. Return to the motel, then go left to return to the crossroads. Talk to Kralek again.
Go to the motel and talk to the clerk again - he will give you a map in exchange for a 4-leaf flower. Go to the park and look at the bushes on the left, then take a flower. Look at it in your inventory to see that it is a 5-leaf flower. Go to the crossroads again, and head right to the landing site. Enter the ship. Put your flower in the oven and press the power button - you will end up with a baked 5-leaf flower. Use this in your inventory to pull off one leaf. Leave via the hatch. Go and give the flower to the clerk and you can then take the map from his stand.
Return to the crossroads then continue left to the pier. Use Rowboat (from your inventory) on the swamp. Try to use him, but he has nothing to propel him forward. Pick up the screwdriver from the pier before returning to the motel. Try to take the wheel, then try to use the screwdriver on it, but the screwdriver is too large. Head out to the crossroads and use the screwdriver on the flint stone. Now you can use the screwdriver on the wheel at the motel and take it. Go back to the pier and use the wheel on Rowboat. While you are here, look at the orange circle in the trash pile to recognize it as part of a crashed spaceship. Head back to the motel and talk to Kralek about everything. Go to the pier and use Rowboat and you will end up seeing a view of the whole area. Go to the dam on the left.
Look at the wooden dam once you get there, then examine the dam mechanism to find out that it is locked. Go right to find a clearing. After the shootout, pick up the ashes and the strange beeping device. Look in the opened crate in the background to get a battery. Return left to the dam and continue left into a cave. Examine the power switch, then use your battery on it, but the battery is out of power. Go back to the dam, then up to a cemetery. Look at the graves, the crypt and the plaque. Go back to the dam and use Rowboat to travel again.
Go to the crossroads and talk to Kralek, and a new position will be marked on the map. Talk to the clerk at the motel, then follow the path to the left of the motel to find a windmill. Look at the Mold Maker 3000 on the right, and the adjacent polar ion generator. Use your battery on the polar ion generator to charge it. Enter the windmill. Move the sheet near the entrance and take the plaque, then look in the box to find a diary. Look at the calendar on the wall, and try to open the chest but it is locked. Take the hammer and the window cleaner. Leave the windmill and return to the motel. Talk to the clerk about everything, then continue right to the park. Ready the diary in your inventory and you will comment on the name "Fuseman". Talk to the old man and you will learn the name "Grubby Larson". Go to the pier and use Rowboat.
Enter the cemetery. Combine your plaque and melted silicone, then use it on the broken plaque here. Look at it to see the complete message - Grubby Larson is in grave X2. Try to use grave X2 on the left, but you won't dig it up. Go back to the dam, then into the cave on the left. Use your charged battery in the power switch, then use the power switch to get some light in here. Look at the bottoms of the graves in the ceiling. Return to Rowboat.
Head to the park and talk to the old man, who wants some tobacco. Grab another flower from the left here. Return to your ship and put the flower in the oven, then press the power button. Crush the baked flower in your inventory so that it looks like tobacco. Go back to the park and give the crushed flowers to the old man, then take his walking stick. Go to the pier and travel again.
Enter the cemetery and try to use the cane on grave X2. Use the potato peeler on the cane, then use the sharpened cane on the grave and hit it with your hammer. Go to the cave and use your hammer with the lower part of the cane that is sticking through the bottom of the grave. Now take the key. Head outside to the dam mechanism and use the key - it doesn't fit. Get back in Rowboat.
Enter the windmill and use the key to unlock the blue chest. Look inside the chest to get a note and some dynamite. Read the note, then read the diary again to see a different page. Go to the park and look at the big tree. Examine the window cleaner in your inventory to see that it contains alcohol. Use the window cleaner on th e tree bark, then rub it with your hanky. Open the hatch that is revealed, then look at the safe. Enter the date you saw in the windmill earlier (1-5-21). Open the safe and take the fuses from inside. Go to the pier and use Rowboat.
Combine the fuses and dynamite in your inventory, then use them on the wooden dam - you will automatically return to the pier.
Head right and use your sharpened screwdriver on the flint stone, then use your hammer on it and pick up the flint pieces. Return to the pier and use the flint pieces on the fuse to light it. Get in Rowboat and travel to the new area.
