Heaven's HopeHeaven's Hope

Game Details:  Fantasy, 2016

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  3/15/2017

Suggested Listening:  Help Me Out (Ash 25)

Heaven's Hope is a traditional comedy point-and-click adventure, about an angel who has fallen from heaven. There are 26 Steam Achievements, all documented in the walkthrough below.

Welcome to Earth

Cornfield

After the introduction, try to take your halo from the top of the barn. Look at the pamphlet on the tree, then pick it up. Try to head right between the trees, but it is too dark. Try to talk to the crow, then grimace at it to scare it away. Take some honey bread from the picnic basket, and you will also end up with a dead mouse. Now examine the light near the base of the tree. Use your honey bread on the fireflies, then go right along the dark path.

Farm

Pick up the pebbles from the ground to the right of the signpost, and throw them at the halo to knock it down the chimney. Examine St Peter's statue, and take the rake (you will just take its head). Now knock on the door to the house and answer the questions as follows:

  • What are you talking about?
  • Greta's a witch!
  • I am an angel!

Look at the chandelier, then talk to it before climbing up. After McCallum leaves, talk to Bill about everything. Examine the fireplace and the chimney flap, then open the flap. Put your pamphlet in the fireplace, then use your rake head in the opened flap and the halo will fall down. Pick up the halo and pamphlet, then head back outside.

Put on your halo and talk to St Peter's statue until he is really angry. Now combine your rake head and halo, and put this on. Grimace at St Peter The power of an angel. While you are here, go and grimace at the owl on the signpost The Tease. Return right.

Cornfield

In your inventory, breathe life into the mouse The mouser. Now try to take the clothes from the scarecrow. Breathe life into the scarecrow and talk to him. Use your mouse on the scarecrow's hat, then talk to the scarecrow again to exchange clothes An angel on earth. Head through the dark path between the trees on the right again.

Farm

Talk to Bill, who will now give you a map. Head inside and try to take the cheese, but you will be warned that it belongs to Bill. Go outside and ask Bill if you can have some cheese, then return inside and take it. Leave again, then head along the path left of the farm house.

Woods

Examine and try to talk to the tree. Also look at the initials carved into the tree, then continue right.

Bridge

Examine and try to talk to the yellow flower, then continue right once more.

Town Outskirts

Talk to Kareem about everything and you will end up receiving some sneezing powder. Enter the town.

Town Centre

Talk to Geoffrey (the lamplighter on stilts) about everything and you will get some matches. Turn the crank of the well to raise the bucket, then enter the laboratory through the door on the left The nutty professor.

Talk to Bloomford, who needs proof that you are an angel. Drink the poison in the red bottle on the right. Breathe life into the cactus Angel's breath, look at it, and then talk to it. Talk to Bloomford again, who now believes you. He will take you into the back room and give you a notebook, as well as your first major quest.

Blueprints

Town Centre

Try to take the paint, then ask Bloomford about it, and pick it up. Head back outside and go down the street to the right of the laboratory.

Mill Street

Enter the EC Antiquities shop and look at everything. Talk to Sir Edwin about the toupee loom and the Homunculator 3000 XL. Return outside, then enter the ML Tailor's shop. Pick up the bamboo rod from the floor and examine the spider. Talk to Mai Lin, then go back outside. Return right to the town centre.

Town Centre

Enter the church and examine the holy water basin, the candles, and the pictures of saints. Talk to Father Bartholomew about everything, then go back outside. Enter the alleyway to the right of the church.

Alleyway

Enter the Last Supper pub. Try to take the bottle of beer on the bar, but it is reserved. Talk to Vladic and Josi about everything, then leave again and head right to find a cemetery. Talk to the caretaker here. Try to open the padlock, but you don't have a combination. Try to dig in the soil beneath the door, but it ends up ringing the bell and alerting the caretaker. Return to the town centre.

Town Centre

Examine the pyre, then enter the library. Read every book you have access to, then take the Homunculus book. Talk to Magnus, then go back outside. Talk to Marla (the little girl on the right), who will help you if you do something illegal. Offer to trade your lamp for her slingshot.

Mill Street

Read the sign on the right, then grimace at it to receive a ticket from McCallum.

Town Centre

Show your ticket to Marla, and she will tell you what happened with 3 torn pieces of the blueprint. Look at the blueprint piece at the top of the pyre, then talk to Geoffrey and he will reach it for you. Enter the laboratory and give this piece to Bloomford for safe keeping.

Town Outskirts

Talk to Kareem, and while he is distracted, take the customer list from the small table. Look at it in your inventory to see the names of the 3 customers you should find.

Farm

Talk to Bill, who will give you the empty shampoo bottle, but this is not the one with the correct label.

Town Centre

Enter the church and talk to Father Bartholomew, who threw his bottle away. Go back outside and enter the alleyway.

