Gabriel Knight: 20th AnniversaryGabriel Knight: 20th Anniversary

Sins of the Fathers

Game Details:  Mystery, 2014

Links:  Moby Games, Steam, Adventure Gamers

Walkthrough Updated:  4/15/2024

Suggested Listening:  Where There's Smoke (Ash 25)

Gabriel Knight: 20th Anniversary is a re-released version of the original Gabriel Knight: Sins of the Fathers. You play as Gabriel Knight, a Shadow Hunter destined to battle supernatural forces of evil. In this game, you become embroiled in a murder investigation and learn your heritage and calling. This version of the game contains updated graphics, as well as new puzzles and new locations. There are 51 Steam Achievements, all documented in the walkthrough below.

Day 1

St George's Books

Read the newspaper on the desk Storms Ahead. Head into the bedroom through the curtains. Take the hair gel from your bathroom cabinet and the flashlight from the dresser. Also take the black shirt from inside the closet. Head back to the front of the store and talk to Grace - make sure you ask about messages 3 times to get them all. Look at the bookshelf. Read the book of German poetry and the book called World of Snakes, then back out again. Look at the counter. Pick up the tweezers and magnifying glass, then back out. Search the box on the counter to get a sketchbook, then examine this in your inventory. Open the register and take a gift certificate from inside. Exit the shop.

Score: 16/362

Police Station

Head inside. Talk to Frick and ask about Detective Mosely, the crime scene and some photographs. You will receive the photos after your conversation. Open the manilla envelope in your inventory and look at the photographs.

Score: 20/362

Jackson Square

After you talk to Frick in the Police Station, a cop on a motorcycle will arrive at Jackson Square. Go and find the mime, and have him follow you near to the cop, who will get annoyed and chase him away Mime After Mime. Use the radio on the cop's motorcycle to find out where the crime scene is. Go to the map and extend out to the Greater New Orleans Map to find the next destination.

Score: 27/362

Lake Pontchartrain

Malia Gedde will arrive shortly after you At First Sight. After Mosely leaves, look at the marks in the sand to the left, then copy them into your sketchbook. Examine the tracks on the right, then use them to get a closer look. Go north twice to see something in the sand. Use your magnifying glass on it, then use your tweezers to pick up the snake scale Snake Hunter. Pick up some clay from the shore while you are here, then leave the area.

Score: 33/362

St George's Books

Ask Grace to research Malia Gedde Optimistic Day One.

Score: 35/362

Day 2

St George's Books

Read the newspaper then leave.

Score: 37/362

Police Station

Head inside. Talk to Frick, then go through the small gate. Adjust the temperature using the thermostat outside Mosely's office (set it to 80.1). Go in and talk to him, and ask him to get you a coffee. While he is gone, steal the badge from his coat Identity Theft. Finish talking to Mosely, then leave his office. Talk to Franks and ask her to get the case file. Look at the file in your inventory, then give it back to Franks. Visit Mosely again and talk about photographs, then ask for a cop/author shot. With Franks in the office, say you need to check your hair and you will leave.

Pick up the case file again and use it on the photocopier. Return the case file to Franks' inbox, then enter Mosely's office once more. Leave the office and the station Unauthorized Copy.

Score: 53/362

Voodoo Museum

Look at the shrine on the left, then take the flyer from the wall. Talk to Dr John about everything in detail Voodoo Studies 101.

Score: 61/362

Dixieland Drug Store

After Madame Cazaunoux enters and leaves again, look at the crocodile mask on the right, and the sign on the counter to the left. Talk to the Willy and you will hear the phrase "Cabrit Sans Cor'".

Score: 66/362

St Louis Cemetery

Pick up the red brick by the tomb. Look at the markings on the side of the tomb, and copy them into your sketchbook.

Score: 69/362

Gedde Mansion

Use the knocker on the door - ask to see Malia Gedde, then show the butler your police badge. Talk to Malia about everything, then flirt with her to get kicked out Southern Charmer.