Try to open the steel container. Use your sharpened screwdriver on it, then open it and look inside. When you get a chance, use your ashes on She, then open the steel container again.
After talking to Kralek, head left and down the ladder to meet Agent Zero (who turns out to be Agent Luna). From this point on, you can switch between Brawe and Luna. Talk to Luna about everything. Switch to Luna, then go upstairs and right to the cockpit. Talk to Kralek and ask him to show you the Router. You will automatically switch back to Brawe. Go right into the engine room, and use your hammer on Kralek.
Go all the way up to the cockpit and look at the instruments to the right - you need to enter a planet code. Examine the star chart on the wall again and look up the code for Schminkell 7. Go back to the instruments and input the correct code: 7715-882. Take the pattern calculation that is printed out by the instruments. Use this on the big pink Navig-O-Tron, then use the Navig-O-Tron again to set off.
Examine the weird fence and take the fence piece to get a star-shaped stone. Examine the crystal cluster behind Rowboat, then use your hammer on it to get a yellow crystal. Look at the DNA replicator in the background, then head right to get closer to it. Press the start button, but nothing will happen. Take the right passage to find a computer room. Examine the ion generator on the right, and look at the button hole. Now examine the instructions on the large machine in the middle of the room, and the alien computer on the left. Look at the slab in front of the computer, and try standing on it - nothing happens.
Continue into the next room to find a flying saucer. Pick up the empty fuel canister from the side of the saucer, and the cork from its exhaust pipe. Look at the big press in the background, then try pressing its button, but the power is off. Examine the crystal cluster on the wall, then use your hammer on it to get a blue crystal. Try standing on the slab over on the left, but again nothing happens. Try to put your star-shaped stone into the star-shaped slot on the left wall, but it is too big to fit. Look at the other shapes to see they are ion parts.
Continue left again to find a storage room. Look at the slab and stand on this one too. Look at the paper on the wall, then try to use the gravity displacer, but you will refuse. Use your hammer on the crystal cluster here to get a red crystal. Also pick up an ion cube and a titanium box from the shelves on the right. If you go left you will complete a circuit around to the DNA replicator.
Go to the computer room. Use your cork in the button hole, then use your hammer on the cork to power up the machine. Head next to the flying saucer room. Put your star-shaped stone on the working area beneath the big press, then hit it with the hammer. Now you can put the broken stone into the star-shaped slot on the left wall - it still doesn't seem quite right, so take it out again. Go to the DNA replicator room. Pick up some moist clay from the dirt mound at the bottom of the screen. Put the clay in your titanium box, then press the broken stone into it to create a mold.
Go back to the computer room. Place your ion cube into the hatch at the base of the ion generator. Put your mold on the heater just above this, then press the red heater button. Take the stone mold now that it has properly baked. Return to the storage room and get another ion cube. Go right to the flying saucer room and place the ion cube on the working area. Press the button and you will end up with an ion pancake. Place this back on the working area, and use your mold on the big press itself. Press the button again, and you will get a star-shaped ion. Place this in the star-shaped hole in the left wall. Try pulling the lever - nothing happens as all 3 slabs need to be pressed down at the same time.
Go to the DNA replicator room and press the button to realize one of the crystals is defunct - take the defunct purple crystal. Get some more moist clay from the dirt mound at the bottom of the screen, then pick up another titanium box from the storage room. Put the clay in the box, then use the defunct crystal in the box to make a crystal mold. Place this on the heater in the computer room, then press the button to get a baked crystal mold. Now head to the flying saucer room. Put the red crystal on the working area and press the button to get red dust. Put the blue crystal on the working area and press the button to get blue dust. Put both sets of dust into the baked crystal mold. Go back to the computer room and place the mold on the heater, then press the button to get a purple crystal.
Return to the DNA replicator room and use your new purple crystal on the replicator. Use your ashes on the replicator, then press the start button. Switch to Danny, then go and stand on the slab in the storage room - the moon symbol will come on. Step off the slab again for now, as you will be in the way here.