Alleyway

After Mai Lin and Vladic leave, read the sign over the dustbins. Search the left dustbin to get an old silk robe, and McCallum will give you another ticket. Search the right dustbin as well to find another empty bottle; this also does not have the correct label.

Town Centre

Enter the library and talk to Magnus, who will not give you his bottle.

Mill Street

Enter the antiquities shop. Talk to Sir Edwin about the toupee loom, and he agrees to give it to you if you scare a rat away for him. Grimace at the large mask in the bottom left of the shop, and the rat will run outside; after you automatically chase it outside, head back into the shop. Talk to Sir Edwin again, then take the toupee loom.

Go back outside, then enter the tailor's shop. Use your sneezing powder on the tarantula, and you should automatically take its fur. Combine this with your toupee loom to make a toupee.

Town Centre

Enter the library and talk to Magnus - give the toupee to him in exchange for his bottle of shampoo. Go back outside again, then enter the laboratory and give this bottle to Bloomford for safe keeping.

Mill Street

Look at the rat hole at the base of the lamp post, then talk to it. Put your cheese in the hole, and your mouse will follow. Now follow your mouse to the town centre.

Town Centre

Follow your mouse to the outskirts.

Town Outskirts

Keep following your mouse to the bridge.

Bridge

Walk over to the mouse and you will pick him up again, as well as discover the back entrance to the rat's lair. Use your paintbowl on the hole here.

Farm

Enter the farm house and collect some of the stew from the pot in one of your empty bottles.

Bridge

When you arrive, a scapegoat will be on the bridge. Push the left gargoyle off the bridge to get rid of it Avoid the evil.

Mill Street

Pour the bean stew into the rat hole.

Bridge

There will now be blue footprints leaving the hole at the base of the tree, but they will stop suddenly. Talk to the flower here. Pick it up and plant it in the sunlight at the base of the steps on the right. Talk to the flower again to learn that the rat was eaten by a bear. Go left into the woods.

Woods

Talk to the bear, who is in pain from the rat stuck in its belly.

Town Centre

After Greta finishes talking, enter the laboratory and talk to Bloomford until you mention the Homunculator.

Mill Street

Enter the antiquities shop and talk to Sir Edwin, who will trade his Homunculator for Bloomford's ghost detector.

Town Centre

Enter the laboratory and mention the trade to Bloomford, then pick up the ghost detector (from the floor in the back of this room).

Mill Street

Return to see Sir Edwin and talk to him, then pick up the Homunculator. Read the user manual in your inventory.

Town Centre

Enter the church and ask Father Bartholomew about the candles. Use your mouse to clean the three pictures, then look at each of them. Talk to Father Bartholomew again to receive 2 candles.

Alleyway

Go right to the cemetery. Use your mouse on the bell, then get some graveyard earth from under the gate (your mouse will return to you afterwards).

Town Outskirts

Head right from Kareem's stall to find a new area.

Giant's Grave

Examine the green fluffy plants and the stones here, then continue right again.

Mill

Take some grapes from the tree here. Try to enter the mill, but it looks too scary.

Town Centre

Enter the laboratory and read your Homunculus book to get an appropriate name. Now talk to Bloomford until he says you have everything required. Place the Homunculator on the right side of the workbench. Use your grapes on the Homunculator. Combine the graveyard earth and one of the candles in your inventory, then add the other candle. Use your matches to light the candle. Now breath on the homunculus and call it Anselm The constructor. Pick up Anselm and put him on the floor. Switch to him and walk him around, then switch back to Talorel and pick up Anselm again.

Woods

Talk to the bear again, who refuses to swallow Anselm. Read him your book and he will yawn. Now combine Anselm with your slingshot, and use this on the bear to get Anselm inside. When you see the puzzle, slide the 3 small bits of slime to the top, then the long slime to the far right, and the far left slime down. You will automatically get the blueprint and retrieve Anselm from the bear. Try to head back to the town centre, but you will run into the scapegoat on the bridge again and end up in darkness.

Charnel House

Pick up a forked branch from the bottom right of the screen, and keep using it in the crack over to the left until you fall down. Now use Anselm on the unlit torch on the left wall to light up the whole room. Walk out to the middle of the floor and you will be crushed - use Anselm on the lever to the left and the spiked platform will be lifted up again. Now examine the writing over the door. Use your mouse on one of the red slabs Mouse sympathizer, then add the toupee loom. Place Anselm on one of the other red slabs Homunculist, then add the empty bean stew bottle. Now stand on the third red slab and the door will open.