Score: 76/362

Jackson Square

Try to talk to the hot dog vendor and the tap dancer. Go towards the artist up to the right, and his sketch will blow away. Talk to the tap dancer again. Talk to the hot dog vendor again, then offer him your gift voucher for a doobie dog. Give this to the tap dancer, then ask him to go through the bars to get the sketch. Return this to the artist, then also give him the photocopy and the lake pattern.

Score: 83/362

St George's Books

Ask Grace to research Madame Cazaunoux Twisty Day Two.

Score: 85/362

Day 3

St George's Books

Grace will give you a phonebook page. Read the newspaper, then talk to Grace about your messages. Go to your bedroom and use your phonebook page on the phone. Dial each of the 4 phone numbers for the name Cazaunoux, and you will learn the dog's name is Castro. Phone the Cajun Critters Veterinary Clinic and mention Castro to get the address Stalking 101.

Score: 90/362

Jackson Square

Get the reconstructed veve from the artist. Next go left and talk to Madame Lorelei about her snake. Walk around next to her - when she starts dancing, touch her and she will drop her veil. Pick it up from the ground after the dancing ends. Look at it with your magnifying glass, then take the small scale. Examine this with your magnifying glass. Give the veil back to Madame Lorelei Fortune's Son.

Score: 97/362

St George's Books

Ask Grace to research the pattern.

Score: 99/362

Police Station

Head inside and enter Mosely's office. After the interrogation, leave the station.

Score: 99/362

St Louis Cathedral

Enter the right confessional and use the kneeler. Confess to sins until the priest leaves. Exit the confessional and enter the priest's part of the confessional. Open the small box and take the priest collar from inside.

Score: 100/362

Tulane University

After you have slept through the lecture Advanced Voodoo Studies, speak to Professor Hartridge. Give him the reconstructed sketch - he will look into it for you. Also show him the murder photo while you are here.

Score: 107/362

Cazaunoux Residence

Knock on the door, but Madame Cazaunoux will refuse to see you no matter what you say. Combine the black shirt, priest collar and hair gel in your inventory, then use your new priest disguise on yourself. Knock on the door and introduce yourself as Father MacLaughlin to be allowed inside.

Talk to Madame Cazaunoux about everything - when she asks what Cabrit Sans Cor' means, answer "goat without horns". When you are asked to bless the bracelet, use the clay on it to make a mold Making An Impression.

Score: 115/362

St Louis Cemetery

Talk to the watchman, then head towards the Gedde Tomb in the distance to the right Star-crossed Lovers.

Score: 119/362

St George's Books

You will automatically travel here at the end of the day Tempting Day Three.

Score: 119/362

Day 4

St George's Books

Grace will give you a voodoo article. Read the newspaper, then talk to Grace about your messages - you will end up with Wolfgang's number.

Score: 125/362

Police Station

Head inside and enter Mosely's office. Talk to Mosely and ask him to reopen the case.

Score: 125/362

Grandma Knight's House

Talk to Grandma Knight about everything, including complimenting her repeatedly Grandma's Boy. Head up to the attic. Open the trunk. Inside it, move the cross and the picture out of the way so you can pick up a key. Next examine the small clock to the right of the trunk. Based on the book of German poetry in your store (which mentions "three dragons"), set the time to 3 o'clock and move the symbol of a dragon to the top of the clock. Insert the key at the bottom left and turn it to open the clock's drawer Three Dragons. Take out the photo and letter, then look at the letter to read it. Go back downstairs and talk to Grandma Knight again.

Score: 142/362

St Louis Cemetery

Head towards the Wright Tomb in the distance to the left. Talk to each of the 6 plaques. Look down at the broken vase and pick up the $20 bill.

Score: 144/362

St George's Books

Ask Bruno how much he will offer for the painting, then accept the offer of $100.

Score: 146/362

Dixieland Drug Store

Give your $120 to Willy to receive the crocodile mask and some voodoo oil What a Croc!.