Switch back to Luna and stand on the slab in the flying saucer room, but you are too light. Go to the storage room and grab a titanium box. Place this on the gravity displacer, then go and press the red button on the wall. Try to pick up the heavy titanium box, and Rowboat will get it for you. Go to the flying saucer room and put the heavy titanium box on the slab.
Go to the storage room again and use Rowboat on the gravity displacer. Press the red button on the wall, and Rowboat will now be very heavy. Go to the computer room and use Rowboat on the slab here. Switch back to Danny and put him back on the storage room slab. Switch back to Luna and step on the flying saucer room slab. Now that all 3 lights should be on, pull the lever and the tunnel will open. Go to the computer room and use your empty fuel canister with the power outlet on the side of the ion generator. Go back and use this on the flying saucer, then use the flying saucer itself to leave.
Take a deadly pepper from the scary plant. Go through the bushes and talk to the 2 guards. Follow the path to the left and talk to the guard in the bunker, then show him your Kribb ID. Enter the building and pick up the water sprayer on the right. Try to use your Kribb ID on the ID pad on the left, but it won't work. Take the path to the right to meet Danny's clone. Talk to him about everything. Leave the building and return to the landing site.
Talk to Luna to learn her grandpa's hangover cure. Go left and enter the building again, then go left and around to the landing dock. Board the spaceship. Pick up the ceramic tea cup from the table, and the liquid soap from the necessities in the bottom of the cupboard. Leave the ship and take a branch from the withered bush. Go back through the building to the entrance. Use your withered branch on the nest at the bottom of the screen, then take an egg. Use your ceramic cup on the swamp water to get some water. In your inventory, put the egg and liquid soap into the ceramic cup. Now go back to the spaceship. Put the ceramic cup in the oven and press the button - you will end up getting a cup with medicine. Go into the building and give this to Danny's clone, and you will receive the clone's ID card.
Enter the lab that the clone was previously guarding. Look at the strange device - the Will Inducing Rotoscope. You can't do anything else here, so leave again. Use the computer in the corridor to get some authorization papers. Look at the notice on the wall to the left. Take the construction tape blocking the door on the right. Now head left and use the clone's ID on the ID pad. Look at the computer here - this one needs a pacifism report. Go back into the elevator. Head to the left corridor and take the Kribb logo from the base of the statue. Talk to the guard on the left. Exit this building.
Show your authorization papers to the guard in the bunker, and he will sign them for you. Go to the landing site and use the sticky tape and Kribb logo on Rowboat. Go through the bushes and enter the warehouse.
After you automatically change to Luna, switch back to Danny. Combine your pepper and water spray to make a pepper spray, then give this to Luna. Switch to her now. Pick up the ion blowtorch from the crate, and look at the gold in the next crate. Look at the loot terminal next to Rowboat - it says PPA on it. Use your ion blowtorch on the grate to the right, then lift up the grate and climb down to the sewer.
Try to pick up the purple object on the ground. Try to climb up the next ladder on the left, but it is blocked. Switch back to Danny and go through the large doors, then go left twice and talk to the guard. After you automatically switch back to Luna, climb up the ladder. Give your pepper spray to Brawe, and you will then climb back down. Switch to Brawe and use the pepper spray on She. As Luna again, climb up the ladder and search She to get some cell keys, then use these on the cell doors to free the prisoners.
Talk to Albert and Robert about everything, then switch to Brawe. Climb down the manhole and pick up the strange purple object. Climb up the ladder on the right, then go left and enter the lab. Use your purple object on the purple socket - the black hole is now inside. Go right 3 times and use the loot terminal. Answer the questions with options 3, 2, 1, 3 and 3, and you will receive a pacifist report. Go left twice and use the elevator to go up. Insert your pacifist report into the pacifism report slot.
Switch to Luna. Climb down the manhole and up the other ladder, then use the loot terminal. Answer the questions with options 2, 1, 1, 3 and 2, and you will receive a strong will report. Go back down the hatch and up the other ladder, then leave the prison and go through the door opposite. Insert your strong will report into the willpower report slot.
Once you regain control of Brawe, head into the storage room. Use your detonator on the gravity displacer - Kralek will be trapped here. Now go to the computer room and look at the teleporter controls, then use them.