Try to walk forward over the bridge, but you will be shot at by an arrow. Try again, but this time specifically avoid the red stones in the bridge. Once you reach the other side, pick up the crank and insert it into the hole to the left of the door. Add the 2 gold teardrop-shaped pieces to the existing one on the door mechanism, then move this to the left side. Also move the bottom red gear on the door towards the left, and use your mouse to move the top red gear on the door towards the right. Now insert the 4 smallest of the 6 gears on the floor on to the available pegs so they fit nicely. Turn the crank and you should leave through the open door.

Read the inscription here, then continue right and you will exit to the church.

Town Centre

Go outside and Vladic will end up helping you get rid of the goat. Enter the laboratory and talk to Bloomford to give him the final piece of the blueprint The comedy: act one. Keep talking to receive a gas meter and a new quest.

Flying Machine

Town Centre

Go outside and you will see Greta preaching again - you will automatically leave.

Mill Street

Enter the tailor's shop and talk until you reach the back room. After the other Talorels appear, talk to one of them to make them disappear. Talk to the beggar to make another one disappear. Finally use your mouse on the last Talorel to make it disappear. Look at the spider - you need to get it to make you some silk.

Town Centre

Talk to Marla and exchange the slingshot for the lamp.

Mill Street

Go to the back room of the tailor's shop and give the lamp (bread with fireflies) to the spider, then take the silk thread. Go out and talk to Mai Lin, but you still need more silk cloth.

Mill

Read the new sign on the left. Try to enter the mill, and McCallum will give you a third ticket Outlaw. Remove the sign and go inside. Talk to the ghost, then head back outside. Follow the crow all the way to the woods.

Woods

Talk to the large tree. Breathe on the carving to remove it, then talk to the tree again and go through the new opening.

Clearing

Look at the silk dress on the clothes line, then enter the hut and talk to Shona about everything - she will give you an emblem. Look at the dreamcatcher, then talk to Shona about it so that you can take it. Go back outside and take the silk dress.

Mill

Enter the mill and talk to the ghost - you will get further now that you have the emblem from Shona.

Mill Street

Enter the antiquities store and talk to Sir Edwin to get the ghost detector.

Town Centre

Enter the church and go down the trapdoor into the charnel house. Turn on the ghost detector, then take Agnes' remains (glowing green).

Alleyway

Head right to the cemetery and look at Irving, then talk to him. Go and find Geoffrey and talk to him about Irving - you will give him the dreamcatcher. Go back to Irving and look at him again to hear him say the padlock combination. Use the padlock and you will get inside.

Cemetery

Don't be alarmed if you notice your inventory is now empty. Take the red silk lining from the open coffin. Open all of the tombs and read their inscriptions. Pick up all 5 urns as well as the flower vase. Talk to each of the urns in your inventory. Now you need to place the urns and the vase in tombs to keep everyone happy:

  • Place urn 1 in Eugene's tomb on the far left
  • Place the flowers, urn 2 and urn 4 in Jeanne's tomb in the foreground
  • Place urn 3 in Winston's tomb on the far right
  • Place urn 5 in Raymond's tomb in front of the tree

You will automatically place Agnes' remains in the final empty tomb Rest in Peace.

Town Centre

You will be forced to see Greta preaching on the steps of the church again, then will automatically leave.

Mill

Go into the mill and look at the beams, then use Anselm on the beams to put him down. Make him jump by clicking on the candle on his head, then give him the gas meter. Get Anselm to walk up the beams, jumping over the rolling barrels. When you reach the top, use the gas meter on the gas, and you will automatically end up back outside the mill.

Mill Street

Enter the tailor's shop and talk to Mai Lin - you now have enough silk and the balloon will be delivered to Bloomford.

Town Centre

Enter the laboratory and talk to Bloomford, who now says that Greta has the burner in the church. Return outside and enter the church to see Greta preaching once more.

Alleyway

Enter the pub and talk to Josi about her alcohol supply.

Farm

Talk to Bill until he takes you in to the barn to see the broken still. Use the 1st, 3rd and 5th pieces to fix the still, and Bill agrees to deliver alcohol to the pub Sacrilege.

Town Centre

Enter the church, then go through the door on the left into Greta's office. You can find the burner inside the largest cabinet in here; open the left drawer of the second from bottom row The comedy: act two. Go back out to the main part of the church to see Greta possessed by the demon Talking is golden. Go outside, then enter the laboratory. Talk to Bloomford to give him the burner The flight of Icarus. Keep talking to receive a new quest, but then you will end up in jail.

Back to Heaven

Police Station

Use Anselm in the pipe in your cell, and get him to go and pick up the potato. Push the pile of muck to the far left to create a blockage, then climb up into Bloomford's cell and give him the potato. Crawl back through the toilet and up into Talorel's cell to be picked up again. Switch to Bloomford, and use your inventory to combine one copper wire with the potato, the other copper wire with the screw, and then both of these items together. Add the Energizer battery to create a potato battery+. Now combine this with your toilet to electrify it.