Score: 148/362

Napoleon House

Talk to the bartender. Try to talk to Sam, then offer him the voodoo oil - say that Markus uses it, that it is a powerful voodoo oil, and it could make a nun get lucky Checkmate!. Give your bracelet mold to Sam, and he will leave to work on a new bracelet.

Score: 153/362

Jackson Square Overlook

Look through the right set of binoculars and you will see Crash talking to a drummer down in Jackson Square.

Score: 156/362

Jackson Square

Try to talk to the drummer, but he won't talk to you.

Score: 156/362

St Louis Cathedral

Try talking to Crash but he still won't say anything. Show him your bracelet, then talk to him, particularly about the drummer and Voodoo Hounfour. After he dies, look at him, open his shirt, and copy his tattoo into your sketchbook.

Score: 156/362

Napoleon House

Sam will give you the bracelet - leave after you get it.

Score: 157/362

St Louis Cathedral

Show Crash your bracelet, then talk to him about the drummer and then voodoo hounfour Eyes of the Snake. After he dies, look at him, open his shirt, and copy his tattoo into your sketchbook.

Score: 163/362

St George's Books

Ask Grace to research Rada drums. Go to the bedroom and use Wolfgang's number on the phone. Dial the number (011) 490-9324-3333. Leave the bedroom again Frantic Day Four.

Score: 167/362

Day 5

St George's Books

After Grace gives you some information, read the newspaper. Read Wolfgang's letter and Gunter's journal in your inventory Family History.

Score: 172/362

Tulane University

Go to Hartridge's office to find he is dead. Examine the desk. Pick up the pencil and drag it over the notepad until you pick up Hartridge's notes.

Score: 174/362

Voodoo Museum

Once the snake drops on you, quickly flip the switch near the door Snake Attack!.

Score: 179/362

St George's Books

Grace will pick a snake scale off your face and put it in the ashtray. Look at the ashtray with your magnifying glass, then use your tweezers to get the snake scale. Combine this museum snake scale with the lake snake scale to see that they match.

Score: 183/362

Moonbeam Residence

Talk to Madame Moonbeam. Make sure you talk about snakes, then about Grimwald, asking her to show you how she handles the snake Sit Back and Enjoy the Show. While she is dancing, examine the snake cage to get a snakeskin. Examine this to see it does not match the other scales. Show the voodoo code to Madame Moonbeam, then ask her about it to be shown the Loa machine.

When you first use the red Start lever, you will see the letters gradually change to show the words "Trusted Friend". Use the other levers along the bottom to gradually change the letters to read the same message (this will require some trial and error). Madame Moonbeam will translate the voodoo code for you Secret Decoder Ring.

Score: 192/362

Police Station

Head inside and enter Mosely's office. Talk to Mosely about Hartridge's death and Crash's death. Ask him to reopen the case. Give him Hartridge's notes, the reconstructed veve, the voodoo article and the two snake scales Compelling Evidence.

Score: 200/362

St George's Books

You will automatically travel here at the end of the day Feverish Day Five.

Score: 200/362

Day 6

St George's Books

Pick up the envelope and open it, then read the note from Mosely. Read the newspaper.

Score: 205/362

Police Station

Examine the blue car on the street and pick up the tire iron from behind it. Head into the nearby alleyway. Use the tire iron on Mosely's office window to get inside Breaking and Entering. Use Mosely's key on the locked desk drawer, then take the tracker.

Score: 211/362

St Louis Cemetery

Look at the new markings on the side of the tomb, and copy them into your sketchbook. In your inventory, combine both voodoo code pages.

Score: 215/362

Voodoo Museum

Try to talk to Dr John. Put a signal device inside the sekey madoule (small coffin) near the front door Coffin Rigger.

Score: 218/362

Jackson Square

Talk to Madame Lorelei again. Next use the Rada drum book on the drummer. Select the phrases "call conclave", "tonight" and "swamp" Keeping the Beat.

Score: 226/362

St Louis Cemetery

If the watchman is here, leave and come back until you have the place to yourself. Use the brick on the Laveau Tomb. Now create this message by clicking on the appropriate symbols: "DJ tonight bring sekey madoule" (note that you have to use all 3 untranslated symbols) Now You're Speaking My Language!.

Score: 231/362

St George's Books

Show Grace your snake tattoo. Tell her it is for a costume party, then suggest she is jealous.

Score: 234/362

Bayou St John

Enter the bayou. Use the tracker device on yourself, then move in the direction of the flashing dot. You will eventually find the entrance to a clearing. Put the crocodile mask on then you will walk into the clearing. Answer Dr John's questions with "Damballah" and "Ogoun Badagris" Slithering Day Six.

Score: 241/362

Day 7

St George's Books

Use your phone to dial Wolfgang on (011) 490-9324-3333. Ask him about Tetelo and the other new options The Shadow Hunters. Exit your bedroom, read the newspaper, then leave the store.

Score: 245/362

St Louis Cemetery

Head right to the Gedde Tomb. Use the red switch on the wall and you will head inside. Use your flashlight on the darkness. Use the ossuary on the left wall. Press the green gems in the order indicated on the diagram below (top, bottom, left, right, middle). Open the middle drawer to find Mosely A Fallen Friend. After you wake up, open the same drawer again and take the wallet. Open the wallet in your inventory to find a credit card. Press the button to leave the tomb, then leave the cemetery.

Score: 255/362

St George's Books

Go to the bedroom and use the phone to dial the travel agency. Book a trip to Rittersberg using Mosely's credit card. Leave the store and go to the airport.

Score: 260/362

Schloss Ritter

Go through the large doors on the right into the chapel. Talk to the stained glass window, then look at the pews and the panels on the walls. Go back and talk to Gerde about the Chapel Panels and the Initiation Ceremony, then pick up the salt shaker near her, and the dagger from the wall beneath the stairs. Go back into the chapel to look at the panels again:

  • hands and water
  • hair and a knife
  • chalice on table, ocean waves
  • knife and blood
  • someone kneeling
  • a scroll

Leave the chapel, then head upstairs to the bedroom. Pick up the scissors and chamber pot from the dresser. Take the scroll from the cabinet left of the mirror here. Look at the inscription just above the door to the left, then go back downstairs.

Ask Gerde about the Portal Poem, then go back upstairs. Open the window and use the puddle of water to wash your hands. Use the scissors on yourself to cut your hair. Return down and into the chapel again. Put the chamber pot on the altar, then use the salt shaker on the pot. Next use the dagger on yourself. Use the altar to kneel before it, then use the scroll on yourself Dragon Fire.

You will go to sleep and dream Solemn Day Seven.

Score: 274/362

Day 8

Schloss Ritter

Pick up the library key from the seat at the end of your bed, then use this to get through the door to the left and you will be in the library. Examine the shield puzzle on the right wall, and recreate the shield correctly Every Good Castle Has a Secret Passage.

Go through the secret passage to find a Schattenjager Shrine. Examine the book here called "The People's Republic of Benin", then return out to the library. Now you need to find a series of books in this order:

  • Sociology books: "The Primal Ones"
  • History books: "Ancient Roots of Africa"
  • Religion books: "Sun Worshippers"
  • Archaeology books: "Ancient Digs of Africa" Paper Trail

Head back to Gerde and ask her about the book, then say you can pay with your credit card Enlightened Day Eight.

Score: 287/362

Day 9

Snake Mound

Enter the snake mound and you will be in the outer circle. There are twelve rooms here, arranged in the shape of a clock face, each with a number 1-12. Walking up effectively takes you forward one hour in the clock. Keep walking forward and picking up tiles from the floor until you have 10 Gotta Get 'Em All. Also collect the snake rod from the floor of one of the rooms. Now keep walking up until you find the room with the mural on the wall and a stuck tile. Use this tile to see it has 7 snakes on it - this is room 7. Head up, and examine the tiles in your inventory until you find the one with 8 snakes - put this in the wall of this room. Continue around the clock and insert the appropriate tile into each wall.