Switch back to Talorel and breathe life in to the plant outside your cell. Use your mouse on the hole above the plant, then the hole in your cell, then the hole in Bloomford's cell, and finally on the broken chain above the toilet. Switch to Bloomford again and talk to McCallum. Pick up the keys from the unconscious McCallum, and use them to unlock Talorel's cell door Alcatraz. You can now lock McCallum's cell door if you want. Head outside to the town centre.

Alleyway

Enter the pub and talk to Vladic, then go back outside.

Town Centre

Greta will be preaching on the steps of the church once more, and you will automatically leave.

Town Outskirts

Kareem is not here now, so you have the opportunity to put his customer list back on the table. Save your game here so that you can come back and pick it up again to get all the achievements.

Town Centre

Enter the church and talk to Father Bartholomew about confession, then enter the confessional. Open the wooden flap and talk to Father Bartholomew again. The achievement you will get depends on whether you returned the customer list prior to your confession A true angel or kept it A thieving angel?.

Giant's Grave

Clean the green fluffy plants off the two flat rocks, then look at one of the rocks before breathing life on to it.

Town Centre

Take the pamphlet from outside the church, then go inside. Talk to Father Bartholomew once more about everything. Combine 2 of your pamphlets to get some scraps, then use them and rearrange them to say the following:

  • in the service of the Incarnate
  • I hereby decree that any children playing there are to be apprehended immediately and
  • be thrown into the Holy Inquisition's cells, that they may receive their just punishment. Every mortal sin must
  • be rewarded! Signed: Greta

Combine 2 of your tickets to get some scraps, then use them and rearrange them to say the following:

  • Under the MUNICIPAL CODE, dustbins are
  • a grave threat to the public. The delinquent is sentenced to
  • grimaces and related facial contortions
  • in the local jail. Signed, McCALLUM.

Now the next step depends on whether you locked McCallum in the jail cell.

McCallum Locked in Cell

Go to the farm and talk to Bill. Give the fake pamphlet to Bill, then give him the fake letter.

McCallum Not Locked in Cell

Go to the police station - you will automatically convince McCallum to help you.

Farm

Talk to St Peter's statue until you are forgiven, then take the key.

Town Centre

Turn the handle on the well to raise the bucket, then take the mirror from inside. Enter the church and go down the trapdoor to the charnel house. Slide the bottom 2 movable skulls to the right. Slide the top 2 movable skulls to the left (use the mouse to move the top one). Go left over the bridge. Use your mirror to light up the 3 letters around the light beam in the ceiling in this order: H, Z, F. You will automatically head up in the gondola.

Try to take the sword. Use the pamphlet snippets in your inventory to turn them into paper balls. Combine these with your bamboo rod. Aim and hit the crystal 4 times. Try to take the sword now, then replace it with your bamboo rod Archangel. Go back down in the gondola, then walk over the bridge as you did last time and turn the handle to get through the door. Go out to the church and use one of your empty bottles to get some holy water from the basin.

Alleyway

Head right towards the cemetery and get some more graveyard earth from under the gate.

Giant's Grave

Breathe on one of the stones to activate the circle. Now look at each of the symbols to see they represent the different elements. Place your graveyard dirt in the bowl on the bottom left next to the earth symbol. Pour your holy water into the bowl on the top right next to the water symbol. Use Anselm on the bowl at the bottom right next to the fire symbol. Use your mouse on the tube in front of the air symbol to the top left.

Town Centre

Enter the church and talk to Father Bartholomew to tell him that the ritual schedule is complete. You can now go through the right doorway from the church to find a large bell. Go out on to the balcony The explorer, then return. Look at the bell, then return left and talk to Father Bartholomew again. Go right to the bell tower . Turn the clock on the right until the ball enters the tube. Now place Anselm on the small platform on the bottom right beneath the funnel. Use your mouse on the ship to blow it over to the left. Grimace at the owl 3 times and the bell will ring.

Giant's Grave

Greta will now be in the middle of the circle. Breathe on one of the stones to activate the circle. Place your graveyard dirt in the bowl on the bottom left next to the earth symbol. Pour your holy water into the bowl on the top right next to the water symbol. Use Anselm on the bowl at the bottom right next to the fire symbol. Use your mouse on the tube in front of the air symbol to the top left. Finally, use your sword to cut the threads tying the demon to Greta The exorcist. Select Greta's future as a cursed queen MIB. Use your matches on Anselm to revive him.

Alleyway

Use your mouse on the coil of rope on the ground, then on the top of the wall here.

Town Centre

Up at the top of the bell tower, use your mouse on the gargoyle's horns.

Alleyway

Use the gas meter on the burner in the middle of the ship. Use your matches on the gas meter, then use Anselm on the bellows The comedy: act three. The ship will take off and head up to heaven I'll be back.