Go to room 3 and save your game. Insert the snake rod in the middle of the tile. Quickly go up twice to room 5. Head to the right wall, wait for the mummy to approach, then dodge past and continue north. In this room grab the vine and swing north Pitfall Harry Would Be Proud!. Now wait for the conversation to end, and quickly use the rod in the hole behind the open panel.

Head east and look at the carvings on the side of the sacrificial table. Try to move the lid of the table, then get the two iron bars from the wall. Use the bars to try to open the lid. Head over to the left and use the dagger on the dead mummy Knotty Day Nine.

Score: 313/362

Day 10

St George's Books

Pick up the note from the desk and you will read it. Talk to Mosely in the bedroom, and you will give him the tracker at the end of the conversation. Leave the bedroom and read the newspaper before leaving the store for the last time.

Score: 317/362

St Louis Cathedral

Enter the right confessional and insert the snake rod into the knothole in the back wall. Once the elevator stops moving, save your game.

Exit the elevator Express Elevator to Hell. Go through the door on the right, and you will again be in a circular hallway. To the left is room 6. Go down twice, then go through the door on the left into room 4. Pick up the black record book from the inbox on the nearby desk. Leave this room again. Go up 3 times, then left into room 7. Take the robes and both masks. Combine the masks and robes.

Go right twice to reach the inner circle. Use the drums on the right and send the message "Summon Brother Eagle". Quickly go to the bottom right exit, then continue to the outer circle. Walk down twice, then enter room 3. Grab the key card from the left wall, then leave the room and head down twice more. Use the keycard on the key pad to get into room 1, then pick up 3 stacks of bills. Leave this room. Go down twice more. Use the keycard on the key pad to get into room 11. Leave the room again. Continue down 3 times. Use the keycard on the key pad to get into room 8. Use the talisman on Grace to wake her up. Use the wolf disguise on yourself Solo Mission.

There is no way to win the game from here, so load your game.

Put the signal device and snake rod beneath the kneeler (this ensures that Mosely will find you later). Now exit the elevator. Go through the door on the right, and you will again be in a circular hallway. To the left is room 6. Go down twice, then go through the door on the left into room 4. Pick up the black record book from the inbox on the nearby desk. Leave this room again. Go up 3 times, then left into room 7. Take the robes and both masks. Combine the masks and robes.

Go right twice to reach the inner circle. Use the drums on the right and send the message "Summon Brother Eagle". Quickly go to the bottom right exit, then continue to the outer circle. Walk down twice, then enter room 3. Grab the key card from the left wall, then leave the room and head down twice more. Use the keycard on the key pad to get into room 1, then pick up 3 stacks of bills. Leave this room. Go down twice more to be outside room 11. Continue down 3 times. Use the keycard on the key pad to get into room 8. Use the talisman on Grace to wake her up. Use the boar disguise on Mosely Strength in Numbers.

Use the talisman on Malia. Throw the talisman to Mosely, and he will escape with Grace. Once you are near the Gedde Idol, grab it and you will smash it on the ground. When Malia is hanging from the ledge, just wait and she will fall No Mercy.

Score: 351/362

Continue from the checkpoint. Use the talisman on Malia. Throw the talisman to Mosely, and he will escape with Grace. Once you are near the Gedde Idol, grab it and you will smash it on the ground. When Malia is hanging from the ledge, go and help her Mercy is the Better Part of Valor.

Watch the final cutscene Triumphant Day Ten. You will get an achievement for not getting all possible points Novice Schattenjager.

Score: 361/362

Once again, load your game. This time in addition to everything above, use your keycard to get into room 11. Play through the rest of the game, trying to help Malia at the end. This time you will get a different achievement for getting all possible points Master Schattenjager.

Score: 362/362